REfly infinite/setups

You can combo from his flight, so fast fly is not necessary. Fast fly only refers to canceling the lag from the flight command, such as tapping any direction with Sentinel after flight. So to answer your question, no, fast fly is not necessary.

well… it isnt necessary but u can use it when u first start to learn it a lot faster and better…

damn, after a good solid hour and a half of practicing that, i finally got it! lol i can’t do THAT many reps yet, but its getting there =]. rhythm is everything.

damn that refly is hard!! no joke!! i thought it would be easy!! but so far ive only been able to do one rep!!

Ugh…still one rep on occasion…and I’m using both methods (2xHado/2x DP motions)…this shit is dumb hard!!

you could try only inputting two directions: d, df+2k, d, df+2k.

same here only one rep… how bout if u try the first command half circle back + 2 kicks, then make the second command a dp motion!! thats helped me a lot

um i just do qcbx2. I really think theres no easier way to do it than putting in the exact inputs.

i’ve just been practicing the unflyXXfly motion itself. after 15 mins i still only got 2 reps as my max but this is coming from a guy that never links supers in 3s…

isnt that sorta the same thing as i said!! cuz i mean after the up+fierce dont u do a hcb to unfly … then do the qcb to refly??

For those of you trying to do it on sent, here is another short clip i made of refly on sentinel.
http://youtube.com/watch?v=3NKVZTFlGdQ

Once again if anyone has questions feel free to ask, the refly on sent is different cause there are so many different variations/possibilites in the air against him.

Truth. If you’re doing D,DF+KK, it’s not that you’re doing some kind of shortcut motion that “counts” as a QCB. What’s really happening is that you are tightening up your motion to the bare inputs necessary. The Quarter Circle zone on some sticks is a lot smaller than you’d think, because, at least with switch activated sticks, you only have to activate a combination of 2 switches (#1 for down, 1+2 for down-back, 2 for back).

The Half-circle motion is a good way to make sure you hit down, because you hit DF, D. So you’ve got an extra shot at the key input.

Knowing the limitations of your stick mechanics will give you a different perspective on execution, and help you learn faster.

wat exactly do u mean by all this!! can u explain it in easier terms??? lol

He’s explaining the mechanics ov certain MAS/ARC sticks…basically ones that are ‘switch activated’…Ppl won’t know what he’s talking about unless they have some knowledge about building custom sticks and parts…and I don’t even know much about it…

anyone come up with any useful/funky refly stuff yet?

you’re dying to divulge your secrets eh.

if i had a stick at home i would practice all the time.

some stuff i would try and figure out is a way to incorporate artificial/manual unfly into comboes or doing air resets using dahses and D+HK xx dash

if there is a way to artificially gain unfly then u can learn unfly comboes and not worry about wheater or not u have unfly. So far i only know how to do a 70 ish point damage midscreen air combo without using unfly. Gotta make that higher. Still tryna get that one rep of re-fly mid screen.

anyways i have a question to ask the irongods. I was reading about artifcial unfly in that ‘demise thread’ that was bumped and how if u fly xx unfly without doing any action u will still be able to attack, so would it be possible to do this without starting with unfly?

launch, sj.lk, sj.U+HP, ad/uf, sj.lk, sj.U+HP, Fly xx Unfly sj.U+HP, ad/uf, sj.lk, sj.U+hp, Fly, f.lk, f.U+Hp, Unibeam.

i can’t get that shit to work at all, then i read fanatiqs post and i think iget what he is sayin but i dont know how to incorporate that into a combo.

anyways would this re fly work?

launch, sj.lk, sj.U+HP, ad/uf, sj.lk, sj.U+HP, Fly, f.lk, f.U+Hp, unfly xx fly, f.U+HP, Unibeam.

i havent seen that thread but i was bout to bring that up to, the artificial unfly…ive never really bothered trying a combo involving the artificial unfly… as for ur refly combo i dont really think that combo would work unless u use f. lp,f.mp, f. fierce then u could unfly xx fly Up+ fierce, unibeam!!! but even then i would you would have to use the lp unibeam

Well just to let you know, you CANNOT gain artificial unfly mode while in super jump, fanatiq was just blabbering nonsense trying to prove us wrong.

Artificial Unfly mode take place under these conditions:

In all of the below, you CANNOT buffer or hit a button inbetween fly or unfly or you will not gain artificial unfly.

  1. nj, fly, unfly (at this moment you are allowed one action of any normal and 1 block)
  2. nj, unibeam, fly unfly (same as above)
  3. nj, smartbombs, fly unfly, (same as above)
  4. cancel a medium hit off of block stun or combo (ex. c.lk, c.mpxxfly, unfly [at this moment you are allowed one action])*

*if you extend the combo on the ground with a fierce or roundhouse and then cancel into fly you still gain artificial unfly.

Now there are ways of STORING unfly (you are only aloud to store one rep). What you can do is perform one of above conditions and DO NOT ATTACK on the way down. You have an unfly stored so now you have the option of having the fake unfly in super jump mode as well for one turn. There might be some things i left out so if anyone has questions feel free to ask.

EDIT: BTW the same rules apply to sent/wm/mag/storm really anyone who has a flight mode, you can normal jump and do any SPECIAL move and then fly unfly to gain 1 rep of block or attack with normals.

^^^
Thanks for breaking that down. Really useful.

i sorta noticed that you cant gain artificial unfly in super jump mode and i was gonna bring up what j360 said about the artificial unfly but he beat me to it… haha… well anyways i got a question!!! you know when ur in the air with IM and you hold down and hit roundhouse as well he comes down kneeing…well if you hit the character with that arent you put into normal jump mode and wouldnt you only be allowed to have one rep. of unfly!!.. so my question is this how is it that when you do any combo into a fly combo followed by an unfly up+fierce, how is it that you can continue the unfly inf. as opposed to if you miss the unfly hit you lose unfly completely whats that all about??