Ragequitters be damned - The Bads Loser Wall of Shame

Honda guy named six buttons raged on me after his desperation tactics wouldnt work…better luck next time nigga

Sucky Ken named Wondey quit on me while being 9-5 for me on first to ten.
He stayed at the ready screen with the smiley face and kept writing me messages about me being a coward and spamming c.hp against him as an anti air… While all he did was front jumps going for tick throws!

Seen that I main Gouken, I just asked him what else I am supposed to do… :rofl:

tl;dr Don’t play wondey, he’s not even good and he’s a little bitch to boot.

I got ragemail from the very same guy in a player match.

One I had a day or two ago.

Toynewspaper

It’s on ragequitters!!! Cool beans!

I got rage quitted on by a seth. A seth who stuck to the attack from far away mode. it pissed me off. I play 5 round matches, so after he beat me twice, and I beat him twice. It took about 7 minutes till he rage-quitted on the last round, right before the animation of me beating his ass came through.

I’ve never been so angry with anyone in my life. I made sure it’d be on rage-qiutters.com.

Here it is: http://www.rage-quitters.com/details.aspx?rq=i_jajtwXVTQ

Rocksteady245 ragequit on me when i was about to Raping Demon with akuma

sweet Akuma mod, whered you get that? Or is that even a mod? I can’t tell lol.
I use Akuma as my main too, i think we’ve played before.

Anyway here’s my submission for the day. Should’ve figured as much when the guy had 32% dc and set his fps to variable for a super laggy match.

i ragequit on a sagat the other day D:

Cant justify it, i just ragequit because i was zangief and i get close to him, which is really FUCKING hard with all his fireballs and all, and then a single grab or tiger knee and i am on the other side of the screen. I sadpanda’d, am sorry

Wow! Almost 100 pages of this drivel! :wow:

Well, given the obvious correlation between SFIV and early exits, isn’t it time we start to ask WHY peeps quit so much? You know, maybe address the CAUSE rather than just marvel at the phenomenon?

I mean, surely the underlying factor must have something to do with peoples’ enjoyment of the game. Therefore it must have to do with the gaming experience they’re having. From here the next logical inference is the GAMEPLAY of the game in question…

Is the SFIV-rage quitting disease due to the unsatisfying gameplay the game engendrs? I mean, if one is having fun, win or lose, you’d think one would play out the game that’s the source of this enjoyment in its entirety, no? I know I’ve played through many a game where I’ve died or lost lives on the journey yet stuck with it. The reason being, even though ‘losing’ may have been frustrating, the game offered something beyond this. Something worth playing for.
Does SFIV need to offer the gamer more to play for, something more entertaining than the mere fact of the final result?

Or is it simply that people are so petty and they don’t like to lose? Is that it? If so, then why place such emphasis on merely wining or losing and start rewarding SKILLED PLAY? Why not (eg.) allocate points to the player that uses the most complex gameplay style, or the player that uses the character with the higher respective learning curve, or that pulls off the most advanced combos? Would that not make the currently worthless points/ranking system(s) mean something while simultaneously taking the spotlight off of the result and putting the onus upon the player’s skills? With the added offshoot of removing the incentive to quit, given that the result alone means little…?

Is it not better to tackle the cause of the problem rather than just the symptom?

http://i.imagehost.org/0143/StreetFighterIV_2010-01-09_17-51-38-57.jpg
http://f.imagehost.org/0376/StreetFighterIV_2010-01-17_17-58-52-30.jpg
http://i.imagehost.org/0799/StreetFighterIV_2010-01-19_15-17-20-58.jpg
http://f.imagehost.org/0793/StreetFighterIV_2010-01-23_14-59-45-95.jpg
http://i.imagehost.org/0726/StreetFighterIV_2010-01-23_15-00-47-24.jpg
http://i.imagehost.org/0733/StreetFighterIV_2010-01-27_11-09-54-82.jpg
http://i.imagehost.org/0758/StreetFighterIV_2010-01-31_11-40-04-41.jpg

some rage quits from the past few days, best its the last, a ryu at the ultra and dhalism, he rage quit twice. first i thought it was a fluke since we were almost equal then i played him again and he rage quit again

“You lost, but you pressed a lot of buttons, so here’s a gold star.” That’d be great.

“Your Sakura lost to Sagat, but we all know Sagat is a big meanie so you get to stay in the Winner’s bracket anyway. Don’t sweat it.”

“Man, that one combo you landed was so technical! So many 1-frame links!! Shame you couldn’t put any other damage on him. You should have won, though … man, that combo was hot.”

These would be great ideas for Super. Are you listening, Capcom?

Given your post record, I’m having trouble figuring whether you’re actually being sincere or sarcastic, but there’s a point here. I’m not talking de-emphasising the wini/loss… Given the nature of the game, whether you win or lose the round is always going to be the first and foremost priority.

But a proper stat system would promote different types of play. Have stats of a set of registered combos, and also a combo count for each round. Count the seconds you put pressure on the opponent, the number of successfully connected EX moves, everything. Take it beyond the pointless A-D ranking that everyone skips at the end of the round anyway… Say, at the end of a Championship Mode tournament, you might get a summary of your performance during said tournament. However, this statistic also shows the number of disconnects.

Then again, I suppose this discussion should be on the SSF4 board.

The other day I was thinking: What if the icon and/or banner are attributed to you by the GAME depending on how you play it? If you have a high disconnect rate, your banner/icon displays an RQ or Ragequitter slogan. If you constantly play only 1-2 bar matches, it would display a “Laggy player” slogan, etc.

Point is, people would be less apt to quit or cheat if they knew they’d be labeled as such for the whole world to see…

I know they were talking about doing something like that for games on XBL, where if a user is a repeat hacker/quitter/cheater or whatever, his profile and icon would reflect this without that person being able to change it unless they changed their ways (I.E.: they’d have a few weeks or a month to play without resorting to these tactics).

a pic would’ve been priceless but a scrub sagat named sleazy-mcfeely ragequit on me while i was about to perfect his ass with gief about 10 minutes ago. he quit after i dizzied him with a headbutt and was about to land a super that would’ve finished him. he then sends me a message saying,“spinning ******”. whatta sad loser.

From the sounds he lost to lariat lol. That’s sad for any Sagat user.

Alot of these don’t even seem like Legit rage quits. Just the last one…

Luckily, they are one in the same. If they weren’t I suppose I would have to quit in the middle of matches and immediately start another hoping the game had been patched according to my stern youtube comments.

I agree, AND it is comical too. ultra finish shot. lol

Ryuwinsagain can’t take the pain

http://img204.imageshack.us/img204/9982/chunt.jpg

Obviously you don’t play online frequently to experience ragequits. Some of these players are little boys and as they seem to be losing they pull the plug. should i post the msgs and the replies after the matches?