I want to ask this community something about this game that I’m not sure many people have considered when defending its legitimacy as a functional, balanced and diverse fighter.
Now I know we have heard about it all regarding how this game is considered “broken” by some of the pros. Some saying the parrying system homogenizes all the characters into a big unifying parry-first fest.
But something I have noticed regarding the criticizers of this game is that they consider the better fighting games (you should know what they are) as some kind of approximating analog of chess. I can understand that distinction and comparison and so I would like to offer you what I consider Third Strike to be:
Backgammon.
Compared to chess, backgammon is a completely different beast whereby the person dominating the game can lose everything just by a simple dice roll. Now some might say that it is all about luck, but that is not true. The nature of backgammon is STRATEGIC ADAPTATION. The nature of chess is STRATEGIC DETERMINATION.
You can corner/zone your opponent in Super Turbo purely because you understand your enemies weakness via their archetype.
In Third Strike this can happen also, but in this case you can avert and alter the nature of your character’s archetype by subverting the determined method of being beaten using the parrying system.
Therefore, the parrying system is dismantling the old challenge at hand as well as the player needing to adapt to a new challenge by being parried. Suddenly what is known in Super Turbo cannot be easily successful in Third Strike. This is important and distinctive in recognizing that parrying isn’t just a better form of blocking.
The most typical way a parry is used is when a player is on the losing end of a fight and can frantically reverse the entire script by mastering a chain of parries. What is the best example?
I think you guys know exactly what example best expresses my point here.
Anyways, parrying is the yin, blocking is the yang. Both serve important purposes in the game of a match. Winning isn’t as linearly defined as one would think in Third Strike because anyone with enough skill and understanding of the parrying function can dismantle their opponent even if they have almost no life left in their bar.
I would like to hear your thoughts on this matter.
Cheers.