its not something to try 100% of the time, but just something Q players out there should know about. TM is really good at it. discuss.
I’ve managed to do this a few times in real matches, but never got the hang of the timing. Is this Q-only, or can it be done universally? I heard Makoto can do this too, a while back.
I took a look at it, Q is completely throw immune from the 4th frame after you release down til the 12th.
8 fuckin frames invincible, amazing!
Doesn’t seem to work with Makoto, at least in the same condition as Q.
Maybe you think of Mak total invincibility after her neutral grab?
I think it was Mike Z that said you could “randomly spaz down with Makoto and it will evade throws”. The timing is probably stricter than Q’s.
i assume Scooter helped you with the videos… :wow: good stuff…:tup:
awesome! I always asked myself how TM is abled to duck under so many throws. Thought it had be like Q´s hitbox moving back a little while ducking or sth like that. So the thrwo invincible c&dbs on wakeup he does sometimes are actually no super jump canceled c&dbs? Somebody once told me that if you sjc. c&db it gets throw invincible. I tried to do this in p mode, but no throw ever wiffed so I thought it was because I didn´t know the exact execution for it (was trying quick 360/270 starting with towards + p)
has to be one of the funniest 3rd moments Ive ever seen
haha nuki
From what i checked, you have to stay at neutral while standing for the invincibility to exist.
C&DB doesn’t become throw invincible like in CVS2 rollcancels. What happens is that you superjump and become throw immune during 6 frames (at max) of prejump, but then active the C&DB before this 6th frame and you’re now back to normal and become throwable again.
Do you play on PSN? I remember great sets playing against your Q on 2df/ggpo (and/or old xboxlive?) : )
Yeah, thx for clearing that up. So does this make the sjc. more or less irrelevant? With sjc. you get the instant(+ the time it takes to input the sjc) throw invincibility ,but only 6 at max… With this other technique you have to release down at least 2 frames before the oponent inputs throw(for neutral throw), but always get 8 farmes invincibility. Something like this?
Haha, yeah its been a while. The “good” old xbl days^^ (and ggpo). Definetly had some fun sets. Unfortunately, I have no ps3. Still on xbl though
Well, yes, you’ll got more invincibility frames but you must stay at neutral during these or at least until you decide to do something (c&db for example), meaning free to anything during ‘frames inv.’ + ‘c&db startup frames’.
The SJC allows you to get a few inv frames while already starting the C&Db motion.
I guess both can be used depending the situation, but if i can consistently do sjc, i’d go for it everytime.
I am bare laaaaate but here is a vid of [FONT=arial]nage muteki in full force against Hugo…[/FONT]
[media=youtube]y6l659Gr8kc[/media]
I do this all the time and I’ve been getting pretty good at it. Which is saying a lot 'cause I’m pretty terrible at this kinda stuff. It’s nice as well because if my timing is slightly off or the players decides to go for a low I get a free parry. Not a true option select per se, however, it is awesome when it works out in your favour.