Raw standing u2 off jab

So it’s actually pretty easy to do a standing u2 by buffering the first up in a jab or st.lk. After you press lp, hit up right after, almost like a plink and then up + kkk. If your timing is right you’ll never leave the ground. You need to hit the second up and kkk at the exact same time. It’s very easy to do after a little practice and once you’ve got it down you can buffer it during a match without thinking too much about it. It is definitely much harder to do in a match on reaction but I find it a little easier than using cr.mk xx u1 for aa.

It will wiff on some characters and seems to work better on larger characters. I successfully landed this in a match on honda and hugo jump-in attacks but in training it wiffed on ryus j.hk. (edit, will hit ryu if jumps from far away)

Edit: This works great vs evil ryus command dive kick. Just do it when you see his jump arc change. After some more testing it seems you can catch most jump-ins but it’s distance dependant. I tried it on Dudley and it’ll catch all his jump-ins that are out of sweep range. If you do it at the apex of the jump or slightly after it will always get him but if he’s too close he’ll cross you up. Same thing when I tried it on evil ryus j.hk, apex or slightly later of apex it lands, do it to late and it can wiff, to close and he’ll go over you, dive kick is the only exception and timing isn’t as strict. You have enough time to see him start the dive to react. Tested this on Yuns dive kick and it will catch him pretty easily. I didn’t try all his dives, just mk from various ranges and it landed every time unless he was real close. You can catch adons jaguar tooth easily but if he does a fake one you waste an ultra. You can catch cammys air spikes, regular and ex, sakuras air tatsu (very easy to do). Hugo’s jump in attacks are very easy to catch and you can catch him wiffing the clapping hands. Aside from knocking zangeif out of jumps, you can also punish lariat from a decent distance but if he does it after a fireball he can recover in time to block. Also works on Seth’s off the wall kick and dive kick, pretty easy to do but practice the timing in training, it needs to be done a little late. Bison and Rose are easy to hit since they have high, slow jumps.

This can punish empty forward and neutral jumps. tested it on evil ryu, zangeif, adon, elena, cammy, sakura, hugo and ryu. The trick is to input it on the way up before they reach apex, basically as soon as you see them jump. You have to wait a little longer for characters with high jump arcs like elena and sakura. I was able to hit elena out of a empty jump from 3/4 away and this basically destroys all sakuras far jumps, especially air tatsu. Since u2 has far range and move akuma forward a little, you can hit ryu and evil ryu out of empty jumps that would normally be pretty safe since they are outside dp/crouch hp range and safe from sweep since it’s empty. This is so easy to land against Goukens df kicks, it really shuts down a lot of his air game. I’ve tried it twice in 2 different matches and both landed. He stays in the air so long that it’s very easy to react to.

I had a very hard time getting this to land on juri and cody(edit- cody is actually pretty easy, see video below). You can catch juri’s full screen air dive kick but timing is tight so it’s not worth it. I found it almost impossible to catch both of their empty jumps. It’s possible but timing is so strict I wouldn’t even attempt it.

Real match examples vs Gouken, Elena and Ken (sorry for the crap quality):

http://www.youtube.com/watch?v=DZ8-g4VfLV0

Vs Seth and Dan:
http://www.youtube.com/watch?v=6vFzUMxq2W4

Vs Viper:
http://www.youtube.com/watch?v=kdUQMOd8ZWE

Fei Long Examples:
http://www.youtube.com/watch?v=oju0Z7l6kDg

T Hawk Examples:
http://www.youtube.com/watch?v=CJY0OET9GH4

Turns out Cody is pretty easy to aa:
Akuma Standing U2- Cody: http://www.youtube.com/watch?v=bZfb0YUzLPA

It could be a nice workaround against Sakura jump tatsu so hard to DP. As she float quite a bit before landing so U2 may not be too slow.

From my testing in training, if she jumps at you from near near full screen, about 2 1/2 squares between you can land it but you need really fast reactions or a good read. With 3 squares or more between you it gets significantly easier. When hear “shunpukyaku” or see the tatsu start you can input, the farther you are the more lenient the timing.

Up close, 1 3/4-2 squares you can catch her normal jumping attacks and empty jumps if you input when she’s at the top of her jump but it’s not easy to do in a match. You’d need a real good read to pull it off but it’s definitely possible.

I tried this against Hakan and it works very well against his slow jumps. You have a fair amount of time to do it when you see him jump.

Also works well against Dan ground tatsu. If he does it from sweep or farther you can catch him pretty easily. From far away though I only do it if I see ex since I know how far he’s going to travel.

