This is what I know.
My results
My SNES/Genesis era custom stick from KY Enterprises was a pretty crappy stick, with button contours that were not contoured for both hands and have a very wide gap between punches and kicks. Yet despite that, because I could play right handed, I dominated games more than I did with a diagonally-drifty pad on the Genesis. (too many unwanted diagonals when you alternate left-right-left-right in Golden Axe) Then there’s the personal story that sold me on right handed joysticks forever, me and all my friends beating this one friend who was best at Street Fighter New Challengers pad vs pad, but always lost to a righty stick.
Before that, I got higher scores on NES Pac-Mania using a Beeshu Jazz over an NES pad.
In reality, what joystick choices did you have in the NES days? There was basically the Advantage, a couple of obvious cheaper knockoff-riipoffs in style, and Beeshu. Nintendo was saying don’t use anything else other than the Advantage, because Nintendo wanted to do all the accessories themselves. And yes, later when they proved themselves on Genesis and TG16, Beeshu did get an official NES license for a lot of their styles.
They were the SF4-era Mad Catz of their day. And remember Mad Catz started as a generic off-brand third party company. Other than first party stuff or Beeshu, can anyone name an off-the-shelf, back-in-the-day NES fight stick they’ll defend to this very day?
Yes, maybe the Beeshu got more proportionally more street cred simply because of its ambidexterity, and may have slacked off in other places, but apparently that’s enough to get me (not necessarily “one’”, as in “you the reader”, but “me”, as in “TripleTopper”) higher scores and overcome tougher obstacles. That’s why the US National Video Game Team endorsed it and why Beeshu guaranteed “better scores or your money back”. That put right handed sticks in peoples houses. They try, and more do better right handed. Those who don’t usually do better with a left-stick than a pad. Very few people returned Beeshus. And yes, ambidexterity was exactly what the doctor ordered for people like me. And that alone gets enough people better scores where they can make that claim. I don’t care in what other mechanical ways an NES Advantage or some other NES joystick is considered superior to a Beeshu Superstick. Ambidextrerity was enough of a feature to matter to me
My history as a gamer
I guess it’s a born-in-the-70’s mentality. I remember the 2600 Joystick being defined as a “right handed stick” Back then, were lefties told, “Shut up and learn it right handed!”? At first yes, but later, No! There were many independent Atari Joystick makers, who put buttons on both sides, and they were willing to take money from lefties. And they were smart to not make it lefty only, so they either used a trigger, or mirrored the 1 button, to not limit their audience to the 10% that are lefties.
Beeshu was the last company to do that successfully. Why does no company want to do that now?
My first console I remember asking for from Mom and Dad was a Colecovision. If you guys would like to give a perspective of what the first system you asked mom and dad for, maybe I can understand your reasoning better. I know some of you might not help it, because you didn’t live through earlier history, but I was gaming in the Golden Age as a 7 year old kid. I’m just sharing my perspective on what I experienced, and you guys discount that like an alternate version of history. To you joysticks came one way, and you just lived with it that way. Form someone who played young on ambi-sticks preferring right handed for most games, you can see how this becomes an issue later in life when most people’s first memories of video games were Nintendo, not Atari, Mattel, or Coleco. Even today people deal in NES games, but no one except the most die-hard stores deal in Atari Mattel and Coleco. It’s like no one wants to deal with these neanderthal systems. Enough people emotionally think that video game history began with Super Mario Bros or some later game. Hell, at 7, I thought the Atari 2600 was primitive. Thankfully thrift stores and garage sales filled in lots of gaps I would have missed.
I’ve grown up with joysticks, and a lot of joysticks gave you a choice of which side to use. Joysticks are a performance enhancer even before Street Fighter. I have never been comfortable with pads. I thought the intelliviision disc you touched with your index finger alternating between the disc and keypad, and the claw grip on the buttons. If the SNES wouldn’t have added shoulder buttons, I would have probably put all controllers on the floor and 2-finger the buttons and d-pad for my whole life. The right handed joystick just works for me, no overthinking and preplanning movements, it’s instinctual. When you don’t think about doing and just do, your performance is better. Plus you can concentrate more efforts on the screen and actually react and strategize. Instantly finding buttons can do that for some people, but the right stick does it for me.
Hopefully I explained it with my history. I’m giving you my perspective, so you can see why this is a big problem for me. Were any of you actively interested in gaming from 1980-1985? Or did everyone’s love of gaming come after 1985? Anyone who played games before 1984 want to speak on this subject? Anyone who started loving games after 1985 able to look through my eyes and empathize? Or are you still blind to my perspective?
Hey DarkSakul, be specific
And why Darksakul, you are cherry picking my statements, but quoting one part asking a question?
“Were there really any attempts at ambidextrous sticks since beeshu?”, you said there were many and they all failed. I actually mentioned 2 I heard of, but both were PS3 sticks and not authorized by Sony. One was an extremely rare Qanba, and the other was either a Nuby or Nyko. with a velcro stick arrangement method. Can you specify the other off-the-shelf devices that were right handed or ambidextrous sticks, Post-Beeshu other than the Qanba and the Nyko or Nuby I just mentoined?
Before the N64, almost ANY game can be played with a fight sick, usually for the better. I think the only 2 exceptions are Smash TV for the SNES, where the geographic positions of the buttons are important, and F-Zero for the SNES, where shoulder buttons are heavily used. Almost everything else for before the N64 I would prefer a stick. (by the way, a reason why I thought Toodles should have had a YBA mode, just like the Japanese Advantage and the US Capcom Fight Stick, for other games that would be better. if there is a Punch Out mode for one game on the Cthulhu, then wouldn’t a YBA mode be more useful for more games?)
If I solve this problem, the Ambdextorus FIght Stick will make a comeback
One problem is that too many people are way picky about button ergonomics.(in my opinion, but then again, you guys poo-poo my right handed stick, so back at you. ) Each arrangement is design patented, and cannot legally be duplicated, so you tend to gravitate towards one brand or another. I was able to defeat Zophar321 with a wide gapped, wrongly contoured right handed stick, just because it was right handed.
I just got to find an arrangement that fairly picky people would like ENOUGH in their button ergonomics, and at the same time, be ambidextrous, where ambidexterity would be a way bigger benefit than any slight button contour problem.
Where is someone supposed to find a right handed fight stick in 1993?
But seriously, I was complaining about left-handed Joysticks during the Genesis and SNES days. I wrote to Nintendo and Sega asking where I can have a Joystick made that was right-handed. Nintendo said just learn to play left handed. (They did it with a smile, but it was still kind of rude) Sega actually gave me 2 pieces of advice: The Genestick, and KY Enterprises for custom joysticks. This was way before the internet was a big thing, so KY Enterprises literally got me excited for controls, and then a month later, made me forget about custom joysticks due to their bad workmanship and poor “solder-it-yourself” customer service.
I knew I was ahead of my time. Among my friends, no one heard of hiring to build a custom control before I did it, and no one else has any interest since… at least not until the Xbox 360 era. If Sega didn’t suggest KY Enterprises, I would have had no where to go in 1993. Before SRK was a website, I found my way. Ahead of my time.
And trust me, If it wasn’t for the fact I’m looking for a right handed stick, there’d probably be almost no reason why I’d be on this site.