Remembering Beeshu, the best maker(?) of pre-Street Fighter II joysticks

Going slightly off-topic:
I can’t be the only one who feels that calling the current setup “left-handed joystick” and a reverse layout “right-handed joystick” is incorrect?

Considering the current layout (with the lever on the left and the buttons on the right) was arguably designed without left- or right-handedness in mind:
Since virtually 100% of people play with the current joystick-on-the-left/buttons-on-the-right layout, and approximately 90% of people overall are right-handed, wouldn’t that make the standard layout the “right-handed” layout?

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Ambidextrous construction is of dubious advantage.

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This is what I know.

My results

My SNES/Genesis era custom stick from KY Enterprises was a pretty crappy stick, with button contours that were not contoured for both hands and have a very wide gap between punches and kicks. Yet despite that, because I could play right handed, I dominated games more than I did with a diagonally-drifty pad on the Genesis. (too many unwanted diagonals when you alternate left-right-left-right in Golden Axe) Then there’s the personal story that sold me on right handed joysticks forever, me and all my friends beating this one friend who was best at Street Fighter New Challengers pad vs pad, but always lost to a righty stick.

Before that, I got higher scores on NES Pac-Mania using a Beeshu Jazz over an NES pad.

In reality, what joystick choices did you have in the NES days? There was basically the Advantage, a couple of obvious cheaper knockoff-riipoffs in style, and Beeshu. Nintendo was saying don’t use anything else other than the Advantage, because Nintendo wanted to do all the accessories themselves. And yes, later when they proved themselves on Genesis and TG16, Beeshu did get an official NES license for a lot of their styles.

They were the SF4-era Mad Catz of their day. And remember Mad Catz started as a generic off-brand third party company. Other than first party stuff or Beeshu, can anyone name an off-the-shelf, back-in-the-day NES fight stick they’ll defend to this very day?

Yes, maybe the Beeshu got more proportionally more street cred simply because of its ambidexterity, and may have slacked off in other places, but apparently that’s enough to get me (not necessarily “one’”, as in “you the reader”, but “me”, as in “TripleTopper”) higher scores and overcome tougher obstacles. That’s why the US National Video Game Team endorsed it and why Beeshu guaranteed “better scores or your money back”. That put right handed sticks in peoples houses. They try, and more do better right handed. Those who don’t usually do better with a left-stick than a pad. Very few people returned Beeshus. And yes, ambidexterity was exactly what the doctor ordered for people like me. And that alone gets enough people better scores where they can make that claim. I don’t care in what other mechanical ways an NES Advantage or some other NES joystick is considered superior to a Beeshu Superstick. Ambidextrerity was enough of a feature to matter to me

My history as a gamer

I guess it’s a born-in-the-70’s mentality. I remember the 2600 Joystick being defined as a “right handed stick” Back then, were lefties told, “Shut up and learn it right handed!”? At first yes, but later, No! There were many independent Atari Joystick makers, who put buttons on both sides, and they were willing to take money from lefties. And they were smart to not make it lefty only, so they either used a trigger, or mirrored the 1 button, to not limit their audience to the 10% that are lefties.

Beeshu was the last company to do that successfully. Why does no company want to do that now?

My first console I remember asking for from Mom and Dad was a Colecovision. If you guys would like to give a perspective of what the first system you asked mom and dad for, maybe I can understand your reasoning better. I know some of you might not help it, because you didn’t live through earlier history, but I was gaming in the Golden Age as a 7 year old kid. I’m just sharing my perspective on what I experienced, and you guys discount that like an alternate version of history. To you joysticks came one way, and you just lived with it that way. Form someone who played young on ambi-sticks preferring right handed for most games, you can see how this becomes an issue later in life when most people’s first memories of video games were Nintendo, not Atari, Mattel, or Coleco. Even today people deal in NES games, but no one except the most die-hard stores deal in Atari Mattel and Coleco. It’s like no one wants to deal with these neanderthal systems. Enough people emotionally think that video game history began with Super Mario Bros or some later game. Hell, at 7, I thought the Atari 2600 was primitive. Thankfully thrift stores and garage sales filled in lots of gaps I would have missed.

