I was saying for Bolts, but yeah, drones works everywhere. JDog hits me with the midscreen version a lot. It’s S+Drones, j.H Rocket, land, wavedash j.S, right?
Double Rockets is pretty hard for me to consistently land.
Is there a variation with just 1 Rocket?
You should know that some characters act funny when getting juggled by drones due to their hit box. Small characters like Rocket Raccoon, Zero, Arthur, Ammy, Shuma, Frank. Skinny characters like Viper, X-23…there are a few others but the double rockets/drone extension isnt completely universal.
For a single rocket variant of drones extension, refer to my above post detailing the mid screen variant.
If you want to upload a vid of you attempting the double rocket w/ drones in the corner, we could maybe help point out the errors better.
I don’t have something to record other than my phone lol
What kind of phone? If it’s a smartphone, then you should do it. I did the same when I had a question for my Spider-man / Nemesis assist glitch… thing.
I’ll record a combo attempt
were here to help and visual aid is always welcome!
speaking of helping…what does everyone use to continue combos off an air grab in the corner from normal jump height?
I use jM from an air grab in the corner at normal height.
Corner Air grab, jM, cM, sH, QCF L, into Hulk raw tag shenanigans.
thanks jdog thats what i thought was used.
just recently found (rediscovered is more like it!) that j.H can be used. j.S also when grabbing at the apex of his jump.
yay slightly better damage and scaling!
often I end up using jL now, since most of my corner air grabs are closer to the ground rather than the peak of NJ height. it hasn’t failed me yet.
having the co-jones around asking about zombie stuffs had gotten me all lab happy and revisiting all of my wacky combos that (i think!) with good practice and execution should some day (hopefully!?) become staples in everyones arsenal.
full optimization to me = maximum damage, meter management (builds its own bar if needed,) and reliability.
highly unlikely high damage starter against airborne opponent at nemmys shoulder height = H, dp.M, H…(links from any starter in x-factor level 3!)
i will be rounding down to the nearest “k”
anywhere…
cr.L, cr.M, H, qcf.L, j.M, j.H, j.S, H, S, j.M, j.M, j.H, j.S, dash if needed, qcf.Hyper (706k.)
cr.L, cr.M, H, dp.M, cr.M, H, qcf.L, H, S, j.M, j.M, j.H, j.S, dash if needed, qcf.Hyper (738k.)
j.H, cr.M, H, dp.M, cr.M, H, qcf.L, H, S, j.M, j.M, j.H, j.S, dash if needed, qcf.Hyper (777k.)
j.M, j.M, j.H, H, dp.M, cr.M, H, qcf.L, H, S, j.H, j.S, dash if needed, qcf.Hyper (780k.)
round start…(preferably a little towards the corner…)
cr.L, cr.M, H, dp.M, cr.M, H, qcf.M/H, H, j.M, j.H, j.S, qcf.Hyper (767k.)
j.H, cr.M, H, dp.M, cr.M, H, qcf.M/H, H, S, j.H, j.S, qcf.Hyper (806k.)
j.M, j.S, dash, H, qcf.L, j.M, j.M, j.H, j.qcf.S, S, j.M, j.H, j.S, qcf.Hyper (779k.) works from command grab starting @ H…(667k.)
stupid hard command grab variant cr.M, H, qcf.H, j.M, j.M, j.H, j.qcf.S, S, j.H, j.S, qcf.Hyper (681k.)
H, dp.M, H, qcf.L, j.M, j.M, j.H, j.qcf.S, S, j.M, j.H, j.S, qcf.Hyper (822k.)
in corner (while conserving wall bounce…)
cr.L, cr.M, H, S, jumping away from corner, j.M, j.H, j.S, TK j.qcf.S, S, j.M, j.M, j.H, j.S, qcf.Hyper (728k.)
j.H, M, H, S, jumping away from corner, j.M, j.H, j.S, TK j.qcf.S, S, j.M, j.M, j.H, j.S, qcf.Hyper (767k.)
cr.L, cr.M, H, dp.M, S, neutral jump j.M, j.H, j.S, back dash TK j.qcf.S, S, j.M, j.H, j.S, qcf.Hyper (772k.)
j.H, M, H, dp.M, S, neutral jump j.M, j.H, j.S, back dash TK j.qcf.S, S, j.M, j.H, j.S, qcf.Hyper (811k.)
j.S, H, S, neutral jump j.M, j.H, j.S, back dash TK j.qcf.S, S, j.M, j.M, j.H, j.S, qcf.Hyper (784k.) works from command grab starting @ H (670k.) from normal/super jump air grab omit first j.M (516k.)
H, dp.M, H, S, neutral jump j.H, j.S, back dash TK j.qcf.S, S, j.M, j.M, j.H, j.S, qcf.Hyper (832k.)
well there you have it!..i think thats all of it anyway haha!!!
learned something new today, more of a nova combo in the end but the setup starts with nemmy.
x-factor 2 command grab required, how you go about it is up to you!
there are two variations to this combo, the first is universal in the sense that it works the same on everyone…
hcb.atk, hard tag nova, back dash (might not actually be needed,) dp.L, M, H w/nemmy assist y, S, TK dp.M, dash if needed, H, S, j.H, j.qcf.L/M, qcf/dp.Hyper.
…provided the hard tag doesnt hit on the way in! which lead us to this…
hcb.atk, hard tag nova (if hard tag hits,) M, H w/nemmy assist y, qcb.L, dash, M, H, S, j.M, j.M, j.H, j.qcf.L/M, dp.Hyper.
kills entire cast for one meter, works anywhere on screen!
in my opinion the first is easier and more reliable and will work all the same on everyone if you learn to delay the tag in just enough so that it whiffs coming in!
also first combo kills 1 mil health characters for no meter!
only technical requirement is that x-factor last throughout the nova combo, so at least have remaining is my guess!
EDIT
edited for inconsistencies and lies!!!