good one.
I thought it was pretty good, yeah.
Melee is a game that lots of people here dislike, yet Brawl seems to fit in much more.
Our terms are plain better. Fuck your friendlies, it’s called casuals.
melee is a better tournament game. it’s pretty much unanimous amongst any single person who has ever played both at a tournament level. I highly suggest you check it out.
in brawl, sheilding is just god. its retarded. the sheild is soo broken now. its ridiculously fast and has almost no lag out of it, simple to do the pseudo powersheilding so now the game is pretty much all defensive based. since you can’t cancel landing lag on aerials, approaching is so much riskier and puts you in a bad position. and if you spam sheild… whats the worst that can happen… you get grabbed…but wow…brawl killed the grab so you can’t combo out of almost all throws. in melee getting grabbed mattered… now it only does if your vs dedede or ics. then brawl went and removed almost all the hitstun on every attack… so now you can’t combo anyone that knows how to exploit the physics of the game to their advantage. then they went and added auto sweet spot on the edge. thats the one thing i hate the most. basically the edgegame, which was was on the funnest parts of melee, and the combo game of melee were dumbed down/killed. it wasn’t even that hard to sweetspot in melee. so now we have lots and lots of fun with projectile and item camping. I think its tragic that the worst installement of the game competitiveness wise is the one that gets the most attention from the whole evo community. I guess i’m just bitter because i loved captain falcon so much and since they removed combos from the game he’s pretty much useless.
i guarantee that the tournament scene of brawl will be completely stagnant within 18 months, while the melee scene flourished for 7 years.
I would have thought MvC2 players would love melee because a lot of it was rushdown/pressure tactics. hell I know a lot of people in melee made up for not being able to play smart just by being really really technical with fox/falco, and I’ve seen a lot of predictable players in arcade that just do the same shit over and over for mvc2 but its ok because it is so safe. (note these aren’t the pros or anything, but there are quite a few of these for both games I think, I know the super technical people hate brawl because they now have to play smart to win and they cant figure out how to do that…or at leas the people from dallas are like that lol)
the only reason I think people from SRK felt the need to make their own ruleset is because many smashers make poor arguments about defending the rules that are in place. its why I wish they didn’t base their decisions off of many, because like I said earlier most people that play smash just suck and wont be able to defend why the rules are the way they are.
I can kinda defend the rules, I know why for the most part why stage bans/item bans are what they are for melee and brawl, but I wont account for stupid stuff that people did in melee like ban wobbling or banning stages with walls/walk off edges (like onett). I like to have as much stuff in the game as possible with as many tactics available as possible. So I really do understand where you guys are coming from.
only problem is, and I’m not sure how many of you all are aware of this, but ssb64 and melee both went through the same thing really. for about 2 years actually it went on in both games. as a bit of a veteran of this game, I can understand why people dont want to go through it all over again, because items really haven’t changed too much throughout the series. only major difference in this game is that you can turn off exploding capsules/boxes. but thanks to those being off, I’m actually very glad items are being considered again, because for melee anyways a major argument against items was always exploding capsules spawning in your face as you are comboing and you die as a result. that and the ease of picking up items I think makes them very plausible for being used in tourney play (not all items, but some).
edit: CF didn’t have any combos past 2 hits if you knew how to DI correctly. all he had was dash dance and decent moves to approach with. go watch any pro vids of melee with actual matches, the highest combos you will see are 2 hit combos, and they generally come from throws or dair.
Were there any Ice Climber players? And if so how well did they do?
Is the [media=youtube]fu10gRZ0fH0"[/media] a more than 2 hit combo?
This seems rather ironic to me: Some people are complaining so much about camping, yet the majority of players are Marth/Meta Knight users? This does not compute. Marth/Meta Knight are OFFENSIVE characters, and right now, they are the majority. I guess the occasional Pits, Snakes, Zeldas, and Toon Links really piss off those Marth/Meta Knight players.
And yes, Captain Falcon was an extremely fun character in Melee who required a substantial amount of technical skill in order to do well with (don’t know if it’s near the level required for a good Fox/Falco though). Now he’s just…nothing, really (at least Fox/Falco are still viable for competitive play).
brawl has been out 2 months you fucking retard
poor di by isai, if he DIed away he would have gotten out right away.
like I said if you DI correctly you wont get comboed by falcon.