I’ve grown up with joysticks, and a lot of joysticks gave you a choice of which side to use. Joysticks are a performance enhancer even before Street Fighter. I have never been comfortable with pads. I thought the intelliviision disc you touched with your index finger alternating between the disc and keypad, and the claw grip on the buttons. If the SNES wouldn’t have added shoulder buttons, I would have probably put all controllers on the floor and 2-finger the buttons and d-pad for my whole life. The right handed joystick just works for me, no overthinking and preplanning movements, it’s instinctual. When you don’t think about doing and just do, your performance is better. Plus you can concentrate more efforts on the screen and actually react and strategize. Instantly finding buttons can do that for some people, but the right stick does it for me.

Hopefully I explained it with my history. I’m giving you my perspective, so you can see why this is a big problem for me. Were any of you actively interested in gaming from 1980-1985? Or did everyone’s love of gaming come after 1985? Anyone who played games before 1984 want to speak on this subject? Anyone who started loving games after 1985 able to look through my eyes and empathize? Or are you still blind to my perspective?

Hey DarkSakul, be specific

And why Darksakul, you are cherry picking my statements, but quoting one part asking a question?
“Were there really any attempts at ambidextrous sticks since beeshu?”, you said there were many and they all failed. I actually mentioned 2 I heard of, but both were PS3 sticks and not authorized by Sony. One was an extremely rare Qanba, and the other was either a Nuby or Nyko. with a velcro stick arrangement method. Can you specify the other off-the-shelf devices that were right handed or ambidextrous sticks, Post-Beeshu other than the Qanba and the Nyko or Nuby I just mentoined?

Before the N64, almost ANY game can be played with a fight sick, usually for the better. I think the only 2 exceptions are Smash TV for the SNES, where the geographic positions of the buttons are important, and F-Zero for the SNES, where shoulder buttons are heavily used. Almost everything else for before the N64 I would prefer a stick. (by the way, a reason why I thought Toodles should have had a YBA mode, just like the Japanese Advantage and the US Capcom Fight Stick, for other games that would be better. if there is a Punch Out mode for one game on the Cthulhu, then wouldn’t a YBA mode be more useful for more games?)

If I solve this problem, the Ambdextorus FIght Stick will make a comeback

One problem is that too many people are way picky about button ergonomics.(in my opinion, but then again, you guys poo-poo my right handed stick, so back at you. :stuck_out_tongue: ) Each arrangement is design patented, and cannot legally be duplicated, so you tend to gravitate towards one brand or another. I was able to defeat Zophar321 with a wide gapped, wrongly contoured right handed stick, just because it was right handed.

I just got to find an arrangement that fairly picky people would like ENOUGH in their button ergonomics, and at the same time, be ambidextrous, where ambidexterity would be a way bigger benefit than any slight button contour problem.

Where is someone supposed to find a right handed fight stick in 1993?

But seriously, I was complaining about left-handed Joysticks during the Genesis and SNES days. I wrote to Nintendo and Sega asking where I can have a Joystick made that was right-handed. Nintendo said just learn to play left handed. (They did it with a smile, but it was still kind of rude) Sega actually gave me 2 pieces of advice: The Genestick, and KY Enterprises for custom joysticks. This was way before the internet was a big thing, so KY Enterprises literally got me excited for controls, and then a month later, made me forget about custom joysticks due to their bad workmanship and poor “solder-it-yourself” customer service.

I knew I was ahead of my time. Among my friends, no one heard of hiring to build a custom control before I did it, and no one else has any interest since… at least not until the Xbox 360 era. If Sega didn’t suggest KY Enterprises, I would have had no where to go in 1993. Before SRK was a website, I found my way. Ahead of my time.

And trust me, If it wasn’t for the fact I’m looking for a right handed stick, there’d probably be almost no reason why I’d be on this site.

So a bunch of personal Antidotes is supposed to weigh more than the entirety of collective FGC knowledge?

“what am I reading.jpeg”

No they were not.

Ascii. They were the only ones who used actual arcade hardware in their sticks.

No they didn’t they were a forgettable brand back then.

