Real Arcade Pro: Virtua-On Mod? Should I?

It’s a 3-wire harness shrouded by a spring. No idea why. I honestly haven’t given these sticks much thought after receiving them:shake:

Because it wouldn’t be Sega:wgrin:

Aww, yeah it’s gonna be a lot of work, but i think you have some options. Unfortunately it wouldn’t be arcade perfect. Good luck tho!

uhhh i dunno. i don’t even know how to run left in VO.

Holy shit. Someone got 2 player VO for $300? That’s pretty good.

Hi there, how’s your project comming along? Thought I should point out a couple minor things. Namley for those recomending flight sticks and old pc joysticks. Keep in mind that VO’s software is designed for digital sticks, aka, what most of us use in our fighting sticks. Most PC and run-of-the-mill arcade flight sticks are analoge.

About the pics from above, are we sure these are digital and not analoge? If so, great. If analoge, well, they “may” work anyway. Don’t quote me on this.

The PC and Saturn versions (Operation Moongate) are both rather easy to map/wire to. MARZ (ps2) has a twinstick mapping that uses the digital buttons, which makes mapping easy aswell. The Sega Ages re-release of Operation Moongate apperently has a twinstick mapping that makes use of the analoge sticks, dunno if it has a digital mapping or not, but for some people this whouldn’t be a problem. (I don’t as of yet have a copy of the ps2 re-release, so I can’t conferm/deny anything).

The Dreamcast Twinsticks use a different IC then standard DC controllers that tell the Dreamcast specifically that it’s a Twinstick controller, and is significantly harder to map to. The easiest way is to wire it all up to a saturn controller, and run it through a specific converter. (total controll 3)

At any rate, good luck.

So is it possible in the virtual on games to configure two controllers to act as your controls? That way a person could just put two pcbs inside their custom controller.

Not sure I understand. So i’ll answer as many variants as I can. (read: not many)

In the Pc version, there are a few different mappings you can use, including but not limited to, keyboard simple, keyboard real (twinstick mapping, but keybord keys), keyboard and joystick, 2 joysticks, microsoft sidewinder, etc etc.

On the saturn version, the twinsticks are wired to a single standard saturn ic. wireing twinsticks to a regular saturn pcb in the right layout works the exact same way.

On MARZ ps2, again, both sticks wired to the same pad. (this is presumed to hold true for OMG ps2)

On Oratorio Tangram (Dreamcast), the two sticks are wired to a unique pcb/ic. It should be noted however that both sticks are wired to the same pcb.

On the ARCADE versions, this is where it gets wierd. The left stick is wired to P1 joystick, the right stick is wierd to P2 joystick, and the 5-6 buttons (depending on version) are wired to the other jamma buttons (the start button is wired to P1 start).

Does this answer it?

Ok, so it is possible to just use one pcb and have the correct controls. I was worried from where I read before that some of the games used strange macros for the second joystick that prevented building an arcade stick.

I use a single stick on VOOT for PC. Twin sticks be nice though.

Well, the DC version uses a whole different pcb, but it’s still a single pcb.

On that note, what version of VO you planning there?