ooo wahh
building bar:
gotta break it down first. Moves on block\wiff and hit or 2 different categories.
**
on block\wiff: **
blocked or wiffed fp\rh will build 5% bar.
lights build 1% roughly
dog\bird are 5%
**
on hit:**
fp\rh will build 11% bar.
lights are about 2%
dog\bird are 11%
random items****
teleport also does 1-2%. The moves doesn’t make contact or anything like that so it’ll always be 2.
bomb looks like 5%?. Don’t know what the satellite is. I dont feel like charging back and figuring it out.
I don’t know what MP\MK do but if its going to follow the same path as the others, it should be 3-4% on block and maybe 5-8% on hit for each. Just guessing though.
calling the assists build bar. I don’t know if all assists build the same or what. its probably something someone should test.
usually when you activate it looks something like this and it gets blocked:
teleport(2), coming down j.lk(1), j.mk(3), s.lp(1)+doom(5), s.fp(5), s.rh(5), dog(5), activate.
add up the #'s and it should be 27% and if you test it for yourself in training mode. You can see that it builds about 25% bar.
like locdown said, the heavier attacks build the bar the quickest so a nice lock down string with a few series of fp\rh’s and you’ve built up quite a bit.
for the most part, an average strider re-orb pattern will build you about 40% bar. When you do it twice, 2 trap reps have build you 80% extra bar. A mini attack string after that and now you’ve just built 1 bar while you’ve locked down your opponent @ the same time.
strider only needs 2 bars to actually get to work. 2 bars should be enough to kill one character off because the whole re-orb process and mini reposition strings really stretches 2 bars into 3-6 depending on what you know.
its not impossible to build 1 bar during 1 orb pattern. The most i’ve ever done was 1.25 bar but I also had their assist on the screen. A great scenario for strider will usually give you about 60-80% after the re-orb process on point.
but yea, keep track of how much bar you have and try to calculate how many attacks you need before you reach the next one. I’ve made it a goal to play like this for quite some time now and it actually helps. I usually glance @ my bar the second I pin someone and i’ll immediately know how many attacks I’ll need. I’ll plan my next few steps according to how much bar I may need. If I don’t need many attacks to build the next bar, i’ll probably go for a mixup option or setup a bait. If I activate and don’t have much bar, i’ll probably build as much bar as possible and call doom early in orb time. This lets me get my chip as well as reposition for better bar building options.