I am not quoting whole paragraphs, and alot of your writing is meaningless.

That were worthy of mention? No. The build quality was crap, and there isn’t the demand.

Subjective. Alot of early arcade sticks are worst than the default pad. Except for the Neo Geo AES Arcade sticks.

Again Antidote and highly subjective.

No reason to do so. Toodles made his board for a select demographic, targeting the modern FGC crowd. N64 wasn’t his concern.

You mean that universally awful Hori stick?

US LOL, the stick was sold in Japan too, and the layout didn’t matter as the Game Cart has a input setting just for the stick.

Ergonomics = Comfort. I don’t know if you care, but people dont want hand sprains

You Don’t, other than make your own.

Also you ignoring d3v’s comment
Right handed players do alot of fingering or pianoing of the buttons with their right hand.

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About d3v’s comment that fighting games developed with the right buttons being more emphasized:

Do you use JUST your right hand to type on the keyboard? No. The fingers on both your left and right hands about as equally as dexterous on a keyboard. I don’t know the proper touch-type method, yet I know enough to know that “proper” typing is a 2-handed procedure.

If both hands can type buttons equally as well, then wouldn’t it make more sense to put the thing that is least keyboard-like, like moving your joystick, on your strong hand, which for most people is the right hand?

Otherwise, just play with an All Button Controller.

The other button techniques would have continued regardless of whether it was left- or right- handed.

What would have happened if the stick were right all this time? Would there be even more complex joystick commands?

I doubt fighting games would have been developed differently if it were right-stick. Cammy was an experiment in joystick maneuvers that didn’t carry over into any other character.

SF1 had the pickiest specials and were hidden. They also had the most powerful specials. The game was designed to be really hard if you had no idea about the specials, but pathetically easy once you know them and can execute them fairly well, even at 50% or less special actuation rates.

SF2 told you the specials and made then slightly easier. They slightly turned down the power, but were still the most powerful moves.

By the time they got to SF4, they were leading you by the nose and giving you very complex combos in the tutorials, yet no clear indicator of the timing to press what joystick and buttons. Considering the fact that the lowest ping HD monitor at the time was a 33 ms Playstation 3D monitor, they gave you the practice, because if you were playing combos by feel, like on SF2 with a CRT TV, you’ll always mess up.

I think button dancing and simul-pressing would have still been in play even if the joysticks were default right-handed in the Atari 2600 sense.

The thing that changed Street Fighter the most was switching to HD TVs with higher ping times baked in.

That is exactly the case of YBA. Street Fighter II Hyper Fighting and New Challengers for SNES has a mode in the cartridge to switch to YBA. The default was for pads. The sticks were designed, even then, to be used with more games than Street Fighter. If enough games relied on a YBA standard as the standard joystick arrangement, why not preserve that? If Toodles though ahead enough where he added Punch Out Mode for one title, then why not a more versatile solution that can carry over for quite a few games. A lot of SNES cartridges work well with a YBA arrangement, and usually a lot better than BAR, even though BAR is a no-fuss, no-muss way to play Street Fighter.

I named 2 specific examples the Qanba and the either Nuby or Nyko for the PS3/PC. I had a 360, so those weren’t options for me.

You say there were lots of failures after Beeshu with right handed and ambidextrous joysticks. Yet you said the only way to get a right handed stick in 1993 was to have one made. Which is it? Was it barely tried and very hard to find, or was it tired often and failed often? If the second, May I have some examples. I don’t care whether you consider them “not real joysticks” or not. You say there are plenty of post-Beeshu off-the-shelf examples. I named the 2 I heard of. Show me where there were many right-handed attempts, because I sure as heck couldn’t find them at video game stores.

No, I use just my left hand to type. Also I am right handed.

There is one, we call it the Hit box.

See D3v’s coments.

You are a moron. It’s both. There nothing really on the market for a south-paw arcade stick in 1993. There been a number of attempts to make a south-paw or reversible stick and they all failed. I an not obligated to name any as they are irrelevant now. If you want to know so bad, do your own fucking research.

