Speaking as a dictator mainer, get right up in his face. This matchup is all about best offense wins for me.Bison can deal with you all day if you’re far away. His st.LP beats your torpedo straight, and nothing else you have at distance can bother him. Unless you get on top of him he can hit and run you all day. All your options involve getting close and pressuring him.
Other, better honda players than me will probably correct me or add lots to this but here’s a few tips:
Watch his headstomp, especially if you’re not in the corner, he has a very nasty stomp>crossup mixup game and can stun you easily off a single mistake here. Jump fierce punch if you see a headstomp coming, and if you’re in range, mash to get a HHS for a bit of chip damage when he lands into it.
If he’s silly enough to try fierce crusher and you block it, let him chip you 3 times and cross over past you, and HHS him.Fierce HHS will knock him out of the air, you’ll win the exchange on damage, and score a knockdown, and it’s “jump-in city” for you.
Learn honda’s different grabs into safe jumps and grabs into crossup/trip shenanigans, they’re useful against almost everyone, and make sure to keep your stored ochio handy.Tick ochios are great against him, learn to negative edge your command grabs to give you a safe ochio/block option select.
If your timing is good you can jump in on dictator on wakeup all day as long as he has no super meter. Put him under lots of pressure, don’t get off the gas, and corner him corner him, corner him. A dictator defending, and especially defending in the corner, is not a happy one.
Jumping short and down + mk splash both feel like they have different length jump arcs, mix up ticking with those and going straight for an ochio on landing. Jumping short into ochio is tricky because the airtime feels a little quicker than a normal jump.It feels like it lands earlier than you’d expect, and it can throw off an opponent who’s not sharp, but use it at your peril, you can get reversal thrown easily.
Chip the crap out of him any chance you get with blocked HHS, there’s very little he can do about it short of reversal supering you.Fierce HHS is good for closing space and getting a bit of chip damage if you get a knockdown but you’re still too far away to jump in. Fierce buttslam into HHS is useful but can be risky, it’s not foolproof, but most dictators will have to block it and will lose lots of chip damage.
This matchup is in honda’s favour on paper, but you’ve got to know how to play it. I’m sure you’ll get better advice than mine, some of the hondas in here are downright scary!!
Oh, and one more thing, watch his cr.MK, it’s one of his best, hi priority fastest, most useful normals, and can cancel into just about any special move he has.If you’re playing someone who’se handy with it, be afraid of it, and be very careful around it, especially on wakeup. If you’re getting up off a knockdown, and he’s kinda just loitering about somewhere close to you and not really doing anything, he’s probably up to some shenanigan that involves poking with that move. Don’t fall for it.
Good luck.