No options for wake-up into pressure. Mika has to work hard to get into range.
I’ve got the beginnings of that sort of thing in the Lab Notes thread, but I’m still working out details on my end, so there’s a lot missing at this point. Just watch some videos if you need inspiration - her combos are pretty basic. The tricky bits are resets and VT setups.
The Rindoukan Bible is what allowed me to be decently competitive during SFIV as Makoto.
As soon as I got SFV, I went looking for the closest character possible to her. I first went to Laura, but felt she was more like Abel. Settled on Mika, and now, I’m still playing like a scrub, but steadily improving. Let me third/fourth the notion that a Rindoukan Bible for Mika would totally be something I’m on board with. We can even call it Mika’s Little Red Book.
What normals or moves can she combo into her super? Seems like she can’t like the rest of the cast but hopefully I’m wrong. Also I can’t get Her fHP to combo into get wingless airplane, what’s the timing for that?
I’m pretty sure only heavy punch (irt super canceling.) Go to the 10th trial in the challenge mode and you can watch it being executed there via the exhibition function. As for Lady Mika any before the frames where the opponent is falling in their arc. You can even hit them a few frames after they start falling. The button push is very lenient, therefore, since the arc of Lady Mika’s hit is so long. You got at /least/ a second to react. Maybe a little less, but its so lenient that you can react to it generally without problem, just try to do it as soon as you register you hit it and you can get them with heavy wingless no problem.
Mika can combo to her super from her target combo, s.mp, s.hp, and a grounded hit from charged s.hk I believe. None of her specials can combo to super.
idk about cancelling c.hp, but I believe you can v-trigger from c.hp and then just do your super. The v-trigger would wiff, but you would get a safe super.
So, I have a question about Mika’s charged HK combo. So charged HK > s.LK > s.MP > MP Peach. My problem is when they push a button and HK crush counters them, then the s. LK whiffs and I drop the combo. Is there an answer for this? I don’t think my reactions are fast enough to change my combo after I notice the CC.
You can hold forward while doing the drop kick. It won’t 100% work but it should either let you microstep forward and get to do your normal combo or it will cause you to wiff the kick and rope throw which should hit and you can get an ex peach combo or a dash meaty off the knock down. The reel frames for the crush counter are longer than you think try not to stress about getting things in time too much. Hope that helps.