Question involving control style for MK games

Sorry if this has been asked before, I tried to check but now with the new MK branded sticks coming out my searches on my question were returning mostly things about the MK9 stick and the new MK-themed faceplate for the TE stick.

I have always liked MK but never really got into it while it was in arcades (I was seven when MK2 hit arcades) and so I never really played it with an arcade stick layout.

MK9 looks really interesting and I want to jump in and learn this one but I want to ask if playing the game on a “regular” six/eight button layout would work? I have a Madcatz TE for the 360 and I do want to buy the game but with grad school I don’t really have the extra cash at the moment to buy another stick for one game (Maybe in the future, but not right now at least). I also don’t want to mod my TE since I play other games with it and would rather not have to mod it back and forth.

Are there players who use six/eight button arcade sticks to play MK games? I realize things like block buttons and run buttons make it different than playing games I’m more familiar with. What layout do those players use?

Would I be better served just to learn to play on pad if I can’t get a MK styled stick immediately?

Best button layout for TE stick?

Anyone have any ideas? I’m thinking the block button should be on the bottom leftmost corner.

I’m gonna do :

Throw LP HP
Block LK HK

Trying to decide between

FP BL BP
FK TG BK

or

BP BL BK
FP TG FK

Block and Tag in the middle, no need for a throw button.

Punches on left, kicks on right? or punches on top, kicks on bottom?

setting up block with the 2 kicks would probably be the best option since you’ll need it for xrays, and the 2 punches for throws

I was planning on either of these:

HP BL HK
LP TG LK

or

TG HP HK
BL LP LK

I’m concerned about the stick though. Many inputs are simply down, forward. Would a QCF be able to replicate this?

FP BL BP
FK BL BK

Unfortunately, you can’t set 2 buttons to block in the demo. Hopefully someone/we/I can suggest it on Twitter and get it in the final game.

In the demo, I have the lower block set to stance change.

Marvel 2 style layout basically.

FP BP BL
FK BK Tag

Why I like this setup:
-Throws are index and thumb, easy and quick
-Block button is under my ring finger at all times, very easy to press whenever I need it.

Though I might end up trying something like
FP BP BL Tag
FK BK X X
or
FP BP BL Tag
FK BK BL X

if you can map something to multiple buttons.

Yes, doing a QCF covers a :d::f: command. Though if you want to get serious with MK you probably want to practice out the curve so you can just go straight from 2 to 6.

Ill be on a HRAP VX SA and I was thinking:

FP BP FK BK
BL ?? ?? ??

Basically my thumb will always be on the block button and throws should be manageable with the button combinations.

I’ve been playing the demo just using the default setting;

FP BP
FK BK BL

It took a while to get used to, but I think it’s more to do with the game feeling so different from other 2D fighters than any issues with the button layout. Once I started getting the hang of things I thought it felt fine. I rest my pinky on the block button, leaving the rest of my fingers free to use the rest of the buttons. Two leftmost buttons for throws, and bottom three for X-rays. I was thinking of putting Block on the top right button as it’s a more familiar setup for 5-button games like HNK or KOF11, but it makes X-rays pretty awkward to pull off, and having Block next to the kicks didn’t seem to take all that much getting used to.

So the TLDR version: Default controls seem fine to me.

Woo MK9

i was going to put the block in the front Right most corner but i might leave it at the default settings.

MvC3 style config works best.

X - front kick
square - front punch
triangle - back punch
R1 - back kick
L1 - block

the other three is up to you. only other important one is tag since u can just press square + X to throw.

I started with

FP BP TG
FK BK BL

But then I switched to

FP TG BP
FK BL BK

Not sure which I like better yet, although I lean towards the latter since it’s more reminiscent of the original arcade game’s controls.

have not posted in the Mk thread or anything like that but i found a decent layout that me and a couple of friends found for this game. Its a little bit of a street fighter lay out but being able to hit all three buttons in the bottom for a xray is pretty sweet :rock:

TG FP BP
BL FK BK

It’s just a matter of getting used to something. I’ve been playing UMK3 with SF button layout sticks (cabinet and fightsticks) since forever. I can play on original layout, just not nearly as good/fast. If you’re used to sf layout and want to learn the game, go for it. Most people put block on “strong” and run on “forward” buttons respectively. Same for mk9 I guess. block and…what’s the other button mk uses?

throw?

On my hrap 3 I’m using

Fp bl bp
Fk fs bk

I can’t figure out a better way to do it. You don’t need throw and tag is useless in the demo. This way I can do an x-ray combo by essentially a focus attack.

But I preordered the TE the day after it was announced so I know I’ll be using that soon enough.