Never said they aren’t real sticks, they just use cheap rubber dome contacts instead of actual physical switches. Beeshu made cheap shit, plain and simple. As per the other half of your arguement, Nintendo’s NES Advantage was real crap too.
Other than. the Ascii sticks, you didn’t see real parts till the mid to late 16 era, the Neo Geo AES stick, Capcom fighter stick, MAS systems sticks, Some later Hori stuff.

Arcade Sticks didn’t really take off till the PS2, then again you saw Jack other than imports till Mad Catz with Street fighter 4.
And even then it was debatable if Mad Catz made a good product or not. Beeshu was no Mad Catz, so get that notion out of your head.

Anyways who are you trying to convince?
No one here agrees with you.
Modders here want to work with you.

I know nothing about Beeshu or their sticks, but after a Google search, I will say that, as joysticks, they look (and probably felt) like crap. Mind you, all joysticks from that era pretty much felt like crap.

That being said, why are you STILL so intent on pushing this reverse- or ambidextrous-joystick concept? What is your end goal? Who are you trying to convince?
You seem to cover everything between

  • Players should use reverse-layout joysticks because they’ll perform better
  • Companies should offer reverse-layout joysticks because players will perform better

both of which are SUPER-subjective.

I’m happy for you that you have a setup/style that works for you, and that you managed to beat an experienced player in the past by switching over. That’s great. But that’s JUST you.

Do I think ambidextrous arcade sticks are good/cool conceptually? Sure, additional options for various play styles is always good.
Do I think any sort of significant population would be willing adopt it? Not at all.
Do I think that any company should offer an ambidextrous stick? Nope, it’d be a stupid business decision.
Do I think I would switch over and use one? Not a chance, not with 20+ years of muscle-memory already ingrained in the current layout.

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to be honest, I think I only recall seeing pictures of those beeshu sticks in EGM magazines from the early 90’s. Some of them looked kinda cool, but I never saw them for sale at babbages, funcoland or toysRus

My point is that I have worked with joysticks less ergonomic and of cheaper materials than a Beeshu, and I made it work, simply because it was right handed.

I understand it’s a “your mileage may vary” situation. Like for example, I have lots of muscle memory of Simpsons Arcade, and they have left-handed joysticks. So I would drop a couple notches by playing THAT right handed. And the funny thing I don’t uses frame-specific patterns, I just follow a couple basic strategies, the most important of which is “don’t trade blows with the enemy… stick and move and counter attack.” Thankully a left handed joystick is good enough for basic guidance. I don’t need to type in exact dragon punches for it to work like in Street FIghter. where there are too many execution mistakes on the dragon punch.

Also tt wasn’t just me who beat this later-famous gamer of the 2000’s 4 other common friends all tried the right handed stick, and all were able to beat him everything, with different characters. Their special execution rates were higher, using a right fight. They also tried a left handed stick. SOme of the better players wee able to beat him sometimes with a left stick, but others mae no progress with a left stick. Yet when they went right stick, they overpowered the skeptic.

If it would have only been just me, I wouldn’t have been as been such a salesman of ambidextrous sticks. But when I saw what happened that’s too unusual to not get noticed. Who he became later gives my story black hole gravitas.

Also there are 2 reasons why you sell ambidextrous over rightie only. 1 is, if you sell lefty and rightie versions, you’ll have to predict what percentage of the market will want each version, and if you’re off, you’l have a surplus of one and a shortage of the other. 2 is ambuidextrous joysticks can be advertised as a possible playing advantage. Try it right handed. if your scores improve, good. If not, you got a good left handed joystick. it’s like getting 2 versions of the same joystick for one price.

DarkSakul unless you are talking about WASD with the right hand on the mouse, you NEVER type with just one hand. By the way, you pay attention to right fights as well as you think you score points when I already acknowledged ABC controllers. Isn’t Hitbox a specific brand name for those controllers? Wasn’t I told by you not to call all arcade sticks “fight Sticks” because that was a Mad Catz trademark.

