Recommended PS2-> SNES remaping

I was looking at the Tototek PS2->SNES adapter. It has a weird default mapping, It assumes you’re playing on a pad with this arrangement

^

[] O
X

maps to
X
Y A
B

Makes sense:

FIrst Tototek can custom wire an adapter, so I’ll have R2=L=HK and R1=R+HP
Which is right on my fight stick for fight games but weird on my fight stick:

Y X R
B A L

I know that mapping makes no sense for Super Mario World, Mega Man X, and Super Ghouls N Ghosts. Your shoot button is above the Jump button. But it makes perfect sense in fight games.

Also the Raphnet SNES->NES adapter has a NES B=SNES Y and NES A=SNES B whihc makes sense for the above games.

I believe an arrangement that makes sense for Super Mario, Mega Man X, and Ghoul N Ghosts is as follows:

L X R
Y B A

Should I assume that most fight games have button reassignments? Of the games that don’t have reassignments, which setup makes most sense if you want your main button on the X then O, then R2, like the street Fighter 15 anniversary stick?

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  1. I’m pretty sure almost all fighting games can reassign buttons; I don’t recall any that I played that couldn’t

  2. Why is it weird that the shoot be above the jump button? Index finger for shoot, thumb for jump.

  3. Many old SNES sticks and 6-face-button controllers had the LXRYBA layout.

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An answer to number 2:

For platforming and Run-N-Gun games, you want them next to each other in a FIGHT STICK. In a pad, it makes sense to have base-of-thumb and tip of thumb action, even though I try not to use pads that way if I don’t need the shoulders. but it fels weird because I have to curl my middle finger and extend my index finger.

If I go with the default “pad mapping” The shot button is Above the jump button ona fight stick. If you focus on just 2 buttons, iif its Shoot to the left of jump (all this is assuming left-handed joystick), shoot is on your index finger and jump is on your middle finger. But if Y was above the B, in “joypad mode” with a joystick, then your shoot button is is your MIDDLE finger and jump is Index finger. Add the fact that other buttons would be out of the way, and you got problems.

You do not want to do middle finger rapid pumping. That’s WAY tiring. Ask anyone who plays a spaceship shooter on the Sgea-made Sega Master System Right-Handed Joystick. The Beeshu joystick is more comfortable right-handed for games where you need to rapid fire the 1 button, because Beeshu horizontally inverts the buttons. (The only problem wiht that is a game like Side Arms for the Turbo Grafx 16, where right-handed, the right button shots left and the left button shoots right.

I believe most digital games will work well with a joystick as long as the shoulder buttons are not necessary. I notice with a pad, on Golden Axe, I get “vertical drift” when altenating attacking to the left and right as the secret for doing massive damage when surrounded in that game, using whether a thumb or the 2-finger method. A joystick would remove unintentional vertical drift.

In you case, just reconfigure or rewire your buttons to suit your needs.

All personal preference for comfortability anyways.

For what it’s worth, I prefer having the “shoot” button above the “jump” button.
I use my thumb to jump, my index for shoot, and my middle finger for the “other” action (missiles, or dash, or something).

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You keep mentioning thumb. I have 2 teories about your style.

  1. You’re playing on a joypad, and ShoRyuKen.com is a website for serious fight game players, and most serious fight stick players cdon’t use the default pad. In this case, I’m trying to remind you that the Tototek mapping makes sense PS2 pad to SNES pad. But doesn’t make sense PS2 Stick to SNES stick.

  2. Are you using your thumb to press what would be the X button on a Street Fhghter 15th Anniversary stick,(or B button on the Tototek adapter) , your index to press square (Y) , and your middle for triangle (X)? I just never heard of anyone using a thumb on a fight stick except as a 3-button 3DO game with an L and R with the special Pansonic Joystick in 3-button mode (stuff other than Street Fighter) where that was an intentional featured design.

But I shouldn’t complain about unorthodox solutions, I 2-finger an NES, TG-16, and Genesis, and try to 2-finger an SNES pad if I don’t need L and R. My brother would hold the pad as intended, and get good scores. Then again he’s 5 years older than me, so he should get better scores with more maturity, up until I got into high school.

I also got better scores with a Beeshu Jazz (A right-handed joystick) on the NES, and my right handed fight stick for Genesis. Unfortunately fort he second, the solder jobs were poor and broker twice in 2 months. The maker, KY Enterrises, was trying to guile a joystick surgery over the phone instead of taking it in for repairs.

Hey FreedomGundam:

Do you have a custom Joystick, or do you play off-the-shelf? Did you do any rewiring, or take it as is? And is your button arrangement a special more comfortable arrangement where you can use a thumb better?

If so, if you don’t mind, I’d like to see a picture of it.

And If i were to insult you for unorthodox joystick styles, I’d be the pot calling the kettle black. I catch plenty of heck from my brother because he says you don’t need a right handed joystick. And then there are other issues that arrive from it like non-universal button remappings when flipped.

Nope. I use this play style on anything.
I use this on the Astro P1/P2 layouts, on the Vewlix layout, or even a US-style squared-off Straight-6 layout.

Even when I play fighting games, my index, middle, ring fingers of my right hand rest on 1P/2P/3P, and the 1K button is always pressed by my right thumb. No matter what the physical layout actually is.

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Here is the joystick with an intentional thumb button:

I liked that idea so much I deceidied to incorporate that as an optional feature, if I ever get a bif enough 3DO collection:

By the way, I don’t see a response, are these Private messages?

Yes, My Ascii SN stick has this layout:

L X R
Y B A

If you have that layout, then the Raphnet SNESY=NES B and DSNES B=NES A makes more sense because the only 2 buttons on the NES are horizontal neighbors, namely Y and B.

As to the thumb problem, I only thought the Thumb button on a fight stick was only intentional on a 3DO fight stick I showed in pictures above. I never met anyone who uses a thumb button before on a standard layout.