R.Mika General Thread: She's Stone Cold

It goes beyond that. Cammy’s super is also an excellent tool for punishing a lot of stuff on block that otherwise would be safe due to spacing (see also: many Birdie and Nash normals).

man mika supers are so gdlk. People are so scared of spd they dont see i have a super stocked up which im fishing for. I rarely spd when i got super on deck

That is something I REALLY need to practice… I rarely ever unload a super. I typically go for ex peach and ex typhoon if I have meter.

That profile pic is rather…funny yet creepy

what do you guys use R. Mika’s mic drop for? i seems pointless vs zoning unless you are trying to troll
because you can just slide under projectiles and get in anyway.

Find a hard knock down or someone who likes to not quick rise/is conditioned not to by your meaty set ups and you can totally disable a lot of shoryu and similar set ups with it by absorbing the first hit of the dp and letting the mic hit stun to get a tic throw. Other wise I mainly use it for taunting defensive players to get their head out of their sun-dont-shine and build v meter as you alluded to. It’s not much meter but sometimes it can be the difference between a V reversal and not. There are some shenanigans you can pull off with it too like weird anti-air set ups and tic throws but that’s about all. It’s not great but it does /something/. Also sliding under projectiles usefully is fairly dangerous. Even a slight mistime can get you hit. Neutral jump dash in or just a normal jump in is probably better for heavy zoning. Her V-skill is slightly easier to time than her slide and builds v-meter but its still a gamble. So partially style partially risk/reward stuff.

Lady Mika’s hit box is absurd. Nothing to do with Cammy’s CA being good or bad. But like a lot of Mika’s moves the active frames are really small so that had to be exquisite timing in that vid.

ive actually slid under Ryu’s super and whiff punished it lol. I love it,
cool tips vs knockdowns, thanks

Wait that works on his super? Huh, duely noted.

I use V-Skill for post-stun combos that I know won’t kill and go for a reset afterwards. The fear of a powered-up command grab makes me people want to jump out, so I use that fear to trap with st.MP or f.HP.

Ryu’s CA has a very quick startup though.

Yeah it probably needs to be a read but you’d figure with a bigger hit box than other projectiles that you couldn’t roll under it ~_~

Mika’s c.hk has a VERY low hit box. As we discovered earlier, it can slid under an ex spinning bird kick safely.

Do you guys think it’s a good idea to play safe and defensive as Mika? I’ve had more success playing a defensive playstile, focusing on punishing my opponent’s mistakes, but I kleep hearing from every living, SFV playing soul that I’m better off rushing down at every chance I get. Thoughts?

who do the Mika forums regard as the best Mika player tech wise?
I know Marn is the best because of results, but is there a more optimized Mika?

I’d say do whatever works bro.
It’s probably a better idea to play offensively, though.
SFV is a more offensive game and her armor is kinda weak
so you probably want to be rushing down most of the time so the opponent can’t get momentum.

Do you guys think it’s a good idea to play safe and defensive as Mika? I’ve had more success playing a defensive playstile, focusing on punishing my opponent’s mistakes, but I kleep hearing from every living, SFV playing soul that I’m better off rushing down at every chance I get. Thoughts?

Thanks, man. I’ve played SFIV on autopilot for years and I’m trying to learn Street Fighter from scratch (and right this time). Problem is Mika is the only character I enjoy playing, so it’s kinda paradoxical I want to learn the game with her (meaning, not just her). I’ll try to do a mix of my all-new defensive playstyle but keeping in mind I shouldn’t let my opponent get as much momentum. :slight_smile:

Fuudo for overall balance.

I regard NativeImpact (RainbowImpact) as the best “ham” Mika.

Why is the throw animation for R. Mika different sometimes?
her forward throw looks completely different in ranked compared to training mode

She has two versions of her forward throw - one for standing opponents and one for crouching ones. Crouch throw allows her to dash up and set up a meaty/command throw mixup.

interesting. do other characters have this?