I have a reason to pay attention to the right hand stick market. I’m looking for one. For someone who says you’re not interested, you seem to say there were lots of right handed failures. I follow the market, and I named 2 specific ones during the SF4 era for PS3 and not 360. You made the case that right fight sticks were tried many times as an off-the-shelf mass-market item. I know the 2 I know. If you want to prove to me there were many attempts, please list them. You want to prove it to me, show me, And I’m not talking one-off SRK specials. Where can I go to a nationwide or local retailer and find off the shelf right handed sticks, any time in history after Beeshu.

Shinji never saw a Beeshu at a store. I frankly never saw one new, just rented a Jazz at a local store, and did well in Pac -Mania, and then found them at local used game shops afterwords. The TG16 and SMS verisions I found on Ebay for $15 a piece, befre the prices went up on them.

By the way in a free market, there are many ways to compete. You’re only limited by your imagination. Nintendo couldn’t outslug Micorsoft and Sony head-on in terms of the power polygon game, so they went with a tangential hit to the side with their Wiimote and have found success in the market. Same with their hybrid Switch system, not exactly taking on the other 2 head on, but it left its dent.

Beeshu filed the one market that was totally empty: right handed joysticks. There were enough gamers who remembered the good old days where buttons were mirrored on both sides, and got some street cred for doing that. Their other choices may have made the stick cheaper, which If I remember at the time were cheaper than the Advantage. So they were cheaper, and they were right handed. Nowadays you scoff at that point, but that was enough to have Beeshu make a claim “better scores or your money back” and rarely have to take it back, because most people were comparing it to a Standard NES pad.

Beeshu wanted to pay the license, but Nintendo refused to allow a third party competitor to the Advantage. It wasn’t until the exclusive licenses of Nintendo were monopoly-broken that a Sega and TG16 license meant Beeshu could get an NES license.

There are lots of different 6- and 8-button arrangements, each one owned by a particular company. If you prefer a certain layout, you have to go with a certain company. They are design patented. like for example, Sega’s d-pad wasn’t as good as Nintendo’s with Sega’s too-easy-to-accidentally-hit diagonals vs the Nintendo +. That’s why I wanted a Sega Genesis joystick at first. Some swear by one arrangement, others by another.

I just swear by a right handed arrangement.

I don’t see why you can even consider it a “possible playing advantage”.
I’d put it akin to holding the Nintendo Zapper in your left or right hand. Or driving a car holding your steering wheel at 9-and-3, or 10-and-2. Sure the option is there, but neither is an actual “advantage”. It’s just a matter of comfort and familiarity.
Also, in all likelihood, it would more likely be “2 sticks for a higher price”. No one wants to pay more for features that they’ll never use.

I get that and I respect that.
It’s just that your posts come across as not being able to understand that that the majority of people out there do NOT care for it at all.

I just don’t know how many people have actually thought of it and how many people just accepted it mindlessly.

I know people who lived through the Atari 2600 as the popular system, such as me knows well that third parties were willing to pick up the slack for what Atari couldn’t provide in terms of mirrored joysticks. They also remember that many games offered a choice of left or right hand in the arcade.

if you lived through that era, you knew left- and right-handed can be accommodated, either by the system maker, or by a third party. Then again there was usually only one button.

A theory why msot people have never been expsoed to a right stick

Maybe you’re used to playing exactly the way Nintendo recommends. Also before the NES came out, arcades were trying to standardize. The want to recycle cabinets. The philosophy with Jamma was to give the arcade owners what they wanted. They were footing the bills. They wanted to maximize profits. Sot they defined the standard as left-stick, right-fire, thinking owners cared more for specific standard than players. If all owners went with left stick, what is the lkelihood you’ll find a renegade arcade advertise, “play left or right handed”. There was a local trend in a few arcades before Jamma to make lefty-only sticks, and whatever money they lost in refusals to play because no right hand mode, they made up for it many times over in shorter credits and more credits played per day. (this is a rumor, someone correct me if I’m wrong) The only reason Donkey Kong was considered as a left-stick only game was because they were recycling Radarscope machines. And Radarscope was a shooter where a rapid firing right hand is better than a steering right hand. Donkey Kong’s extreme success due to many short games initially, combined with lefty-only arcades doing financially well, got arcade owners to colllude and impose a left-stick only.

