Just for the record, Cammy actually loses this match up in VST according to the Japanese, and I believe them seeing as how Gian dismantled my Cammy. Down/Back Roundhouse from Dhalsim beat ALL of Cammy’s Jump attacks, even Jump Strong, back in VST.
Jump Strong was the only thing that made Cammy competitive in that fight. I actually think this fight went from Dhalsim’s favor to MORE of Dhalsim’s favor… in other words, it got worse for Cammy in a match up she already lost.
Since I’m the one who pretty much got Sirlin to change this move, I’ll explain why.
It was simply too good.
Sirlin and I disagreed on this heavily, however. He didn’t think it was too good. But I believed it would have broken the game with Vega being the best character without question. The original Fake Wall Dive was simply too powerful.
The way it originally behaved was that Vega would do a little “hop” when you hit Kick in the air, and then you could guide him on the way down. You could make him hop forward, backwards, and while he was falling, you’d still have some form on control on the way down… you could swerve him, essentially. And he fell fast! In other words, you could actually fly TOWARDS the opponent, hit Kick, and then fall AWAY and be safe. In fact, against Gief, you could fly on top of his head, hit Kick when Gief tried a Lariat, hop over the Lariat, land on the ground, and STILL slide him in time before he recovered. Graham Wolfe did that to me allllll day long. I had no idea what to do. Even if I predicted him doing that, I couldn’t punish him for it.
Worse yet, it allowed Vega to hug the back wall 100% of the time, regardless of screen scroll. So in other words, if I did a Wall Dive to the opposite Wall and hit Kick immediately, you could hug the back wall. If you did it to your own wall and the opponent ran forward, you would remain a full screen away 100% of the Fake’s lasting time even though they moved the screen forward. This was free runaway for Vega.
If Gief managed to get close to trapping you in the corner, one Low Strong equaled Buffer into Opposite Wall Dive Fake, which immediately put Vega outside of the corner, and there was 0 ways Gief could punish it because Vega would hug the wall AS the screen scrolled to catch up to Vega. It made it so that Gief could NEVER beat Vega ever again. The fight pretty much went to 9-1, or rather 9.5-0.5. You just basically went off the back wall with Fakes alllll day as Gief approached. When you finally reached the corner, one Low Strong into going off the other wall, repeat. Vega went from being annoying with the Wall Dives to REALLY annoying with the Wall Dives. I’d have preferred the Knock Down Dive to this Fake Wall Dive in a HEARTBEAT.
With this increased power of the Fake Wall Dive, it also became SUPER useful for his Super. He could actually get half way towards you and then hit Kick and bounce away, baiting things like Balrog headbutts and Flash Kicks and Shoto DPs and such and STILL be in range to punish them easily with Slides. So you became fearful of ever trying to counter the Wall Dive with anything. So once he got a Super, that meant he could fly halfway at you and still get away scott-free and not lose his meter at all. Then, the one time you were asleep, he would grab you with the Super. With the Fake Wall Dive, the Super would HAVE to drain when he touched the wall, not when he grabbed you.
When Vega had this Fake Wall Dive, I basically never stopped Wall Diving. There was never a reason to use any other of his moves. From across the screen, whenever he went off the wall, he became a threat to Throw you, fly over your head and Cross you up with a stab, attack from the front with a decent ranged stab for Chip damage, or be 100% safe against 80% of the cast by faking and remaining a screen away instantly charged for another Wall Dive when the fake ended. There was never a reason to NOT be Wall Diving 95% of the time. I won a whole fight against Seth Killian’s Balrog doing 100% Wall Dives. I purposely never did anything else. I have no Vega skills at all and Balrog is one of Seth’s main characters. Yes, Seth wasn’t trying very hard, admittedly… he was messing around mostly, but you could definitely see how that became Vega’s best way to fight Balrog. My Vega should not even come close to taking out Seth’s Balrog.
Again, on paper it doesn’t sound bad. But to me, it was the best move in Street Fighter history outside of Bison’s Psycho Crusher and Scissor Kick in CE. No exaggeration. It changed EVERY ONE of his match ups to this fear when Vega went off the wall. You couldn’t predict what he was gonna do EVER anymore.
Sirlin argued that you could fake the Wall Dive until you were blue in the face, but you weren’t ever actually doing any damage. So who cares how many times you faked? I couldn’t quite prove to him that it was as broken as I saw it, but I think given time the move would have become extremely potent. My lack of Vega skills held me back from really giving him hell in the matches we played where I tried to abuse it, but I can imagine in the hands of someone like Tokido… I dunno, if Tokido saw the move, I keep imagining him giggling like a little schoolgirl with anticipation of how miserable he was gonna make people’s lives.