…
and 10 thousand kids who sucked at melee have been raping the game of his insides in search of anything deep. little has been found. little will be found.
You realize the reason SRK people don’t respect smash players is because of people like you. You’re all arrogant and conceited. Brawl is an enjoyable game and it’s gameplay is more similar to what people are used to playing around here. It plays MORE LIKE A REAL FIGHTING GAME. It may be a lot of run away and spacing tactics now, but like things were said before…
THE GAMES BEEN OUT FOR 2 MONTHS AT MOST IF YOU’RE JAPANESE.
Melee was nothing like it’s later form in the early days. People like you are just uncomfortable with change.
But seriously, get out of here with the trolling. You’re just making smash players look even worse than they already do.
theres no way you can say that because the game has been out 2 fucking months.
seriously, you guys have no idea how fighting games develop over time.
it doesnt help that you guys seem to constantly confuse ‘depth’ with ‘complex techniques that are difficult to execute’ either.
Yeah I’ve noticed that too. A game doesn’t have to be hard to play to be deep. Most people sucked at melee because they were too obsessed with advanced techniques and not on actually winning the match.
@jammin - lol like I need your recognition. people like you are why no one takes into account what anyone that plays smash competitively has to say.
you even admited that the DI in the vids were bad. honestly anyone can do combos like that if your opponent is DIing towards you. how do you think anyone did ken combos in melee? its because the people playing weren’t being smart. you cant get guaranteed damage like that if people have any idea of what they are doing.
also - [media=youtube]0YHSS9TZ6Bs&feature=PlayList&p=F6D73E568E34FA4B&index=12[/media]
one of the best CFs out there (Colombian falcon or Roy) vs forward.
well if you went to MOAST you would know who he is anyways.
Depth is defined by tactics? Cah-razy. And so is not liking a game because its combo system is different. A game’s depth doesn’t have much to do with its tactics and rules, as long as its tactics are conducive to strategy (and I see no reason why the tactics and rules of Brawl aren’t conducive to strategy). What matters is whether the strategy possible in the game is deep, and finding out whether a game has that kind of depth takes way longer than 2 weeks or a month. So far I haven’t seen anything that makes this game unstrategic.
And look, I definitely don’t care about who PC Chris is. If he has an interesting and useful opinion, cool, I’ll listen, but his opinion doesn’t count for anything more for me than anyone else’s.
quoted for mother fucking truth.
I think people will start to realize that Brawl is more about spamming projectiles to rack damage, then smashing them away with high priority moves once they finally reach you after the deluge of spamming.
Jammin’ Jobus may be coming off as a bit condescending but he’s actually correct; the game does cater to defensive playing characters and turtling to the extent where doing anything else like “fake floaty combos” (which in reality are all easily air dodged) seems like a waste of time. It’s just that people are still trying to give this game the benefit of the doubt to notice. (I mean Sakurai actually put in Tripping for crying out loud)
A year from now pretty much any character with a decent spam projectile, high priority attacks and speed will be high tier or top.
Don’t take this as me hating Brawl but these are clear, objective observations.
Oh and a scrubby player who plays any game is still the same scrub, I don’t see how being an SRKer or a Smasher makes a difference in how scrubs idealize their “scrubbiness.” One thing I do know is that turtling in any fighting game is viewed negatively, so those players booing Justin Wong weren’t any different than the scrubs booing him at other major SF tournies for turtling.
Justin Wong has caught on well…
I dont think that is the case at all. honestly I think that arrow spam will be about the same as fireball spam in 3S…which is not very effective. power shields are much the same as a parry in 3S (well all except that you cant air parry in brawl) because they are fairly easy to do and leave you plenty of time to counter your opponent.
sure power shielding is a defensive technique, but when people get good enough to power shield all spammable projectiles, that whole aspect of the game will be gone and pit mains will have to find new characters if they want to adapt. I am playing a pit player and I literally either air dodge all of his arrows or power shield all of them. once I get in close, I can shield pressure him like mad (I play mettaknight), make him do bad/predictable things, punish him, and continue to basically rape him.
everyone who is pushing this game off to the side because of stuff like that hasn’t taken very long to look into the game and see anything, and instead is looking for super technical bullshit that isn’t required for a game to be good. really I’m glad l canceling was taken out and now aerials auto cancel so that people that I always thought played smart can get into the game and beat people who made up for their stupidity by pressing L after every attack.