I am loving all the videos and stuff we are seeing here. It is such a good thing to see despite all the ridiculous depressing endless bitching in the general thread.
So just so that i am getting this straight. When activating V-trigger, You either tap and Nadeshiko would come in right away or you go for a delayed version that will always be coming out after a fixed amount of time.
So you canāt change the time delay on the V-trigger.
We have a lot more to work with now. I am still looking forward to the Beta. Iāll be taking off work on those days just to make sure I get in as much game play as I can⦠and take notes for myself and others on this thread.
Sheāll probably be nerfed by the time the game comes out. Max doing 80% damage resets is bound to make Capcom pay attention. Even though she can only do those in the corner.
Resets arenāt the same thing as combos, theyāre usually 50/50 mix up situations. If the opponent guesses right, they wonāt take the extra damage.
Just guess correctly.
Sheās a noob killer, but sheās not invincible. Combofiend constantly abuses the fact that people at conventions donāt know how to play the game or their chosen characters very well, whereas heās been playing the game since early development.
Take whatever footage we see of Combofiendās play in SFV and just dissect it for tech. Donāt get discouraged that itās a sign that the character heās playing is overpowered. He just knows the game better than anyone else in the world right now.
If weāre going to dissect Combofiendās gameplay specifically, heās all about tick throws. Just watch his Ken play, itās super basic V-Skill > Throw stuff because people arenāt confident enough to press buttons against him. For R.Mika he can tick throw with command grabs instead of regular throws. Only difference is more damage and more stun, heās still doing the same strategy to blow up noobs.
Once again, R.Mika is not overpowered, there just isnāt any anti R.Mika tech out there yet. After this next Beta weāll have a better idea whether or not sheās as overpowered as a lot of you people think she is. Thereās gonna be all sorts of lab monsters collecting data and doing experiments for all of the characters.
I just hope Capcom does not get too carried away when buffs/nerfs do happen.
At the same time, I also wish for players to stop jumping to conclusions about how powerful (or āLOL OPā) a certain character is. I notice that a lot of players have a weird tendency of doing this every time there is a new fighting game underway.
At a glance Mika appears āhonestā either way. Sheās a classic grappler archetype, she does big damage and can threaten upclose, but she has to get there first.
Not that nerfs or buffs bother me too much but I doubt sheāll be a target of nerfs unless V-Trigger ends up being too crazy, which I also doubt considering most characters have V-Triggers that look equally as good.
I do like that her options are so varied though, she has good jump-ins, even a body splash that not many people have messed with, she has wallbounce target combo that you can direct, an AA throw, her V-Skill is the most interesting in the game imo, not to mention all the potential nonsense with her V-Trigger.
This is not 80% dmg in a single combo, that needs to be nerfed. But I do see them adjust collision points, preventing R. Mika from landing behind the opponent. The baseline dmg for this game is much higher than that of SFIV- and Capcom intends for these matches to be quick, and no timeout victories. This is not SFIV- everyone does insane dmg accross the board.
I think if they happen to nerf anything especially the corner resets the best they should do is make the wall bounce not airborne because that seems to be where the problem is. If they stayed grounded then the reset would be impossible. But if they do that then Iām not seeing the point of her f.HP anymore.
Just came across this video that I think has all the R.Mika mic performance promos. Thereās definitely some great stuff here. The one about the shoes, dead.