so until the character are made i’ll attempt to make sure this thread stays organized.
FIRST AND FOREMOST HOW TO PUNCH DUDES IN THE HEAD
Normals
A - standing jab type punch
B - long reaching roundhouse type kick
C - swings his sword, nice range pretty much only for combos
D - swings his sword up and then down, the second part is dash cancelable
2A - cr.jab type of punch, pretty fast and good for starting combos because of stuffing, counter hit.
2B - crouching kick
2C - sweep with his sword.which hits behind and in front, not a low
2D - Low hit, looks like hos’ fafnir from ac, life regain on hit
Jump Normals
J.A - weak looking punch
J.B - weak looking kick with the tip of his foot
J.C - large swing of his sword, main jump and iad move
J.D - swings his sword upwards, looks like the beginning of inferno divider
Command Normals
6A – launcher, JCable, anti-air, upper body invincibility
6B-- overhead, Combos into 5C
6C – 2-hit attack (2nd hit launches), both hits are dash-cancellable
6D - Low air attack gatlings into J.D great for lockdown and combos
(Drive) Soul Eater:
5D, 6D, 2D, j.D – health regain on hit or block; 5D = dash cancelable
Specials
Mada owari janee zo (It’s not over yet) OTG Command Grab
Command: 2,2,C when the opponent is down
Comments: Induces stagger. Follow up with standing B.
Counts as a normal grab and therefore doesn’t scale during a combo, good vs tager since hes big you can get multiple 22c’s in one combo
Hell Fang QCF/236 A
Dashing Punch = looks like order sol’s rock it
Tsuika - QCB/214 D after Hell Fang
Additional attack after hell fang causes life regain on either hit or block
Gauntlet Hades - QCB/214 B -
Jump kick, used for throw follow ups and overhead mix ups
–> Keri Age - QCB/214 D after Gauntlet Hades
aka Back spinning kick, gauntlet hades follow up, life regain
INFERNO DIVAAAAAAH - DP/623 C/D -
UPPERCUT SHORYU VOLCANIC VIPA WHATEVER YOU WANNA CALL IT
while it is indeed a dragon punch it is also the beginning of a rekka
–> Uppercut - QCF/236 C
follow up to inferno divider
–> Horizontal Knockback QCF/236 C after uppercut
wallbounce and ender of the rekka
–> Drop Kick QCB/214 C after uppercut
knockdown, similiar to sol’s kicky follow up to vv
Deadspike - QCB/214 D
Shark thingy comes from the ground, looks cool seems to have no purpose outside of combos
Distortion Drives
Carnage Scissor: HCB,F, D – 2 hit attack (charge -> lunge),
Blood Kain: 214214D – enhancement technique (i.e. Dragon Install); continuously drains Ragna’s lifebar for a set period of time
-> Dark Devour aka CLAW: 214214D (during Blood Kain) – throw attack; large health regain on hit, ends Blood Kain on hit or whiff