Rashid Match-Ups Thread

Rashid players really need to get good at anti airing with ALL of his anti-airs. st. short, cr. strong, H Mixer, M mixer and EX mixer. I also have (mistakenly) anti-air with cr. HP before.

I played a Necalli online that gave me some trouble, partly because I was messing up but also because I had trouble against his dive kick. If Necalli jumps, there is nothing wrong with doing H spinning mixer a little bit early to catch him trying to mix up dive kick and jump in BEFORE he gets a chance to. If you hit them with H spinning mixer, you can meaty. I still think this match is very much in Rashid’s favor. Its just hard for Necalli to do what he wants until he has V-trigger. So my strategy is against him now is to push him to the corner and make him burn his v-reversal/make him do a bad DP and kill him for it. You can totally go in as long as you stay away from L spinning mixer “mix ups” (which I feel like I do too much sometimes).


I think Cammy vs. Rashid is alot tougher than I thought as well. I had it 5-5, I think its 6-4 Cammy or 5.5-4.5 Cammy now. Cammy’s anti airs are extremely strong and she BODIES him in footsies. Cammy’s having trouble in this match-up should just walk Rashid to the corner and dive kick when you have an opportunity. Rashid players HAVE to make Cammy players divekick. This is the only situation (besides Cammy’s back to the wall) where I think Rashid can take advantage of a match. When I want Cammy players to jump, I whiff cr. shorts and throw random WWS’s. People (Cammy players esp) are looking to jump over WWS every chance they can so they can all the way take over a match. By whiffing cr. shorts and a fake WWS buffer, they’ll jump. That’s when you use your best anti-air. Now, EX cannon strike is unfuckwitable without meter from the majority of my exp with that move. I hit her out of it with a cr. MP before (another mistake), but I always save a meter so I can blow up potential EX cannon strikes. Way more consistent. When EX Cannon Strike trades with H spinning mixer, if both characters quick stand, I wanna say Cammy is in an advantage, so I don’t even try it.

Something I’ve been doing against Cammy and characters with good low forwards is throwing out st. RH in anticipation of it. Play around with Cammy’s and other characters low forwards and see where you would press low forward at with whatever character, and when you get in that low forward range, throw out st. RH. I also whiffed punished low forward with cr. HP (cause I am GOD), so you can get very creative and optimal with your whiff punishing of that button.


BTW, ran into Dieminion’s Guile online. SMFH. I never played so patient in my life. I think this match-up isn’t the worst for Rashid anymore, but I think its REALLY tough for Rashid to fight Guile. That v-skill is really a pain in the ass. In that match-up, I feel like Rashid can’t play reactionary whatsoever in the neutral. If only ground EX Eagle Spike was projectile invincible :bawling:

Please please teach me how to beat mika, geez its so frustrating, i guess im doing everything wrong

What are you having issues with exactly? I tend to play pretty lame while staying active in this MU.
You pretty much beat her in the mid-range and can sort of zone with wws but don’t depend on it too much.
Make sure to anti-air her at all cost. But decent Mika players will switch up and use the belly press move to throw off your timing.
Low profile charge HK and punish (You should already know this). You can use cr.mk to stuff her cr.hp if you time it right and feel like she’s going to use it. I know if you space it correctly she is plus on block but if not I also challenge it with St.lk. I would try not to use lp.mixer too much unless in a combo. But once you score the knockdown you can either pressure her or bait out her ex.peach (can stuff it if you time your meaty right).

If she got you cornered it’s guessing time. I really don’t have an answer for that situation honestly :expressionless: Just try not to panic…

If she is doesn’t command grab you on wake and uses f.hp instead I would immediately v-reversal out of there.

Post a video and maybe we all can provide insight B)

I’ve gotten quite comfortable with the Guile matchup. In the neutral Guile shuts down a lot of Rashid’s normal tools, but if you’re willing to play patient and block a couple booms, Guile has to make bad gambles in order to keep Rashid out, while Rashid is perfectly capable of maintaining a slow pressure until he gets the corner or the knockdown, at which point he can go crazy.

Cammy on the other hand is brutal and I feel like she wins pretty much everywhere, and my best results come from being a scumbag and refusing to play “proper” Street Fighter.

Hey thanks. I had long since removed my phobia of Birdie. Apparently after my intensive training from Chun Li(floaty)that taught me NOT to jump in so frequently, my Rashid improved tremendously(by my standard).

None of the eating vskills is safe except maybe for donut. Eagles just fly right thru the recovery frames.

F Hp, headbuds are heavily punishable, df hp can be punished by cr lk.

