3s chun =/= sf4 chun lol
Iām quite aware lol but I just didnāt want to play without using Sakura, the couple of times I did play I played as Ibuki, but now that Iām not a stubborn young child Iām expanding my horizons, plus I heard chun li in 3s was pretty high tier, or at least compared to Ibuki.
Since this is the Saks forum, and weāre speaking of 3rd Strike here, this is what Iād imagine what our homegirl Sak would look in SFIII: 3S
http://i10.photobucket.com/albums/a113/bassmanjoe/sakuraolder.jpg
I was thinking Elena, she reminds me of Sak.
Maybe the next installment of SF will kinda tie in SFIII and make it, well, more in line with SFII and SF IV.
Thatās pretty spot on with what her comic had her doing around that time. Pretty nice. However, knowing Capcom I doubt weāll be seeing the next game actually doing any grand strides in advancing the storyā¦ Just more timeline weirdness. Then again, Iām not here to try to start that argument again.
Aha yeah you could say that sheās āpretty high tierā. She more-or-less runs the game!
Anyway, quick personal story as to why Iām now posting hereā¦
My main is Sagat, haterz be damned. SFIV is to me the quintessential Sagat, especially that stepipng roundhouse.
But in other games Iām a loyal Sakura user. Especially CvS2 and A3, where she is undoubtedly top-tier in both.
As a fan of the character, some things about how Capcom have treated Sakura in IV upset me greatly.
Obviously the fact that sheās console only is a bummer. Ever since her appearance in A2 I think sheās a really iconic character who deserves to have made the cut in the arcade version.
But other than that I think they really toned her down in all kinds of ways. I actually started a thread about this with regard ALL the female characters in IV. As DIMPS are obviously different developers, I think they have a different philosophy with regards female chars and that philosophy is something of a return to the old days of āthey are weak but fastā.
Here are some facts: Alpha 3 Sakura had a guard bar that was larger than most of the cast. Her standing fierce did more guard break and damage than most of the castās equivalent, even the bigger dudes.
Now in SFIV thereās no way Sakura is punching above her weight: sheās down with the other chicks doing ok damage and taking quite heavy damage in return. To really illustrate that this is happening, look at the fact that they got rid of her punch āsakura strangleā throw! I canāt believe they got rid of that throw, it was so important to show how Sakura is a tough-as-nails tomboy who can just grab Zangief and strangle the hell out of him, not having to do some girly hopscotch throws instead.
However, since seeing Sabreās mixup stuff vs Valle, Iāve started to think slightly more positively about Sak in IV. Maybe they only got rid of the strangle because of the problems the polygon overlap would cause?.. Maybe crossup short will make do instead of crossup forward? Maybe her stun potential with ex hurricane combos will compensate for her otherwise general loss in power?
So despite being a PS3 owner I went out and bought an Xbox stick for tournaments and for playing with a pal offline. Iāve started messin about with Sakura and been having great success (probably more effective than my plain old Ryu style, if not as beasting as Sagat). And while I doubt Iāll ever be as effective with her here as in A3 and CvS2, it is good to be back in the Sakura camp!
So Iām off to read the rest of this thread and get some tips! Basically I can do the dash-under reset, and can get juggles off the triple punch combo but need some bread and butter combo that leads out of crouch short/crouch jab.
Iām assuming she can utilise the df/d/df shortcut for DP in the same way as Sagat?
Well you canāt really blame DIMPS, I think they just did what they were instructed. The balancing aspect of the game was entirely in Capcomās court methinks.
To say Sakura takes āmore damageā isnāt quite accurate, she takes the same damage as Ryu, just so happens she has 50 less health. Cammy actually takes less damage than Ryu but I bet her health is in the 900-950 range.
I quite like her throw animations, very athletic, bouncing around and jumping off opponents suits her
DF D DF and F DF F both work as āshort cutsā (still 3 inputs) for all moves that use the DP motion.
Ok might be unfair to put the blame on DIMPS. But whoever was responsible for these gender-based design principles clearly differs in philosophy from whoever made CvS2/A3/3S.
I just looked at a chart posted here by āSammaā where he figured out the vitality/defense ratings of characters, including scaling and so forth.
Chun and Viper finished the tier above Seth (who is underpowered in this area because of strengths in others) and Akuma (who just traditionally has AIDS). So weāre talking Chun Li, legendary thunderthighs herself in the peak of her powers, having the same vitality as old man Gen and stretchy freak Dhalsim. And the new female character, Viper, who relies on weaponry to begin with, is also down this low. If that doesnt show the bias here then nothing will.
