I actually play those three, and let me say that the team can function in almost any order, but its most effective order is definitely Dante/Strider/Vergil. Dante and Strider are basically made for each other, because their assists complement and cover each other very well. However, I would be wary of using Rapid Slash as your Vergil assist. I personally prefer Judgment Cut, as I feel it’s much safer. The team doesn’t have much health to begin with, so getting your assist snatched up and destroyed in one go needs to be avoided as much as possible, and Rapid Slash is really unsafe. The team works very well, I can attest to that, you just have to be good at not getting hit. And if all else fails, run that shit back with XF3 Vergil.
Well Dimension slash is a hard knockdown if you can get his up super to whiff you can go into a doom loop off the otg. Dante can do the same by DHC’ing to DevilTrigger.
if it whiffs sure… but thats also only if you didnt do a decent combo with vergil. even if you could do a small vergil combo, whiff with doom then combo and super again… it doesnt seem like itd be a smart use of meter.
Vergil (a) Doom (y) Wesker (b)… looking like a best friends forever kind of team in my book
I’ve been playing a lot of alt teams lately and found out that Jill/Vergil don’t have the greatest synergy. DHCs to and from don’t do much damage, she deals enough hurt with her jump loop (2 or 3 depending on the character) and his assists/her assists don’t really compliment each other since Vergil depends on that wall bounce from stinger in a lot of his combos (arrow kick rendered moot), can ground bounce by himself (flip kick wasting it) and doesn’t have any very good air combos (somersault useless except for invincible alpha counters). Kind of sad but whatever, I’ll just pair her with Nova instead and one shot people
Him and Firebrand have some good synergy though, since the “Swag Swoop” assist from him helps create some weird things that are strange to block since Firebrand hits in front but is so fast he appears behind the character…more of a gimmick than anything. But Vergil’s Judgement Cut assist (especially in DT) helps confirm long combos ending in Bon Voyage into Dark Fire since hit stun hurts Lexington (I play a Yellow Firebrand…whoever gets the reference is godlike) and comboing into super can be weird sometimes. DHCs from Dark Fire into Dimension Slash or Dimension Slash into Luminous Body (continue combo for a little bit or go for a reset) HURTS too, especially if Dark Fire hits right next to the downed character.
Strange+Vergil…TBD. Still working on it. And Yipes already showed us that Vergil+Nova isn’t a bad combination with unblockables.
Off topic but, now that attacks float characters a little higher, Jill’s jump loops (both the SJL and KJL) are MUCH easier to pull off now compared to Vanilla. I was noticing it when I was playing online since I could never do either online due to the strict timing.
I can attest to Vergil + Frank.
It’s not just from Vergil -> Frank that you can get a free LVL4+. You can start Frank and have Vergil 2nd. You can do the BnB OTG Camera into hyper -> DHC into Devil Trigger -> Raw tag back into Frank West and take another picture for guaranteed LVL4. Plus you get a powered up Vergil Devil Trigger in the back.
This works with Frank on point since he is already starting with a bar. Build a bar in a combo for the DHC to get 2 powered up characters. Frank with LVL4 on point is a beast and can build meter for Vergil in the back.
This is the team I’ve been running since release but with a different order and assists. I go: Wesker (b) / Vergil (y) / Doom (a). Lemme share my thoughts on why i feel it’s the best order and then I’d love to hear what others think on how it should be tweaked.
I use wesker on point doing his typical gameplan. He gets the benefit of both plasma beam and rapid slash for mixups and combo extensions. Typically once I’ve built up a solid block of meter or if i catch an assist I’ll use A maximum wesker at the end of a good combo to get the sunglasses off. If Wesker is hurting I then can DHC into any of Vergils hypers (Dimension slash if i want damage, swords to start a mixup, or DT for safety). Assuming I get Vergil in without losing wesker, Vergil now has access to both one of his best combo extenders in weskers otg shot, and a great mixup tool in plasma beam. Again if I want i have the option of a DHC into DT to take vergil back out and get a buffed assist and bring wesker back in with maximum to get his glasses off and start the process all over again. Doom as an anchor has some solid comeback potential in XFC3, and in a one on one fight if we are both down to our final characters, he holds his own well since it’s Doom.
Should Wesker die early, Vergil still has doom assist to mixup and cover himself, and if you tag a character with a BnB, you can XFC2 after a dimension slash, immediately do another dimension slash and usually off that character, while having a ton of XFC left over to do a 50/50 against the incoming character. If you catch them odds are it’s a ToD.
The cons to this order of course are 1. you lose that Dark Wesker anchor factor (which I admit is tempting, but i feel like basing a team around an XFC3 comeback is basically admitting you are looking for the lucky bounce to go your way instead of trying to control the match). Doom again is solid in XFC3, but people tend to be able to outrun him better than wesker, and I will admit I’d rather try to kill 2 or 3 characters with Dark Wesker over Doom, but again I feel like the benefits of running him first outweigh the loss in the long run.
The other major con being that If the round starts bad and wesker gets tagged, you lose your combo extension for Vergil, which is unfortunate, but I feel like Vergil can do more than enough damage without an OTG assist and his solid reset game. Plasma beam + teleport resets are basic but incredibly solid as you would imagine. In theory I could put Vergil on point and Wesker 2nd. But I feel like 2nd is Weskers weakest position on a team (which doesn’t say much, he’s great in any slot), and then Vergil has to build all his own meter.
