Just a quick question. I was bored the other day and figure I’d try seeing which characters had more powerful normals than others (A3 btw). Seemed to me that there was a lot of random stuff going on, eg one minute one character would have the more powerful fierce, only the next time I tried it the other character would.
Is this just randomness? If so, does this happen in all games? I seem to remember trying the same thing years ago in the classic SFers and seeing the same thing.
Make sure you test it only when the opponent’s lifebar is at 100%, and really it should only be against the same opponent each time. With a lot of SFs, some characters take more damage than others, and damage gets scaled when your life bar gets lower.
Don’t know about Alpha 3, but the SF2s did have random damage values.
Go to training mode and turn the attack data on. Do a move or combo with the opponent’s life bar full. Do the very same move or combo with the opponent’s life bar significantly lower, and do it again with the life bar even lower than that. The amount of damage displayed should be lower.
Now I’m not sure about upper and lower boundaries and such. I’ll probably do a bit of testing once I get home.
In cvs2 damage gets scaled with how much life you have left. Also in cvs2 different characters all take the same ammount of damage, they have different ammounts of life. Most games (from what I can tell) have everyone with the same ammount of life but with a damage multiplier.
Yes…there is random damage…specially on MvC …and the damage is also reduced according to the enemy’s life bar…How I know that?
I mapped the memory position responsable for the damage on the game (FF2600) and a jab from ryu takens from 3-4 damage randonly and if the enemy life is low it reduces according to it like 2/3 of the bar = 2-3 damage and 1/3 of the bar 1-2 damage…etc
Also a running fierce does more damage than a standed one