Question for Gouken players

^ That was in reference to be able to cancel kongo into another non-ex kongo. When it was mapped to kicks you could cancel high > low/ex or low > high/ex.

I’m ok with the 3 button input b/c when it was 2 zones if you jumped in on him with an attack, your only option was to empty jump b/c it beat cross ups without the need to auto-correct.

We need EX Kongo… lol. Can’t guess right all the time… I do wish that HP kongo could beat grabs though…

There would still be high/low weakness just like the old kongo had.