Real Circus Damage- The Cerebella Combo Thread

:frowning:

Well, there’s still kanchou -> Devil Horns and kanchou -> reflector.

K every single combo that i used doesnt work anymore -__- The j.MP nerf killed all my combos…
So yeahI need BnBs and corner combos, what are you guys using?

I know, right? The new j.MP makes me cry! Now I have to use harder combos. Right now I’m using:

c.LK c.MP c.HP j.HP
s.LP c.HP j.MP j.MK
s.MK s.HK(2) [Assist] Run~Pummel
c.MP s.HK(2) Cerecopter xx Dynamo
s.LK s.MP s.HK(2) Cerecopter xx Dynamo

10,577 x1.0 Damage w/ Napalm Pillar assist. It’s pretty weird having to skip the mid attacks, but what can ya do?

Edit: I just tried out a variant of the above combo, using Pummel Horse on the first line.

c.LK c.MP c.HK(2) [Assist] Run~Pummel
c.MP c.HP j.HP
s.LP s.MP c.HP j.MP j.MK
s.MK s.HK(2) Cerecopter xx Dynamo
s.LK s.MP s.HK(2) Cerecopter xx Dynamo

10,310 x1.0 Damage w/ Napalm Pillar assist. So yeah, using an early Pummel isn’t a big deal, at all, and it’s a good string to pressure with, since if they block, I can just Run~Stop after the assist and do something else.

I don’t think it does, really. As long as you have it in the correct section of the combo.

My BnB
c.LK c.MP s.HP xx run xx stop > s.LP c.MK > j.MP j.HK > land s.HP xx run xx pummel horse > c.MP c.HP > j.LK j.HK > ender depending on assists (assistless I just do c.LK c.MP s.HK xx Cerecopter)

Check my post above, even an early Pummel will only cost you 200 points of damage. It doesn’t scale nearly as hard as it’s being made out to.

shouldn’t the shorter knockback on j.MP make midscreen c.HP j.MP j.HK a bit easier, which means a free j.HP after you land.

Haven’t tried it with c.HP, but it DEFINITELY feels easier to connect c.MK j.MP j.HK though it was never exactly difficult.

It more about the stage.

I’m pretty sure Pummel Horse automatically puts you at stage 3.

It makes sense. I mean, doing* any link at all* lands you at stage 3, so it’s not anything special if it’s Pummel that gets you there.

But now that we’re on the subject… what do the different stages mean? Here’s what I have so far:

  1. Initial air chain
  2. Initial ground chain
  3. IPS is recording, but won’t trigger
  4. ???
  5. IPS can trigger

I’ve seen the combo stage flicker to 4 a few times, but I haven’t the foggiest of what it could mean.

I’m pretty sure everything until stage 3 is whatevs, after that, every button is being watched, so no button repetition.

If I’ve got that wrong, someone correct me.

As far as I know, Stage 3 is where IPS starts recording, so it’s not completely pointless.

j.mp, j.hp,
s.mp, j.hk,
c.mk, j.mp, j.hk,
c.hp, j.hp,
s.lp, s.lp, s.mk, c.hp, j.lp, j.hp,
c.mp, s.hp, runstop,
c.lk, s.mp, s.hp, copter, super
c.hk, copter, super

11,214

Nice, does it work midscreen?

The c.hp, j.hp and the cerecopters don’t work midscreen, but you could easily trade c.hp j.hp for c.hp, j.lk, j.hk, and the first cerecopter for lp lnl. Probably just under 10k.

Is this the bnb I should go for?

I just want something nice and easy to start with and I’m stupid :smiley:

Crouching Jab, Crouching Strong, Crouching Roundhouse, jumping jab, jumping short, jumping roundhouse, crouching short, crouching forward, Excellebella.

I have more, alot harder shit when you want it.

Gimme a little harder. Bella is the character on my team I dont understand fully yet lol

The c.LP c.MP starter isn’t what I’d rely on for starting combos. c.LK c.MP has the longest range, and is the most reliable.

Here’s my midscreen BnB:

c.LK c.MP s.HK(2) [assist] MKRun~Pummel
c.MP c.HP j.LK j.HK
c.LP c.MK j.MP j.MK
c.LK c.MP s.HK(2) Excellabella xx Dynamo

And my corner BnB:

c.LK c.MP s.HK [assist] MKRun~Pummel
c.MP c.HP j.HP
s.LP s.MP c.HP j.MP j.MK
s.MK s.HK(2) Excellabella xx Dynamo
s.LK s.MP s.HK(2) Excellabella xx Dynamo

These are both pretty reliable online, although the c.MP c.HP j.HP part has different timing on the j.HP depending on your opponent. The j.MP has to be performed as soon as possible (not difficult with the new buffer), and the j.MK should be pretty low to the ground, but the timing windows for these combos are nothing compared to Parasoul stuff.

I made a guide. It’s kinda thorough. Got a section with all the known combo extenders, and practice combos to test your ability to do different things. And also some other stuff for you.

I don’t even know how Emuchu pulled off the 70% bella combo on me, I wanted to cry =’(

Good stuff though