Recovery on RC 360?

i remember reading one of kang’s posts that said something like: rc 360 is a free gamble, cuz the invincibility from the rc covers all recovery frames on the 360.

for me this is not working out. i’m getting hit on the last bunch of recovery frames as my invincibility wears out. is the 360 recovering so fast that i’m just not moving the stick to back in order to block in time? or is the free gamble thing not true?

Does anybody know why when i put autoblock on i can block supers after RC 360 (for example Kens shinryuken) but when i do it manually i always get hit even when i go into block right away.

yo kang and nestor what’s goin on.

yo this is some shit with the rc 360, i dunno why it’s inconsistent. i’ll test some stuff later.

i think it’s a problem with nobody really knowing how invincibilities on RCs work. originally i think everyone thought that the invincibility lasted as long as the roll. if this were the case, honda should be covered every time (i think). and it’s ridiculous how much invincibility some people get. the invincibility on sak RC fireballs, and todo RC command grab seem to last forever.

This is just my guess, but you have to take into account the super freeze with Level 3’s. Ness ends his RC 360 motion at up-back. Up-back isn’t a blocking position and the time freeze makes it impossible for him to block unless he was already blocking. What if he ended his 360 at back or down-back though? The computer blocks for you with the training mode auto-guard, but when you try to block manually, you can never go to back or down-back from up-back fast enough.

Dash, start at up, end at down-back RC 360+P. This is very hard. If your input isn’t laser precise or your timing is ever one frame off, you’re not going to get it. Only RC masters like BAS, popoblo, laugh, and possibly Chase :bgrin: should even ATTEMPT to pull off a crazy move like this.

i dunno. i see what you’re saying with the super freeze. but up-back IS a blocking position for blocking fireballs, at least when you’re in C groove. and i still get hit by fballs as they go halfway through honda, then hit. dunno how to expalain it, i am moving the stick to block as fast as i possibly can. oh well.

Jumps have startup. Even the fastest jumps in the game, like C-Rolento’s, still have at least two frames of startup. That’s why going low against another guy getting up works even when they’re holding jump the entire time. You’re not doing your low short meaty, you’re catching them during their two frame jump startup. The only super we keep getting hit by is Ken’s level 3 Shinryuken. Every other invincible/non-grabable wakeup move we’ve come across so far (including every non-super attack) has allowed Honda to block after his 360 whiff.

I still don’t know if this works or not, but try the end RC at down-back thing. If you have a Japanese stick, it should be very doable with some practice since you can jam the stick into the bottom corners.

I haven’t seen Honda get hit by anything other than Ken’s Shinryuken yet, but what fireballs are you getting hit by? Because if it’s Shinku Hadouken or something, you can’t C-groove airblock any super in the first place, and holding up-back would make you jump to airblock right? Or did you mean that if somebody threw a fireball at me, I can hold up-back at the last minute and still get a ground block?

Actually, you know what? Just screw this… Honda sucks anyway. :mad: Somebody else keep the conversation going if they’re still interested.

hahahaaa

Go post in buktooth’s thread for help. He might know.