R.Mika General Thread: She's Stone Cold

I am not 100% sure that clap is a hard knockdown or if it can be quick risen after. My sole issue with this is that the dropkick can be reacted to and beaten by an EX reversal OR blocked and V-reversaled. Now since V-reversal send you back full screen almost, am not sure if it is THAT attractive of an option now.

That is why i would personally just go for the damage and guaranteed corner carry. Might be great against enemies with no resources though, i can see it being 100% good in that case. You get a guaranteed mixup afterwards in that scenario.

Hey guys, I make this clip yesterday, searching new setups for the mid-screen Passion Rope in preparation for the Season 2 nerf…

I’m not sure if this stuff is alredy know, but I have never seen this, so:

https://www.youtube.com/watch?v=GCEn5mfeJeM

Dummy setting: 3f Jab on Wakeup / Quick Rise.
The timing for HK WinglessAirplane after the Irish Whip is pretty strict unfortunately.

I hope this can be useful __

Looks useful to me. So the opponent can quickrise but this seems to put them in position where they have to ex reversal or block + v-reversal. In the first case, you can just block, and in the second, you can grab.

If they don’t quick rise, you might be able to push them towards the corner anyway.

I dig it.

Judging from the video above F+MP doesn’t cause a hard knockdown. Now we have two potential setups following a raw Irish whip. I really want to see how the pushback is in the new version.

I have mostly been using st.LK to meaty lately, it is so good guys. The sequence is usually st.LK, cr,LK,st.LP then peach on hit. You get a 4 hit combo and the great part is that you are still in regular throw range after the cr.LK and in Typhoon range after the st.LP.

You guys had to have seen Knuckle Du do that a lot. The damage isn’t that great but i feel that the pressure is great.

@CloudLoku Do you know if they can backroll on recovery to the Irish whip ?

I know this is weird, but in a way i feel that her nerfs had made this thread much more fruitful and generally better lately.

They should make 5lk a standing low and let her combo from body press as compensation for the nerfs

It is already a 4 frame move that checks low attacks and is +1 on block. It is kinda really good as it is now.

The main purpose of body press is to fake out Anti airs ( especially DPs). I think giving her a full combo out of that would be too good to be honest.

Btw… I just posted this in the general discussion thread

What do you guys think ? I am actually starting to get worried about this.

If Mika did indeed lose her low hit confirm then she would be officially dead. They gave Alex and Laura the same tools now, I hope they didn’t take it away from her.

There is no way they would let her low not combo into anything it doesn’t even combo to itself. Yes though you guys are right you can quick rise my setup but you can do cr.hp charge HK to get a meaty and react with throw (or whatever you want) if they slow rise. You can get a st.mp no problem but f.mp is a lil slow.

@CloudLoku if they slow rise do you have enough time to do something else before they recover?

Not sure. I don’t think cr.lk to cr/st.lp was a 1 frame link. I think it felt under those kinds of combos that had the 3 frame buffer. Doesn’t st.mp still combo into f.mp despite the supposed increase in start up to f.mp?

I’m not saying it’s bad, but she will need something exciting if these nerf rumors are true. The body press I could live without (although I only envisioned a small combo possible, like 2 jabs into butt), but the standing low, in addition to being really strong, would bring some of that flavor back…

I wish they made her V-skill more useful

For the recovery after the Irish whip, you can use only the quickrise or the normal rise, no backroll.

If your timing is correct, you can place another Ladymika after the first one (whiffed) for a meaty hit. I should try other setups…

So according to an interview with Woshige ( Battle designer in SF5) He is saying that meter building has been significantly reduced. Since Mika isn’t overall as Meter reliant with the exception of EX peach, i think this might be good for us.

Our opponents will have even fewer chances to have reversals. I think fireballs doesn’t build bar on whiff at all now.
Mika might still live BOYZ

By The way, I did ask Mr. Fubarduck on twitter about the cr.LK comboing into the jabs, here is his response.

" When I double checked later, it connected, so I think crLP is still 3F while stLP is 4F. Hard to tell since PSX setups lagged."

So maybe Mika still has a 3F move after all.

I was thinking about it earlier and while I’ll miss the Invisible wall, I honestly don’t think Mika lost the thing that made her Mika; namely the crazy scary corner mixup game. Only thing is, now you have to work a little harder to get the opponent to the corner. Combine that with some of the universal changes like the meaty beating meterless reversals, I think Mika will still be a thing of some sort.

Just need to see the final official changes. Hopefully they come sooner than later.

Not really. As Nobus3r1 ver. 2.0 mentioned above, corner carry is still the same. Removing the mid screen wall bounce only crippled her damage output.

The thing about the invisible wall was that it was such a unique, interesting and just fun looking combo to do. It just looked and felt awesome. Mika was the only character that had a wall bounce combos (Mid-screen atleast) but Capcom took it away.

The one thing i have been thinking about is that i was typically getting more CCs versus characters that relied on meterless reversals, now that they removed them, it looks kinda like an indirect nerf to the CC system.

I agree that her mid screen damage has gotten reduced a little bit but honestly st.MP, st.HP into EX peach does very comparable damage IIRC. It sucks but i guess it is just what we have to work with now.

Anyways, in another news that could be good or bad. In the recent Akuma showcase, they showed his V-skill functioning as a parry. It doesn’t result in talking grey damage anymore. That could mean that the PSX build doesn’t essentially have to be the build that we will play on the 20th.

I am afraid that Capcom could nerf her even further to be honest.

If i am 100% honest. I am a LOT more annoyed by the cr.HP nerf and a possible 4 frames jabs over the midscreen walls.

The thing I’m most worried about is that if the PSX build is more or less what we’re getting then Mika’s defensive options went from kinda crap to kinda nothing.

Of course like I figured, PSX setups were lagging so people assumed that Capcom was changing frames on normals. People really need to stop fishing so hard into beta ass tests of new content.

Other than not getting a meaty on V Reversal her defensive options are basically the same from what I’m hearing.

There would have to be something seriously wrong with the setups for f+MP to look as different as it did without them actually having changed the frame data. The cr.HP change is also, regardless of setup, fairly academic to test (thanks input buffer; and another excessive nerf). The V-Reversal nerf is also kind of annoying because, as I think I mentioned elsewhere, that takes it from one of the best VRs in the game to just another VR which is a massive dropoff in utility. Now, would I understand someone arguing that perhaps Mika shouldn’t have a VR that basically guarantees that she won’t get stunned AND gives her a meaty setup? Sure. Would I hope that they would understand that it would probably be a good idea to boost the character in other ways if that’s going to be taken away? I would certainly hope so.

You want Mika to have a V-reversal that leads to a pressure ?

No man, we are making everyone unique here.