Isotopez and I are doing input lag tests on all the platforms 3s is played on. We’ve done CPS3 and all the console ports, now we are doing PC emulators. But I want to get a feel for what your setups are like. So if you guys could answer a few questions, that would be helpful.
CRT or LCD?
What operating system do you use?
What blitter?
Triple buffering on or off?
Force 60hz on or off?
Full screen or windowed?
And if you are using Windows 7 - Aero on or off?
If there’s an agreed upon standard, that would be helpful to know too.
LCD, lags less than one frame
XP
Enhanced (D3D7), softfx double pixels, no prescale, scanlines on
Off
On
Windowed, triple size + full stretch, 16:9 aspect