I guess the attitude can be summed up by Nintendo’s and Sega’s respective answers to “Can you find me a right handed stick?” Nintendo said just learn to play it the way it is, you’ll eventually beat your CPU opponents and friends. Which is weird because they made a Hands-free controller for children’s hospitals, yet didn’t think of being ambidextrous. They reigned in te Jamam era, Sega gave me 2 options. Already existing is a Genestick. But that’s 3 buttons and not a traditional arcade joystick. Then they referred me to a custom builder, KY Enterprises, where all I got was 2 weeks of dominance and a bitter taste in my mouth afterwords when it broke. They knew the arcade markets and home market had 2 different philosophies. Give the owner what they want in the arcade, give the user what they want at home.

I guess the reason why Beeshu was succesful was because they hit a very particular market. Should I assume most of the people who never questioned left-or-right hand was born later than me, and just assumed the Arcade owner / game maker was in charge of the layout? People heard of left and right handed golf clubs (though in mini-golf they were ambidextrous putters) left and right handed baseball gloves, and left- and right-handed scissors, but for some reason never questioned their video game equipment. Why was something like lefty/righty easily accommodated in the pre NES days, but not so except by one company after? Why did people accept it instead of wonder about looking for a right handed joystick for a competitive edge?

I guess that’s the difference between you guys and me. You find edges in little ways, by different, better, arcade-quality equipment, and slightly more optimal button arrangements. I guess the only reason I thought my first instinct was the change hands was because I experienced this before, and every time I tired it, that was the best way to do it.

But if you were never exposed to a right stick, then it makes sense that you assume it’s always a left stick and you’d think a right stick is alien.

I guess it’s a pre-1985 attitude. By the way, what was the first home system you played, all you critics of me. If they were NES or later, then i guess that explains it. 50% of the people just want to play a current generation fighter, and slightly smaller bands going backward. The oldest most go is Genesis SNES and TG16. A few go NES. I seem to be the only one who goes back further. Consider this your history lesson.

Luckily I dipped my toe in getting a quality ambidextrous stick. If I’m going to spend hundreds of bucks for one right handed stick, might as well spend slightly more and make it work with all my systems. It’s cheaper per system than making individual sticks for each console, takes less room in my collection. And since I’m buying parts once, use high quality stuff and recycle them throughout the systems

By the way, Phase One of my Joystick project, RJ45 Cthulhu is being currently debugged. It seems the quick kick button is not working, in either left- or right-handed arrangement. And it moves to the corresponding button, so it’s probably somewhere between the DB37 and the Cthulhu to the 1K hole. Or maybe a ground and 1k wire are mixed up. he tried it with a PS3 and a Dreamcast, and has other adapters once we debug those.

About my evangelizing about right sticks:

When you and everyone around you makes that big of an improvement with a right fight, and topples an eventual game champion, it makes a big impression.

And when that was a temporary 2-week event, due to something that was’t your fault, you kind of hope to rekindle it.

I’m glad I found Stanley who can build my dream stick. I learn from a few mistakes, and he’s learning from his. Hopefully if this succeeds, he’ll have the experience to make more Sinister Sticks on request.

I know less people will consider it. They built up too much muscle memory with a left stick and not enough with a right stick that is just feels awkward. Maybe it’s just a generational thing. When you grew up with right handed sticks and people take that away from you, and the few times you’re given that opportunity, you do well with it, it woud seem to be your go-to panacea

But if you grew up when I did, that was the first easiest thing I thought of first. No slight button ergonomic arrangement improvement, or slight equipment improvement can make up for the fact that it just feels backwards. Especially you had experiences stating such.

I just complaining that something so obvoius to me sounds like Abraham Simpson’s rants to so many kother people. I guess it’s generational.

You aren’t that old.

There a few of us who been gaming that long or longer.

So elitism and dismissal, please get out of here with that garbage.

Also here my first console, Bally Professional Arcade came out in 1978.

And this was the controller, can be used in ether hand.


No one bothered to really copy the controller after this console left the market, I wonder why?

No you are not. Not by a country mile.

Less Abe Simpson, more this guy

You mean South-paw sticks, and please Stop. You have several threads going on into this already.

