Questions about parrying

I recently picked up 3sOE on xbl and have a few questions regarding parrying.

  1. How many frames do I have to punish when I parry something? Like a cr.jab per say.

  2. I am confused about anti airing in this game, should I be anti airing? Because it seems like my anti air can be parried then punished hard, and also, should I be parrying when I jump in on someone? I can’t remember, but I vaguely remember hearing about an option select which covers jumping in on opponents or something; (I could be talking complete crap.)

  3. What should I be looking out for to parry? Because atm, I’m not really parrying at all. And I think, obviously, learning to parry shit will up my game. For example, at the moment I’m only parrying fireballs, whereas, I should probably be parrying things like peoples specials and pokes?

  4. Finally, what’s the best way to learn how to parry various opponents different moves? Am I right in thinking using the dummy in parry training mode is best? Or do you learn to parry various moves through game time?

Many thanks.

  1. Taken from the System Mechanics thread…
  1. Anti airing in essentially another opportunity for a mixup. Certain anti airs in this game are kind of parry proof (Akuma’s srk x sa1, Dudleys mp x duck under x sa3) but most of the time you’re forced to guess. The safest option is block or walk back out of range of their jump in attack. Canceling normals with good anti air hitboxes into special moves also can beat your opponents jump in parry.

I don’t know what OS you’re talking about. As for jumping in and parrying, its a valid tactic, but like anything involving parry you should only be doing it if you expect your opponent to throw out a move you can easily parry and punish. Jumping and parrying can blow up in your face.

  1. IMO you’re falling into a common misconception. Using parry effectively is something you’ll do naturally as you learn more about the game. Approaching it like “I want to use parry more” is putting the cart before the horse. The most basic use of parry is parrying high jump ins from your opponent, projectiles and wake up parrying. You don’t need to parry much more than that to get to a mid tier level in this game.

  2. Parry training helps to know the rhythm. Just don’t expect to be in many situations where you need to parry an entire mult hit move.

Thanks for the feedback. regarding the answer to question 1, so if I parry a jab I will essentially have 24 frames to punish?

Also, question 3. Is parrying on wakeup really a viable tactic? I see this alot in high level play but when I’m playing people seem to try and throw me on wakeup, which would obviously blitz my parry attempt.

As a general rule you don’t want to be always parrying on wakeup, blocking is usually safer. there are certain situations where parrying on wakeup makes sense though.

a lot of online dudes are in love with guessing forward on wakeup every time and you don’t want to be one of those. won’t pay off against most decent people.

I will definitely try to incorporate parrying on wakeup into my arsenal as people do love to use overheads frequently aswell.

Am I right in saying UOH’s can be parried?

Yes, UOH can be parried.

you might want to take that question to the system mechanics thread. I think you’re right but they will know for sure.

yeah they can. and if you expect a UOH you can usually react in time to the startup frames.

I think that’s mostly when you want to parry on wakeup. when you actually see the startup of the other move and know you can parry it in time. you just don’t wanna guess a lot. guess parry on wakeup is usually bad news. because they can just throw you, or do nothing, or walk back a step and watch you whiff parry, or hit you with a confirmable move that hits the other way and you just lost half your health because of it.

the only time parrying on your wakeup makes sense is when you see the startup of a move, or if you’re almost dead anyway and you have to take a chance, or I guess if the other dude is being really predictable and you know what’s coming. though that can be part of a mindgame too.

lol parrying on wakeup, stay free.

If you’re gonna try parrying UOH’s, then instead of just making a guess, react to them. Much safer that way.

you will have (possibly part of their active frames +) their recovery + the bonus the game gives depending on the ‘strength’ of the normal.

so ~10-8 frames advantage. but that’s all just a guessing game with ANY normal that can be cancelled into a target combo or special or super.

so what seems like a huge advantage is really quite small when you add in wiggle room for not reacting PERFECTLY (maybe you lose 2-3 frames) so now maybe you’re looking at just enough to squeeze a low forward in for a combo. except oops, they decided to do shin sho and now you’re dead instead. :smiley:

I roll to save with agility

my defense is probably ass.

OKAY REFLEX SAVE WITH DEX

It’s true that I was thinking DEX but agility just sounded so much more falloutey.

Would you guys be willing to play a game if I made it no matter how shitty it was? I need some motivation and what better to motivate me than a guaranteed “fanbase”.

I already answered that for Louis’ loincloth he-man game didn’t I.

but have faith

Kaiju Combat got their 100K by Dec.21 the system works!