But moving on, the next tier up is reserved purely for females: Rose, Sakura and Cammy.
Above that, no female characters whatsoever. Iāve nothing against having fast and weak females. I like Ibuki and Elena and co, but in that game youāve got Makoto to balance out the chicks (Mak of course had vitality/defense exactly the same as the Ryu, Ken, Dudley tier, and did more stun).
I think this holds for Sakuraās away-throw, which is a pretty good update of her old āsailor shootā throw. But her toward throw is just nothing on the old strangle. They could have made the startup to the throw, where she swings around to get to her opponentās back, āathletic and bouncyā too.
Only excuse Iād accept from them is that it would have created too many polygon clipping problems on the larger characters.
So is crouch short, crouch short, crouch jab, shoryu all good to go with Sak then? Guess I must just need to get the timing down.
Donāt mean to hate, because I love the game and I love beasting with Sagat and stuff, but whenever I do his bread and butter Iām reminded of how devastating Sakuraās equivalent used to be and what a shadow of their former selves all the chicks in this game are. Will persist with Sak though and get the best out of her.
Yeah Iād like Sakura to have more health, her speed doesnāt really make up for the drop in health so it seems like they just gave her slightly less because she is a girl, as you pointed out.
Well c.LK has less frames of advantage on hit compared to c.LP, if you want to go that route c.LK > c.LP > c.LK xx Shou would probably be the easiest way to do that combo, remember the last attack has to be linked.
Since this is the General Discussion for Sakura, I will admit I had a dream, several actually, about Sakura. No, not what youāre thinking.
We hung out and beat up on Dan. Seriously. If only your dreams were as awesome as mine!
The general thread should not be so far down the list of threads, so for all intents and purposesā¦
bumb lol
and since this is general discussion, does anybody else shout āKamehamehaā in a friendly match after fully charging an EX hadouken, I may actually be the only one who ever USES the fully charged EX hadouken let alone shout something while using it lol, but at least the only time I use it in a serious match is when Iām trying to make the opponent think heās jumping over a non charged hadouken but instead the delay of the charging makes him eat a fully charged Hado to the face āSuper Sayian Sakura beyotchā lol
I always try and win with a fully charged Hadu. After a knock down I get just out of DP range and start charging. They either eat it or die from chip damage. YES I have had to eat several wake up ultraās and it has cost me matches but I love winning this way.
ah yes, fully charged hadoken on a downed opponent. Way back in march when I first got the game, I used to do that a lotā¦ Ate a lot of ultras, so I stopped, but recently Iāve brought it back into my game. It IS a fun way to finish a round. I read about using it at the end of ex tatsu combos, but I can never remember to try, so I have no idea what the timing is likeā¦ I tried it once and it was way off, :lol:
Iāve never tried it on wakeup, I might want to every once in awhile, my wakeup game is actually pretty terrible, its one of the things Iām trying to improve, it seems like everytime I decide to throw my opponent he gets up to DP, but everytime I block expecting a DP my opponent gets up to throw, they also DP if I attempt a wakeup jump in, I either have terrible luck or my opponents have ESP, because I do either one of these things at random, so I donāt think my opponents expect a pattern. I just need to level up lol
I rarely use EX Hadoukens, generally the only time Iāll throw one out is after a back throw when they have very little life left. I then follow it up, ready for a j.MP if they try to jump over it
You can cancel a fully charged hadouken into Super, not all that much use to it and Iāve never actually done it outside of practice but you get an even 500 if you land it
Youāve never done it outside of practice because it eats up 2 bars just to cancel, leaving you without much left for the super.
ā¦unless you meant āultraāā¦
Nope, as in cancel straight into Super (Haru Ichiban) like you would off a Shououken. Hadoukens can be Super cancelled, just that itās very hard to do it right off a regular hadouken.
The time it takes to fully charge a Hadouken is about the same time it takes to do QCBx2 so itās pretty easy to do: QCF+[P], QCBx2+K
Sounds like an interesting ideaā¦one can never have too many mind games and psyche outs with sakura.
Iām a little skeptical about the fadc out of shouken thatās being talked about in the otherthread thoughā¦seems like a waste of super bar.
Itās not the waste of super bar that bothers me - itās trying to link something afterwards!
http://i10.photobucket.com/albums/a113/bassmanjoe/SakFlagtest.gif
Thumbs up or down? If anyone wants their name in it, I can do that.
lol I like it, Iād use it.