I certainly feel like the vergil/doom/wesker order you mentioned is the other big option for this team, but so far I’m liking the way mine plays out. I’m curious to know what everyone else thinks.
I can attest to Stephen & Vergil working very well with each other. Dimensional Slash DHC’s into Spell of Vishanti, and vice-versa. Bolts of Balthak cover Vergil’s teleports well, and Rapid Slash pushes 'em back for Strange to cast more spells. My only problem is trying to find a third.
using…
Vergil A
Wesker B
Doom A
I’m also rocking Wesker, Vergil, Doom. Feels like a really solid team.
I wana have Vergil as my point char (Vergil/x/x) I´m not sure what to pick else o back him up! I am a gebinner so please no Magneto or some other sich loop combo insane 8way dash chars…I really wana paly him so PLEAS HELP ME!
Wesker best spot is 2nd IMO. He still gets access to assist. Doom doesn’t really get much benefit from OTG assist if Vergil dies but Wesker gets a lot of benefit from having an assist for the left/right port mix ups and help him to not get pushblocked out all day. Doom has his own tools that allow him to move past advance guards and builds a ridiculous amount of meter by himself so he’s a very solid anchor. XF2 Wesker with glasses off + assist is better than XF3 Wesker. XF3 Wesker is all cool till you fight against some anchor that lames you out towards the top of the screen and then it’s not that big of a deal anymore. XF2 Wesker + assists can take down teams more efficiently than hurp durping in XF3 without an assist to deal with advance guards or to make his teleports dangerous 50/50 mix ups.
Doom can TOD characters easily without any XF and can build his own TOD meter if he knocks someone in the corner any way.
Interesting points DevilJin, ones i’ve considered but probably not as fully as you just explained. I guess it becomes the question of can Vergil thrive in the point role? I’ve always been reluctant to try and play him there, just due to the fact that i never felt like he’d have enough meter to do the job. Maybe i need to consider that role reversal and see how it plays out. My Vergil still is fairly weak overall, I don’t have a bunch of great resets stocked away for him yet, and I have yet to really incooperate the stronger combos that require sword super due to their inconsistency (for me at least).
My Doom still has a long way to go too, I played him in vanilla off and on, but I still struggle badly to catch opponents and make them afraid of my anchor. I’ll be taking all this stuff into consideration as i continue to tweak this team some.
I like your argument about putting Wesker second DevilJin, it makes a lot of sense. Level 4 Dark Wesker is tempting but, in the end, what’s the point if they can just lame you out with push blocks and solid keepaway?
I guess I have Dorm second for now since I like the DHC between him and Vergil better than the DHC between Vergil and Albert. But now that I’ve slowly been incorporating more damaging combos with Vergil that involve round trips and such maybe I’ll switch back and keep Dorm for last to pick off the fliers that hide at the top corners of the screen. If Vergil can get to about 800000-900000, the DHC won’t matter much since they would likely die from Maximum Wesker anyways (barring the fatties like Nemesis, Hulk, etc). Especially since a lot of the new cast people are playing are brittle enough as is!
EDIT: Oh and Simon, any lockdown/beam/projectile assist character will work if you’re just starting out. Call assist+teleport behind with Vergil is as beginner friendly as it gets. I recommend Taskmaster arrows just because that character is solid enough and very easy to use. Just be aware that, although Vergil can do godlike damage and is cool and all, one hit from the opposing team usually will result in death or close to it. Expect to have him get just utterly mauled until you learn who can punish him and which moves are safe/can be made safe.
So… Trying out a new vergil team with frank
Vergil/Frank/Doom… this should be fun in theroy land
I’m of the same mind about Wesker 2nd. After thinking about it some more I think I’m going to put Doom 3rd because Vergil benefits from both assists and Wesker benefits from Doom.
After running Vergil for a while. Believe it or not, he’s almost looking better on point than as Anchor. He has derp stuff on anchor. But it’s pretty easy to get around to be honest. Most good players can superjump away from Spiral Swords, and raw tag away from Sword Storm unless it’s their last character. DT doesn’t do much in X-Factor since he’s already fast.
Vergil just benefits a lot from assists and left/right mixups. I’m having trouble setting up ambiguous mixups with Vergil without assists. Any ideas guys?
I’ve honestly never bought into the whole Vergil as anchor idea. For one thing if you are looking for a character to try and come back in XFC3 with a lot of meter burn there are better characters for the job that are a lot harder to try and avoid than Vergil. On top of that Vergils assist, especially rapidslash, are good, but far from irreplaceable for most teams. I’m really feeling the idea of Vergil as a point character now. I think he absolutely gets his best milage out of having both an assist to execute his mixups, and then an OTG assist allow for his strongest combos. So I’ll continue to try to make Vergil/Wesker/Doom into a team that can handle just about any matchup.
lol way to make it obvious how scrubby and stupid you are.
Im looking for a Thor team again since my vanilla team with him doesn’t work anymore. Im thinking Thor(Mighty Spark)/Vergil(Rapid Slash)/xxxx
now I need help looking for a assist that works as a combo extender or a get in/lockdown assist not named Sentinel or Wesker for Vergil any thoughts?
he has none beside roundtrip xx teleport and random rapid slash during a blockstring. If he doesn’t have a assist he is forced to play a footsie based game with most characters.