That is some great info.
Unfortunately that’s all off of Jab which isn’t terribly useful. The main problem with fighting Cammy, at least in my experience, is trying to land cr.HP into V-trigger. Cammy’s are very likely to just Alpha Counter it. In season 1 you could punish with EX Peach. I don’t believe you can punish that particularly escape anymore with EX Peach. On the plus side, they still lose their retarded V-Trigger (Hello walk up HP, V-Trigger cancel, Spiral Arrow, Cannon Spike/Super for 50%) but it’s such a bitch to get in on that character.
Btw, are you getting troubles at punishing jump ins in s2? I’m trying to punish them with c.mp and got hited. Did they change this move and didn’t notice that? In s1 I used to eat 90% of jump with this move; now I’m getting crossed up. Fuck this!
Didn’t notice any difference with cr.MP to be honest. Still feels the same to me.
Perhaps your spacing is a little bit off with it. Might be doing it when you are too close to them, remember that Mika takes a little step forward with that move.
Does it happen against certain characters? I noticed no difference. If you’re fighting dive kick characters like Cammy you’re kind of fucked trying to AA that successfully online.
^^ I’ve noticed it doesn’t work properly against Laura’s, Akuma’s and Ibuki’s j.mk.
Since Mika’s c.mp is utterly grounded in s2 I think its properties have changed a bit, that’s why my troubles to eat jumps now.
There are no reports of any hitbox changes to that move, means it should function exactly the same as used to. I don’t think its properties of being grounded has to do with it being an anti or not at all.
Grounded means that it will no longer bypass throws and that if you get hit out of it, you would be in a normal grounded state instead of going through an aerial reset.
I wouldn’t have called the S1 version of cr.MP an especially good anti-air. It’s just that if it traded you tended to recover first and where able to swing at your opponent. There’s an entire S1 match between Fuudo and Momochi (can’t remember which major) in which Fuudo basically kills himself by repeatedly trying to anti-air Ken (protip: don’t bother). The list of characters that I wouldn’t even bother trying to anti-air with Mika is a pretty extensive list at this point. About the only positive to the nerf to cr.MP is that the move no longer makes you look stupid against Zangief. More specifically against terrible Zangief players who jump at you with air-SPD hoping that you’ll fling yourself into their outstretched arms. cr.MP will now no longer get you scooped up by that sort of idiocy.
^^ I’ve noticed it doesn’t work properly against Laura’s, Akuma’s and Ibuki’s j.mk.
Since Mika’s c.mp is utterly grounded in s2 I think its properties have changed a bit, that’s why my troubles to eat jumps now.
My best guess is that it’s a timing issue. If all else fails you can either use Wingless Airplane to AA or try to get under their jump by using cr.HP and go for some fuckery.
The online can fuck you over when it comes to certain jump ins. I know it’s really fucking hard to AA Cammy’s Dive Kick even with EX Wingless online sometimes.
Correction:
When you do cr.HP, V-Trigger cancel against Cammy, and she Alpha Counters. You can technically hit her still with LP or MP (timing is rough for MP).
So it seems like the better option right now is to do cr.HP, V-Trigger, hold it, and if she Alpha Counters, Jab her out of it and apply pressure.
Btw, are you getting troubles at punishing jump ins in s2? I’m trying to punish them with c.mp and got hited. Did they change this move and didn’t notice that? In s1 I used to eat 90% of jump with this move; now I’m getting crossed up. Fuck this!
So its not just me. I’ve been noticing a trend of people jumping on me in Online and trying to AA always results in a cross-up now where as before I had a feel for the distance.
She’s decent against certain characters. I feel like I got a handle on fighting Ryu, Ken, Gief, and sometimes Cammy but dear lord, pressure bought on by Guile, Akuma, and Urien is just impossible to deal with now.
Her V-reversal’s complete garbage. It feels like I get punished every single time I bring it out.
Also curiosity’s sake, has anybody used the v-skill a lot more than usual since Season 2? It still feels like a goddamn risk.
You mean have I trolled people with it? Yes. Is it still risky af? Yes but totally still worth the extra CA combo damage.
Is thereva s2 only tech/tutorial section for r. Mika?
Is thereva s2 only tech/tutorial section for r. Mika?
Go to youtube and search for Luffy, Fuudo, ElChakotay, HdJammers, Z4 team, ecc, and you’ll find tons of techs for her.
Brace yourselves: Fuudo is back!
https://www.youtube.com/watch?v=5X6A-8ROFFc
Look at this new tech: Fuudo being Fuudo!
stun: 545
life: 546
He never left. He’s been at multiple offline events over the last weeks.
Hi guys,
I’m currently trying to work myself into SFV and I really like playing with Mika. I’m far from being any good. Level-5-A.I. gives me a good run for my money and I’m almost capable of doing Survival on medium (with Mika). So much for my “skill”.
However, I’ve noticed some of Season 2 changes (like the removal of the - imo - stupid invisible midscreen wall). I saw some videos on youtube. I see some players complaining on how she is total garbage right now.