And no one in Tech Talk cares. Also Subjective, there people who place at or won at Evo with inferior controllers.

People your age don’t actually have that problem, just you.

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I don’t cyberstalk people, searching endless reams of posts trying to find details. i just asked you what your first video game experience is. I volunteered mine, and you volunteered yours. Until you told me your first system was an Astrocade, I had no idea how young and old people are on this thread, they can be anywhere from 13 to 100.

Okay, so the “too young to know better” argument doesn’t apply to DarkSakul. He had experience with both left-sticks and right-sticks in arcades and homes.

But when the right handed stick suddenly gets taken away, in 1993 where were you supposed to go to find one? I don’t know when shoryuken.com was established, but the Internet was not a big thing in 1993. I never even heard of the internet. In a science class I misunderstood what an “electronic source” was. I was’t even thinking netwokring computing then.

And don’t tell me there were plenty of right handed sticks since. I only know of 2 post-Beeshu sticks that I couldn’t use because they weren’t 360, and I was actively looking for them. Who do you guys believe more, a guy who was actively looking for a right-handed stick since 1985, or some guy trying to score points in a debate?

If it were only me, then I would have attributed it to just something about me, but when 4 other friends topple the local champ, who would later make a big name for himself on national cable TV, maybe there’s something to a right-handed stick after all. I’m not saying it will be a universal cure-all, that’s why you make it ambidextrous, but this true sales story should have enough weight in the marketplace where someone should mass market one.

I tired Hori USA, and they like my design and story. Unfortunately they say all joystick design and marketing decisions are made in Japan. I never got a response from Hori of Japan.

Research on doing your own project isn’t cyber-stalking. There been people who did attempt the same or similar projects. And it isn’t my job or obligation to find theses threads for you. Do your own homework.

No, really?

Not many did. Even the teachers.

Do your research instead of using antidotes then.

Irrelevant

But you decide to argue everyone else who you claim did things “Wrong” rather than finding people who have the same outlook.

It not be a cure all unless you say it is, got it.

They were just being nice to you and hope you buy something.

Because they didn’t think its worth their time.

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You really want to do your stick idea right and get others on board? Pay attention to the following.

  1. Stop saying everyone else does it wrong. You going to lose this battle before you get off the ground.

  2. Ignore Beeshu and everything else 3rd party from the 80s. This is a dead end. Ignore Mad Catz too while you are at it.

  3. Take a hard look how Hit Box started.
    They didn’t make any attacks on anyone or say people are doing it wrong of dwelling on past companies that failed. They focus on their prototype and what it brings to the FGC. They showed the advantages of their layout and why things are what they are

  4. Have a prototype or at least a design concept written out, drawings and diagrams made.

  5. Take the time for you, your self to present the idea out there. Have a actual presentation. Show people why they should care.

  6. Learn to take and process criticism.
    This will be the hardest for you to do, as well 5 threads later and you are still getting into arguements instead of doing what you should be doing and presenting your take for a better stick that fills a role other sticks are not.

  7. Do research. This is on you, not others.
    Dont expect anyone to pick up this slack.
    Also have documented results for your stick. Documented, not antidotes.

  8. Stop burning bridges. You already got more people against you than for you.
    Put your ego to the side, you keep on thinking everyone owes you, and frankly they dont. They just brush you off .

2 Likes

Generally speaking, which hand to you believe to be more important?

I mean, looking at todays fighing games, at all of the techniques that people use to get their inputs and they are already using their more dexterous hand.

Execution requirements on the joystick side have been the same since the late 90’s, if not going down. Meanwhile, the execution requirements for the attack button sides have been going on over the years. More 1 frame links, cancels, multi-chains etc… Wouldn’t you want your more dexterous hand to be involved with all those execution points?

Looking back at the 80’s to early 90’s, you didn’t have a lot of technical inputs on the button side, so it would make more sense for the more dexterous hand to be on the stick. These days, I’m not so sure that is the case.

But if you want it, make it and market it. Go to tournaments and show it off, let people decide for themselves if they want it or not. If enough people show interest, I’m sure a company might catch on and copy the idea.

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Like how companies now are copying the JLF Link.