Alright, now before I start listing down things that should be fixed, allow me to make one thing clear. I like this game, I think that it can actually be really fun to play despite the game having quite a fair few issues. However I also believe that most of the game’s issues can actually be very easilly fixed through careful tweaking allowing us to uncover the diamond in the rough so to speak.
I’m not going to delve into character balance right now since it is still very early in the game and there is still much room for expansion in terms of character growth (Raven’s still hell broken though).
Anyway here’s a list of things that I would adjust in order to improve or “save” the game.
1. Reduce the startup on throws and/or increase throw range: Throws in this game, while not useless, are definitely weak compared to throws in the Street Fighter 4 series that the engine is based on, with much smaller range and slower start up time, plus the ability to completely invincibly roll once you’ve been knocked down (but I’ll get to that later). Anyway reducing the throw startup close to SF4 levels would definitely be a nice improvement and if the range was made just a tiny bit better then, along with the other throw buffs in this list it would help to improve throws in this game significantly but not to the degree in which they can be considered overpowered.
2. No crouching throw techs: As DevilJin brought up earlier in the thread, the game SkullGirls has a simple but good solution to this by making it so pressing :lk:+:lp: to throw while crouching will not work and will instead just make the character perform their crouching :lp: instead. The reason that removing crouch techs is a good idea is so that characters cannot just hold down/back against members of the cast that lack a good high/low mixup game (that aren’t grappler characters) as well as easilly avoid throw mixups, instead they will have to respect the opponent’s ability to mixup with throws and use both standing and crouching blocks against the opponent.
3. Universal Backdash invincibility nerf: Pretty straightforward, many of the cast members backdashes in this game (especially Kazuya’s in particular) are ridiculously good mainly due to this reason, simply put they just need to implement a straightforward invincibility nerf.
4. Increase the game’s overall universal movement speed by around 20% at least: Street Fighter 4 is definitely a much slower paced fighter than most other modern competetive fighting games due to it placing less emphasis on big damage, flashy combos and over the top action, instead focussing on a much slower, more heavilly footsies oriented gameplay. In that game the slower walk speed was much more acceptable due to that but the fact that the movement speed overall pretty much remains the exact same in this game, which is meant to be much faster paced in gameplay and takes place on much larger stages it just doesn’t work out since not only does it make it insanely difficult for a lot of characters to get in on their opponents but it also is one of the reasons there are some many time outs in this game and it makes it a lot harder to put characters in the corner due to the stages being so large.
5. Characters can be grabbed/command grabbed while rolling: As they are now rolls don’t really have many downsides at all over getting up normally at all unless it means putting yourself in the corner or your opponent setting up an ambiguous crossup on you by a lucky guess, making hem act as pretty much the equivalent of a get out of jail free card in many situations, imposing this restriction on rolls would make them much more fair in the long term, turning them into an option rather than a move that just says “F U pressure!”
There’s more areas that can be fixed (like characters getting too much damage off random anti air reversal moves for example) but there’s too many for me to list here right now, but in my opinion I feel that measures like these (although perhaps not as excessive) would go a long way to making the game a much better gameplay experience overall.