But so far I seem to miss the discussion on her V-Skill. The patch notes say, that with Season 2, you don’t lose the V-Skill buff even when hit by the opponent. I haven’t verified that in Trainingmode yet.
But given that’s not a mistake in the notes (if it is - stop reading): It looks like the developers want to move the focus of Mika a little more towards this skill. I haven’t seen her V-Skill being used that much in any video (if it was used that mainly for the projectile and not for the buff).
But if you don’t lose the buff on hit anymore, that could change, couldn’t it? You do a passion rope throw midscreen and bring out the mic. You should get at least one buff before the opponent can retaliate. And since the opponent is at a good distance the only option is either an EX projectile (a normal projectile would not hurt Mika because of the armor) or some highly unsave and telegraphed move (like Ken’s qcb+HK) which could be blocked easily leading into a bitter punishment.
So it looks to me that in Season 2 one of the opponent’s main goals is to make Mika keep the mic in wherever she’s hiding that thing. And that means that the opponent must get close to Mika which should somehow compensate for her lost closing-in abilities.
With every buff she gains, she becomes a bigger thread. And - according to the patch notes - while the opponent can stop the blabbering, he cannot make the buff go away. And if Mika manages to get even 2 or 3 buffs, even jumping in on her might become suicide, because her WA will be a force of nature (not to mention her other command throws).
What do you think about this? Am I completely wrong? Or could it be worth exploring this change to her V-Skill?
Hi guys,
I’m currently trying to work myself into SFV and I really like playing with Mika. I’m far from being any good. Level-5-A.I. gives me a good run for my money and I’m almost capable of doing Survival on medium (with Mika). So much for my “skill”.
However, I’ve noticed some of Season 2 changes (like the removal of the - imo - stupid invisible midscreen wall). I saw some videos on youtube. I see some players complaining on how she is total garbage right now.But so far I seem to miss the discussion on her V-Skill. The patch notes say, that with Season 2, you don’t lose the V-Skill buff even when hit by the opponent. I haven’t verified that in Trainingmode yet.
But given that’s not a mistake in the notes (if it is - stop reading): It looks like the developers want to move the focus of Mika a little more towards this skill. I haven’t seen her V-Skill being used that much in any video (if it was used that mainly for the projectile and not for the buff).
But if you don’t lose the buff on hit anymore, that could change, couldn’t it? You do a passion rope throw midscreen and bring out the mic. You should get at least one buff before the opponent can retaliate. And since the opponent is at a good distance the only option is either an EX projectile (a normal projectile would not hurt Mika because of the armor) or some highly unsave and telegraphed move (like Ken’s qcb+HK) which could be blocked easily leading into a bitter punishment.
So it looks to me that in Season 2 one of the opponent’s main goals is to make Mika keep the mic in wherever she’s hiding that thing. And that means that the opponent must get close to Mika which should somehow compensate for her lost closing-in abilities.
With every buff she gains, she becomes a bigger thread. And - according to the patch notes - while the opponent can stop the blabbering, he cannot make the buff go away. And if Mika manages to get even 2 or 3 buffs, even jumping in on her might become suicide, because her WA will be a force of nature (not to mention her other command throws).What do you think about this? Am I completely wrong? Or could it be worth exploring this change to her V-Skill?
First of all, Welcome to the Mika army.
The main reason people don’t use her V-skill is that it has quite a bit of recovery to it, usually you would want to do it after a rainbow typhoon or a passion press like you said. The problem with that is that you reset the neutral, there are some characters like Chun or Guile or Ryu where you will have difficulty getting in on them and thus it is more beneficial to keep the pressure going in this case than to simple reset neutral and go for the buff.
Another thing is that her V-skill effect don’t stack. If you just tap the skill where She will just yell “hey”, that would give you a 20% damage buff to your next throw. However doing that again won’t result in her having 40% buff, it would still remain at 20%.
To get the more damaging buff you have to hold the skill until a shockwave appears around Mika’s face, the more shockwaves that happens the more buff you are getting but like i said, it doesn’t stack unfortunately. Realistically you aren’t getting anything past the level 1 (20%) buff as the first shockwave takes about two seconds or maybe 3 to come out so you will most likely get punished.
I personally like using V-skill when my opponent jump back in the neutral or something just to get that buff but i don’t find sacrificing pressure once you are in to be worth it.
OK, if it doesn’t stack then this is not really an option.
But…why is this skill the way it is? If it doesn’t stack ,it’s obvious that you can never charge it up to the max. So anything above level 2 seems to be quite useless. Whats the intention of the designers behind this move?
It is probably something they added for funnies, like an easter egg and such.
Basically the level 1 version you can use competitively and the rest is just kind of a taunt to have fun with. Fuudo still regularly uses it as level 1 and the power up being permanent until you grab them is a nice buff.
It’s basically how Thor players used Mighty Taunt in Marvel. You just use it a bit during certain situations to build extra bar. That’s pretty much where they got the idea for Mika’s V Skill from. Except you could argue that Mika’s is slightly better due to having armor and being comboable. No one actually goes for a full taunt/promo with Thor and you wouldn’t do the same with Mika.