I always find that statement interesting, if she’s so braindead, how could u possibly get beat by her/why didn’t you pick her to easily win? And we’re not talking someone who’s obviously OP.
But in seriousness I think they’re complaining about how Mika’s focus(???) is singular and when she does her job well the match is hers. I guess they can’t complain about hadouken spam anymore so they’ve gotta find something else to blame ¯_(ツ)_/¯
Yeah I agree with you on Ryu vs. Mika to a point, but it does feel rather odd that all other grapplers seem to have a much better way for dealing with zoners.
Yeah, if you play Ryu like an offensive rushdown, Chun Li will definitely be even (if not slightly favorable if they’re good at range control) in the matchup. The main problem to consider however, is that Ryu can just turtle. Against a Ryu that mostly just sits and blocks and is careful with their reactions, she doesn’t have a whole lot of options. Her overhead has a 27f startup and you’re not going to catch anyone with it if they’re careful.
Frame traps might work against lower level opponents, but from what I saw when Ricki was playing some of the top 20 people online, her frame trap attempts went nowhere because the opponents just didn’t respond. Instant air legs? Shoryuken. It’s the same with shimmy. At that point, the only option left is kikoken, and I’ve seen that get read so hard that the Ryu is already in the air before the fireball is even out, every single time.
It feels like something people aren’t considering a whole lot, and it certainly makes sense. There are a lot of Ryus playing that “dash in and mess your gear up” game online right now because it works against most of the cast, so it might be easy to miss. But there’s also a lot of turtle Ryus, some of which are really good, and they play with this reactive turtle game against Chun Li and are rendering a lot of her tools either moot or predictable enough to read consistently, making the matchup really uneven in the end.
The main reason I feel her V-Skill is so inert is because her V-Trigger is strong, like really strong. Mika’s damage out put from V-Trigger can get phenomenally insane with the right set ups. It is also definitive pressure tool. The reason people don’t respect it at the lower levels is probably because they aren’t /thinking/ ‘oh I’m going to take a lot of damage, so lets be more careful in our approach’. I cannot tell you how many times I’ve won a fight because some idiot decided to jump in the air while at low hp and Nadeshiko body slammed their ass.
That being said. The level of recovery animation on it seems really absurd compared to both the V Meter boost and the damage boost, especially at the lower stages. It’d make far more sense for the recovery animation to vary based on how long its been going on. Making it a bit harder to use at a higher level and more technical, but at the same time giving her a better response to Zoners and people with superior pokes to keep the pressure a bit more balanced. Hype should be a respected pulling tool. Right now its a pulling tool, but with so many disadvantages that its really stupid to use more than a gimmick. Easy to fix though in my opinion
Yeah you have a very good point. Mika’s v-skill has a very unique property in that it can charge without doing anything. I’ve used it to get just a little more v-meter because her v-trigger is AMAZING. It can extend her combos twice where other characters get it only once, and it gives a very quick cross screen punish, as well as many mix up opportunities.
interesting suggestion…I mean they could do anything with it as a complete nub I think her v-skill could be like squigly’s center stage since she’s all about the corner and stuff
Was your last fighter SF4 by any chance? Feels like you’re lookig at Chun’s toolset in isolation. Let’s break down the two major points:
1 - Chun doesn’t have a can opener
2 - Ryu can turtle and wait for a gap
I’m only guessing, but I reckon if you swap those two character names out for anyone in the roster, they’ll probably still hold true (to some degree).
Really what I’m saying is that no-one that I’ve toyed with has full-blown anti-block technology which means that anyone could just block and wait. Like, you can do that with Mika, right? Just block (x) out until you can land some shitty 3 hit SF2-style combo. As for high-level play, I haven’t heard Ricki say much negative about Chun and she’s so dangerous with her. shrug
I guess I just see this game like any other non-SF4 SF game. You work the ground and air game to your preferred range and get your damage where you can. Once your opponent leaves a gap, either forced or otherwise, you exploit it to the best of your ability (or knowledge) allows.
Maybe in a few months when the dust has settled, we’ll all revise our positions on things, but it’ll help if we discuss and formulate, so thanks for engaging.
I’m not convinced, there are characters in game who have great vtriggers and vskills. I think the main point of the vskill is to fit a niche role of some sort. Mika’s doesn’t seem to fit any role, which is the problem I believe. I’m not sure what could be done to address the issue. Maybe more hits of armor? Or a faster recovery time?
One thing her vskill does do is act like a taunt from a mmorpg. As soon as you start it, most players will immediately run over to hit you lol.
It might be me still being a complete beginner, but it really feels to me like using VS at all is just begging to get comboed if my opponent is half awake. I must admit I’m not very clear on how long she has armor, though. Does it still last during the mic toss?
I think I’m going to focus on trying to find when to use it, because Nadeshiko is so amazing that if there’s any way at all we can call her twice it would be like instantly climbing five spots in the tier list.
“I main Mika, and while I like her very much, Marn made a really good point about her on twitter: She’s more or less the Hugo of SFV. She has godlike corner pressure and get do good damage, but nothing of hers is safe and she has trouble getting in without any safe pressure.”
Well, that article even has the running joke of asking Floe if Mika is good or not, because besides Viscant, I don’t think anyone’s said shit about Mika.
Everyone’s pretty fucking silent like this is some elephant in the room, lol…
Well, about her v-skill depending on the range usually I only start the speech and then the other fighter comes straight to me (jumping almost always) and then I drop the mic and catch him/her with ex wingless. 80% of cases I got success.
I still think my main issue with Mika is getting nervous playing online. If I play defensive (which means more calmand trying to read the opponent) I get more chances winning the matches. However, being more aggressive I usually lose, even for noob players.
PS: last weekend a stupid Ryu player who taunted the damn whole match won me and then sent me a message: “How a gold player like you lose for a bronze Ryu like me?”
consider the fact that when I watch high level play, I see players more often purposefully **whiff grabs for meter ** than v-skill and that should tell you alot about v-skill opportunities…T-T
Using Nadeshiko period is questionable in most situations imo. Not because it’s a bad V trigger, but because if you’re getting smacked around enough to have 2 v meters you should have used a v reversal or two already since that’s critical for Mika who has no true reversal. Unless you’re getting a bunch of crush counters and working in v skills alot somehow to build the meter or something anyway, but then again I’d figure at that point you’re just winning regardless.