Questions about Mag

What are some of his guardbreaks?
And some resets for the rom infinite?
What are some practical infinites on sentinel?
This is more of a general strategy question, but can you block when u triangle jump or air dash if you don’t do an attack?
And last, can you catch the opponent with c.lk,c.hk before they hit the ground after they get hit by Psy AAA?

mid-screen, opponent coming in from sidelines:

wavedash forward, sj uf sj.lk addf pause sj.lk (not d+lk) sj.mk

corner, opponent coming in from sidelines:

position yourself about 1 cable width from the wall, sj.lk sj.hk addf sj.d+lk sj.mk

if they pushblock, just start infinite when they start falling
if they take the hit, the infinite is already set up
if they block normally, two things can happen:
if you do the guard break like a regular rom setup, they might still be in block stun until you sj.lk sj.mk after you land. or, if you delay the first sj.mk, they can lose block stun after the sj.d+lk.

resets: go do your own research

sent inf: same as on any other character

you can’t block during an air dash no matter what

yes, psylocke’s aa can be juggled (i.e. unrollable) with mag’s c.lk c.hk if timed properly

there’s a wealth of information in this forum, go LOOK

Yeah kid, you shoulda really looked at the STICKY THREADS.

This is basic stuff covered in them.

Short answer - No.

Exception? Yes. If you were tri-jumping backwards. But then that’s kinda pointless if you’re trying to attack them huh?

No slack jokes about a player being behind you thanks. There are very few situations that would allow that to happen.

  1. you kill off a point char and their assist is behind you
  2. ROM, dash behind crossup nj tj