Vreversal beats ex bull charge(rolls out and ex eagles-mixer).

Ex windshot roll neutral jump crossup trick seems like a solid way to secure a jump since his cr mp will whiff half the time.

Random windshots or blockstrings into windshots just stuffs out all the random neutral jumps and revengers he should dare attempt.

Rashid also out-poke Birdie at both mid and close range. At mid, mk, cr lk, hk, cr hp, overhead are excellent pokes. At close, lk is 3fr and both lk and cr mp are excellent throw tickers. Once they start to learn to tech throw after cr mp, mess them up by lk/mp right after to frame trap and counter.

Using cr mp to anti-air is awesome. It leaves you at such frame advantage that you can dash in and meaty throw/ overhead/ pressure setups. Or you can cancel cr mp into vskill roll to cross under and attack from behind. If opponent gets too near that cr mp will whiff, just vskill roll away to regain spacing. It will confuse them and irritate them. After that, start you mid range poke nonsense again.

With regards to corner, Rashid isn’t afraid of corners. There is just so many ways for him to get out if he wants to. Ex eagles, vskill roll under, wall jump, blockstring into a vskill leap out etc. In fact I tend to jump into the corner myself sometimes just to utilise the wall jump crossup trick after confusing and frustrating them from all the various mixer mixups.

Vskill roll always works. If you played Kof, this is like kof rolling on steroids. At least scrubby roll out of corner is punishable in kof due to short jumps. But in Sfv, the jumps are full and floaty, your roll would have recovered by the time he lands unless you do it too late, of which you would have been hit mid-roll anyway.

Make sure you get used to the distance for 5 AA scenerio: 1-cr mp, 2-lp/lk, 3-neutral jump mp/lk/mk/hk/hp, 4-h mixer, 5-roll spacing. Ex mixer and ca usually works so don’t worry about those. Except that damn Laura’s regular fb was able to shield her from being hit by my ca when done in the face!

Yea Guile… very hard to get in. The only good move against him is overhead. But it is so hard to get a good read against any random crescent moon kick, which will stuff out any mid-range pokes I threw since I obviously can’t jump-in on him. His sonic booms are also much harder to roll under. Much worse when he gets vt.

Guile is not hard as long as you play old man SF and just walk him down. He’s the one taking risks in that matchup, not Rashid. If he’s Flash Kicking pokes, either you’re very predictable or he’s crazy. Bait and punish. If anything, this MU is advantage Rashid.

I still think the MU is even…maybe a slight advantage for Rashid. Both have to take risk and remain patient. But the reward is bigger for Rashid once he able to get in on Guile.

Its not in Rashid’s favor until you get Guile in the corner. Rashid has to take way more risk getting in than you think. Guile’s buttons are longer overall, so Rashid can’t just walk in without thinking about blocking a b+hp or a boom. I have yet to find a definitive answer for v-skill besides predict it and jump over it, or don’t let him do it. You can’t really roll under booms without risking getting punished (even if you didn’t do the follow up he can hit you before you recover). This match up isn’t fun.

Best thing Rashid can do in the midscreen is stay around cr. Hp range to bait Guile to throw a “good fireball”. You know that perfectly spaced fireball that your opponent can’t really react to. Thing about sonic booms is that the hurtbox comes out before the actual fireball does. So essentially, Guile is a big counter hit target for 10 frames or however long the start up time is everytime he does a boom. If you understand the pattern he’s throwing them in and you understand the range of you cr. Hp, you can score alot of second hit crush counters. Once a Guile player realizes what you are doing they are gonna do one of 3 things:

  1. They are gonna jump at that range. If you didn’t commit to cr. Hp, you can anti air with whatever you want, but my personal favorite, especially against Guile, is H spinning mixer.

  2. They are gonna change the timing of their booms. If they do it faster, you might be able to sneak in a jump in. If they slow it down, you can walk and dash up more.

  3. They’ll press more buttons within their range, which means you can probably jump if they don’t see it coming, or just do Rashid shit lol.

A good Guile stands his ground at all times. Guile owns real estate. Rashid has to get Guile in the corner. To me the matchup is 5.5-4.5 in Guile’s favor now rather than 6-4.

Source: EVO pool play against Moons’ Guile.

