Rated T for T-Type: The Nemesis Combo Thread

I’ve been labbing with my Hulk, Nem, Sent team.I will be uploading some combo vids later today. :slight_smile:

I tried seeing what I could do off of this combo:
c.LM, s.H, dp.M, c.M, s.H, qcf.L, (dash), j.MMH, s.MS, j.MMHS, rocket super

… and calling hidden missiles during that bolded S, and use the OTG to do more damage. However, both hitstun and damage scaling rears its ugly head here. After the OTG missiles, you do 3k less damage going straight into biohazard assault than if you didn’t call missiles and just did the rocket hyper.

But this does about ~15k more damage, depending on how many of the missiles hit. The combo must end near the corner:
c.LM, s.H, dp.M, c.M, s.H, qcf.L, (dash), j.MMH, s.MS (hidden missiles), j.MMHS, (missiles hit), standing rocket, biohazard assault.

I was hoping to find better.

LakeEarth: I dont play Doom, i dont like the character, but i am pretty sure you should be able to do alot more. Try getting some inspiration from my combovideo

[media=youtube]OT04GPN6iUg[/media]

Hitconfirm, S (hidden missiles) air magic series (land) otg TK rocket - or do Air Rocket before landing, close to the ground (if thats possible?) What you should be looking for is to get OTG rocket before the missiles hit, so that you can recover from rocket to do another **S **(assist 2) into air series, or wallbounce/groundbounce. Depending on Assist 2, you can get another rocket (standing or air) and cancle the rocket into either BWA or the other super.

The interesting thing about Nemesis, is that he gets most of his damage if he ISNT in the corner, at least with my team that is :stuck_out_tongue:

As a Doom/Nemesis player, lemme tell you this: DO NOT expect Doom to bolster your damage. At all. Your best bet is to use Doom to start your combos, then reset them.

With the combo I posted, the hitstun decay is too big to do anything significant after the missile OTG. Hitting S, then j.HS doesn’t give you enough time to land, and timing of the standing S differs based on how the missiles hit. It isn’t reliable.

There might be something of significance using missiles early in the combo, but I haven’t seen it.

Again, adding Missiles ANYWHERE in your combo will nerf your damage. In fact, using 90% of the assists in the cast will nerf your overall damage unless used in a specific way. This is mostly due to the sheer damage scaling involved with Nemmy’s Hypers. Unless your assist hits once or at most 3 times, chances are damage will be lower. And that’s also only because the assist’s damage is also usually pretty good. Just write off Doom, you’re really not gonna find better than what you got unless new tech is discovered.

So i’m doing my best to learn to combo the j.MMH (land) s.S…is it easier to throw out the s.M (aka the big boot) and THEN do launcher? Or is it just a matter of spacing/timing?

The best I’m getting with no assists, 1 meter, off a cr.L confirm is 775K. Anyone got anything better? Seems like I could break 800K with just a little more.

Nope, that’s pretty much the limit.

Try adding downward tentacle after the H before you land. Makes it easy.

But also scales much more.

I havent done to much experimenting, but try delaying it as much as possible.

Tried this for an hour or two, and the only thing i could get consistent is S, J.MMH (land) Hxx dp+L or clocket L. I only tried it on Wesker, and it has a funky timing where you delay the first J. M, do the next J.M right after, then delay the J.H as much as possible, and do the S.H as quick as possible when landing. Doing S after that would make him drop out, or come out on the wrong side. Doing clocket or launcher slam was more consistent, but still harder than doing regular air combo and have an assist helping you out with the OTG, - either with being an OTG itself, or make you be able to continue after a TK rocket - which you should have as Nem should be on point or second.

If not, just do S J.MMH d+H land, H clocket/launcher slam S JMMHS land backdash super ^^

You can break 800-815k with a specific spacing combo. Its somewhere in the vids thread I forget where but it has no assists. Iirc its midscreen-into corner only.

You basically use Clocket H instead of Clocket L in your combo instead. Done within a spesific distance to the wall, the rocket will hit, and you can follow up with S J. MMHS land super.

I still plan on making that Hulk, Nem, Sent combo vid. It’s just that lately I’ve just been trying to get good with this team and lately I’ve been getting bodied to the point where I probably wouldn’t run this team. But Im trying to make it work. Also on a side note. One of my friends is gonna be hosting a stream at his place, so I should be able to link to the stream so that if y’all want, y’all could watch my matches and maybe offer some tips at getting better. :slight_smile:

Finally made my Nem combo video featuring my current team of Nem, Hulk, Sent. Enjoy!

[media=youtube]q_LOzsuI-QM[/media]

I personally like to keep it simple, but very nice combos. very creative. Although next time turn on damage info and have it start at one bar so you know the meter build. Glad Nemesis has combo synergy with Drones so now drones can be used for both combos and lockdown.

Thanks OWA! Im trying to get my Nemesis better and just become a better player. I’ll be uploading some matches from my meets soon. And I will certainly turn on damage data and set the meter to 0 for next time. :slight_smile:

You dont have to set meter to 0 just 1

Found a Nemesis OHKO combo using my new Nemesis/Dormammu/Doom team

cl, cM, sH, DP+M, cM, sH, QCF+L, jM, jM, jH, sM, sS+Assist Call Doom(Missiles), jM, jM, jH, jS, (Missiles OTG) cH, DP+S, Biohazard Rush, DHC into Stalking Flare, Destruction Spell, Creation Spell, Use Spells(Meteors), Call Nemesis(Launcher Slam), Flame Carpet, Dark Matter, QCF+L, Chaotic Flame.

Builds 2 meters+ in the combo, depending on how many meteors hit, and does about 1,250,000

Notes: Very nuanced, especially in connecting with the Stalking Flare into Meteors. Other hard part is making sure Flame Carpet connects into Nemesis ground bounce( which you may notice is reset because of Biohazard Rush) since that depends on character size, which is another factor. But this is definitely a doable combo in a match, and is very similar to the Zak Bennett combo he does with Firebrand Dorm.