So a while ago I noticed that Fuudo started using front f.HP after raw f.HP, cr.MP resets instead of going for st.MP. Itâs a smart choice because while st.MP leads to more damaging followups, f.HP can be followed up by a 50/50 between LP/EX Rainbow Typhoon and st.MP.
Today I started thinking of how f.HP can be applied to V-Trigger setplay to create additional layers of mixups. I found some interesting results. First and foremost, going for st.MP is not potentially pressure-ending when you call out delayed Nadeshiko, so going for f.HP does admittedly does add slightly less value in setups with V-Trigger. That being said, same-side f.HP is still an incredibly powerful option, because it can cover many options.
So the two setup openers I tested today are as follows: Corner st.MP->f.MP~f.MP, f.HP xx delayed b.VT/delayed n.VT. This is followed up by a same side f.HP. If you choose to go for delayed b.VT and f.HP hits, you can follow up with a charged st.HK into EX Wingless Airplane or EX Shooting Peach for 372/500 and 348/500 respectively. If f.HP is blocked, you can attempt another 50/50. If you catch your opponent with st.MP, delayed b.VT will hit them and you can follow up with a fully charged st.HK into EX WA or EX SP for 342/450 and 319/450 respectively. If the f.HP and st.MP are both blocked, you can still dash forward after delayed b.VT. However, if your opponent neutral jumps a command grab, b.VT will not hit them and you will eat a full punish.
This is where going for a delayed n.VT is useful. After a delayed n.VT, a f.HP that connects will lead to significantly less damage and stun (278/392 from f.HP, EX SP, delayed n.VT). However, the mixups after the blocked f.HP are safe from jump punishes and can lead to much more damage. You can command grab and if the opponent jumps, the delayed n.VT will hit the opponent in the air regardless of which direction they jumped in and you can follow up with EX WA (244/280), EX SP (217/280), or st.HK/cr.HK (181/235) if you donât want to spend meter. If you hit your opponent with st.MP, you can follow up with dash forward into st.MP->f.MP~f.MP, charged st.HK, LK WA for 378/530. If your opponent blocks the f.HP and st.MP, you can still dash in after delayed n.VT and confirm into a full combo on hit or another 50/50 on block.
So thatâs all I have for now. l will try and conduct tests with these setups against V-Reversals and invincible moves to see how viable they actually are. For now, these setups seem âguess-proofâ when invincible moves are out of the picture, and thatâs pretty damn good.