Fresh after EVO matchup chart:

Vs. Alex: 5-5
Vs. Balrog 5.5-4.5 (might get worse for Rashid as time moves on)
Vs. Birdie: 6-4
Vs. Cammy: 4-6 (worst MU on paper)
Vs. Chun Li: 4-6
Vs. Dhalsim: 5.5-4.5
Vs. F.A.N.G: 5.5-4.5
Vs. Guile: 4.5-5.5
Vs. Ibuki: Unknown but feels like 6-4 Rashid’s favor
Vs. Karin: 4-6 (personal worst matchup)
Vs. Ken: 5-5
Vs. Laura: 6-4
Vs. M. Bison: 6-4
Vs. Nash: 4-6
Vs. Necalli: 5.5-4.5
Vs. R. Mika: 5-5
Vs. Ryu: 4.5-5.5
Vs. Vega: 5.5-4.5
Vs. Zangief: 5-5

Initial notes:

Balrog can actually punish Rashid in most cases very well, plus longer buttons and ridiculous damage. Its also impossible to do anything about max range L dash punch on block. You have to risk neutral jumping.The thing right now that makes this matchup in Rashid’s favor is that Balrog has to burn v meter or press buttons thru strings to get Rashid off of him. The Rashid offense is very good against no reversal characters.

Necalli’s DP makes the Rashid matchup a tad harder for Rashid than I said. However you can still relaitvely play the same throughout the matchup and get the W. Rashid doesn’t have to force anything.

Gief’s v-skill actually does very well against Rashid’s ground buttons, and his v-reversal is super fast like Chun’s and Ken’s so it can blow up blocked lights. Rashid should grab alot and get a shimmy game established. If he does a premature v-skill, L mixer that shit. All i got on him so far.

I don’t see how Gief is an even matchup. What is his answer to run-away Rashid? I haven’t seen anybody answer with anything other than huge risky gambles that are in Rashid’s favor.

His answer is waiting. Gief has answers for everything Rashid does. Rashid can fireball all day, but Gief can destroy those with headbutt, and jump over those with j. MK into cr. Jab, st. Short xxx Lariat. He can walk Rashid down. Rashid honestly has to take more risks getting in because Gief’s cr. Jab can shut down Rashid’s advances. Rashid’s answer to his buttons is footsies, which Gief can do better. Any wall jump is reactable by st. Jab and air SPD. Gief can v-reversal Rashid’s lights, so Gief can easily get some room to breathe.

Gief has trouble against shimmy and his armor gets blown up by L spinning mixer. Every knockdown leads to a fucked up oki game for Gief. But getting that knockdown can be tough. Also Rashid does have a legit anti air against Gief. Everytime Gief jumps and you didn’t commit to anything, H spinning mixer. Since Gief’s jump is very floaty, its really easy to anti air him. Overall faster buttons as well. When Rashid gets close, Gief has to take risks to get him off.

Gief’s damage and wall-like defense can be trouble for Rashid in the neutral, however Rashid’s frame traps and shimmy game makes it hard for Gief to keep Rashid off.

I don’t see how that MU is strongly in Rashid’s favor. Defensive Birdies and Claw players are a personal struggle for me. The MU feels more so 5.5-4.5. Rashid’s pressure is very strong against Birdie but it’s tough to get that knockdown. I have an easier time against Gief.

Howcdo you beat Chun and her annoying ass kikoken?

Are you dealing with a defensive Chun or an aggressive one?

I usually try to space properly and use LK.WWS, or I’ll walk up and block it (Be aware of f.Mp or sweep attempts). When she uses ex version I’ll purposely walk back, wait a little for Chun to dash up and then V-skill flip to the other side lol. But you only get one of those tricks though.

Got a replay you don’t mind showing?

help against alex. A good one. I am still not understanding alex’s armor moves…

Knock him down= win. Alex is free on wakeup and has no invincible reversals. No way to excape pressure either without blowing v reversal.

Alex only has armor on ex elbow(one hit). It doesnt start till like frame 4 or 5 and the move is -10 on block.

He has good pokes, but they are all pretty slow. One wiff punish and the match is in your favor.

I think Alex vs. Rashid is 5-5 even. Alex doesn’t have a wake up but Alex’s range makes it difficult for Rashid to get in. Also Alex’s damage and stun potential makes Rashid players not want to take so many risks against him. In 2 sequences, pretty much any character can get stunned. On the flip side, Rashid has higher stun for a 950 health character (I wanna say 1000 stun) so it will take a little more work to stun him than let’s say Chun. Also Rashid has a wake up so its not like Alex can maul him for free if he got meter. Also Rashid’s oki is tough for Alex to beat. EX Elbow Slash is good sometimes to relieve pressure but you can blow that shit up with cr. HP for a crush counter. Also EX Elbow Slash is -10 so you can punish him for full damage. st. HP xxx H/EX Eagle Spike/V Skill Nail Assault.

Thanks @KingCoble and @afrotronic