R.Mika General Thread: She's Stone Cold

Well, looks like I need to find anti Mika stuff asap.

I am loving all the videos and stuff we are seeing here. It is such a good thing to see despite all the ridiculous depressing endless bitching in the general thread.

So just so that i am getting this straight. When activating V-trigger, You either tap and Nadeshiko would come in right away or you go for a delayed version that will always be coming out after a fixed amount of time.

So you can’t change the time delay on the V-trigger.

Hey guys, just posting this again, best SF reveal video, ever.

Correct

We have a lot more to work with now. I am still looking forward to the Beta. I’ll be taking off work on those days just to make sure I get in as much game play as I can… and take notes for myself and others on this thread.

https://www.youtube.com/watch?v=ue6bl1td6_8

Next video is presenting the beta… over 45 minutes long.
https://www.youtube.com/watch?v=ykhiZ-5oYf8

Whenever Combofiend plays, the beatdown is so damn fast and critical, u barely learn anything from it. LOL opponent can’t even react

She’ll probably be nerfed by the time the game comes out. Max doing 80% damage resets is bound to make Capcom pay attention. Even though she can only do those in the corner.

Resets aren’t the same thing as combos, they’re usually 50/50 mix up situations. If the opponent guesses right, they won’t take the extra damage.

Just guess correctly.

She’s a noob killer, but she’s not invincible. Combofiend constantly abuses the fact that people at conventions don’t know how to play the game or their chosen characters very well, whereas he’s been playing the game since early development.

Take whatever footage we see of Combofiend’s play in SFV and just dissect it for tech. Don’t get discouraged that it’s a sign that the character he’s playing is overpowered. He just knows the game better than anyone else in the world right now.

If we’re going to dissect Combofiend’s gameplay specifically, he’s all about tick throws. Just watch his Ken play, it’s super basic V-Skill > Throw stuff because people aren’t confident enough to press buttons against him. For R.Mika he can tick throw with command grabs instead of regular throws. Only difference is more damage and more stun, he’s still doing the same strategy to blow up noobs.

Once again, R.Mika is not overpowered, there just isn’t any anti R.Mika tech out there yet. After this next Beta we’ll have a better idea whether or not she’s as overpowered as a lot of you people think she is. There’s gonna be all sorts of lab monsters collecting data and doing experiments for all of the characters.

I just hope Capcom does not get too carried away when buffs/nerfs do happen.
At the same time, I also wish for players to stop jumping to conclusions about how powerful (or ā€œLOL OPā€) a certain character is. I notice that a lot of players have a weird tendency of doing this every time there is a new fighting game underway.

At a glance Mika appears ā€œhonestā€ either way. She’s a classic grappler archetype, she does big damage and can threaten upclose, but she has to get there first.

Not that nerfs or buffs bother me too much but I doubt she’ll be a target of nerfs unless V-Trigger ends up being too crazy, which I also doubt considering most characters have V-Triggers that look equally as good.

I do like that her options are so varied though, she has good jump-ins, even a body splash that not many people have messed with, she has wallbounce target combo that you can direct, an AA throw, her V-Skill is the most interesting in the game imo, not to mention all the potential nonsense with her V-Trigger.

This is not 80% dmg in a single combo, that needs to be nerfed. But I do see them adjust collision points, preventing R. Mika from landing behind the opponent. The baseline dmg for this game is much higher than that of SFIV- and Capcom intends for these matches to be quick, and no timeout victories. This is not SFIV- everyone does insane dmg accross the board.

Spoiler

https://pbs.twimg.com/media/CRer9rAUAAALarW.jpg

http://pre13.deviantart.net/4bf7/th/pre/i/2015/288/b/2/rainbow_mika_by_maniacpaint-d9d9aai.jpg

http://pre11.deviantart.net/8f2d/th/pre/i/2015/287/2/2/commission__mika_and_nadeshiko_selfie_by_osmar_shotgun-d9d489s.jpg

http://orig08.deviantart.net/2ff9/f/2011/197/6/7/reinbow_mika_vs__chun_li_by_marchinx1-d3ueztq.jpg

http://pre04.deviantart.net/c19b/th/pre/i/2011/258/0/d/ready_to_fight_colored_by_ironcid-d49y17k.png

http://giant.gfycat.com/DisgustingZigzagDragonfly.gif

https://lh3.googleusercontent.com/-vw5cIEfcFXk/VeD_r3G5uLI/AAAAAAAAF6g/0DmlGXb79co/w320-h180-p/Street_Fighter_V_R_Mika_Trailer_PS4.gif

Dunno that’s something Abel can do in sf4 right now and lots of others.
It’s a reset, you can learn how to block, reverse with some time

for FUCKs SAKE… ā€œThis drawing is missing that certain piĆØce de rĆ©sistance… oh, of course, there’s not enough ASSHOLE! ManiacPaint, you’ve done it again, you genius you!ā€ FUCK.

I think if they happen to nerf anything especially the corner resets the best they should do is make the wall bounce not airborne because that seems to be where the problem is. If they stayed grounded then the reset would be impossible. But if they do that then I’m not seeing the point of her f.HP anymore.

With some of the stuff I’m seeing lately from other characters I don’t think Mika has any nerfs to worry about.

That picture with Nadeshiko. I have the biggest kreygasm right now.

Mika and Nadeshiko seem to be big fans of the selfie.

Just came across this video that I think has all the R.Mika mic performance promos. There’s definitely some great stuff here. The one about the shoes, dead.

https://www.youtube.com/watch?v=7jVg94aa7Jg

You know how sometimes no matter what, there’s gonna be times where you and your opponent lag and end up waiting for each other to sync up?

R mika gets the advantage, if you sense that lag, just start up the v skill and hold it. Then when it fixes ā€œOkay let’s play!ā€ throw KO!