I’m going with u2 for mirror matches since akumas df is pretty vulnerable to this as well.

So I’ve been trying to use this as much as possible in online matches just to get a feel for how practical it really is and on some characters I feel it can be a useful tool. I’ve lost a lot of matches testing this, not because I’m wiffing the ultra but because I’m more focused on looking for opportunities to land it instead of winning the match. I’ve landed it around 80% of the time but that’s after a lot of testing and practice in training. Once you really work at it, there isn’t much guess work in landing it; you just know based on the jump if it’ll land. It’s been far more reliable for me than using u1 to aa, less room for error input wise. These are the characters I think it is most viable on:

Able, Adon, Bison, Balrog, C. Viper, Cammy, Chun, Dan, Dudley, Elena, Fei, Gouken, Hakan, Honda, Hugo, Ken(air and ground tatsu), Poison, Rolento, Rose, Sakura, Sagat,T.Hawk, Yang, Yun, Zangeif

T.Hawk- I used to only use u1 for him as it easily punishes all condor dives BUT this will punish before it even hits you, will knock him out of condor spire easily along with the tomahawk buster. Very easy to do against all his moves.

Bison, chun, elena and Rose all have high, floating jumps which makes it easy to time and react.

Fei- Destroys chicken wing, easy as pie. His jump arc also allows decent time to judge and react to normal jumpin attacks but chicken wing is so easy to hit.

Balrog, Dudley, Hakan, Handa, Hugo and Sagat- All have large hitbox and slow jumps, makes it easy to react and very hard for them to jump over you. You can punish palm slap wiffs on hugo and if he charges you. If you’re quick you can hit Balrog out of dash punches.

Cammy, Gouken, Seth, Yang, Yun- it’ll catch dive kicks very well as they are less likely to cross up. You can also nail goukens rush punch as he’s coming at you if you’re quick.

Poison has pretty high arc which is doable but you can knock her out of LMT and punish wiffed dp.

Ken/Sakura- Easy to land on far air tatsu and ken’s ground tatsu, can punish wiffed dps before they land with no teleport damage scaling. You can to this on ryu as well but I think u1 is still better for him.

Able- aside from his jump arc which is not to difficult, you can hit his wheel kick on reaction.

I haven’t tested it on every character, I’m curious what it does to blankas balls and regular jumps. I think guy would be pretty easy on his elbow drops but haven’t tried yet. It’s very easy to do once you get the input solid but takes a lot of practice to do in a match without having to think to much. It can also be used to punish focus attacks, but not on everyone. Teleport cancel into u2 would work on everything here and more but more room for error from inputs, can’t be done as quick and of course- damage scaling. In real fast paced matches it’s difficult to pull this off but you always have your u2 combos.

Oh I’m practicing the hell out of this. Sick find. Thanks tom. Stay godlike.

Just wait till you try this on gouken, he’s very easy to catch and it basically shuts down his entire df game. Honda, rose and seth’s wall jump are also pretty easy.

I still need to try Rufus but I have a feeling it’s going to be pretty useful on him. I know it’ll catch his dive kicks but I’m really really hoping we can smash him out of electric tornado.

I don’t care about any of those characters honestly. All I’m practicing it for is Yun. Because he neutral jumps in my face I’m sniping it.

Some Rufus/Cammy examples

Rufus:
http://www.youtube.com/watch?v=fwsFcdkGte0

Cammy:
http://www.youtube.com/watch?v=OjUhp8QKdQo

Ohh sick application. Keep them coming. I can’t wait to see your yun video. It will make me happy. <3

Here is some Yun stuff for you. Yun is easy to catch in training but I’ve found it much more difficult to pull off in a match but I also haven’t come across any dive happy yuns recently. The few I have fought were very very good and I never really got the chance to even try. I did find some useful info trying these out though. Most of his attacks , like the lunge punch and dives can be stopped with a simple jab.

http://www.youtube.com/watch?v=SjbeMvwQQy8

<3 yeah I saw the yun video. I subscribed to your channel. :slight_smile: I put it up on my Facebook and posted your tech in dark hado Facebook group. Hopefully it gets spread around. In regards to performing the standing U2. It’s a bit difficult so far so I need time with it. But it makes a great reaction ultra for all sorts of things. It’s the best used as an anti-air though because raw U2 doesn’t have a good lower hit box if any at all. But the damage is excellent brining U2 at a much higher utility. If mastered if can definitely strength Akuma’s placing.