[Q] 3s player impression of SF4

No there isn’t. The situations where parry will result in you getting hurt are few and far between.

first off i gota wonder what this dudes definition of MAJOR dmg is.

who the hell is doing the math for these parry %s. im just breaking into high level parrying so anyone who feels im wrong, feel free to slap me off my high chair(assuming your not a newb). aside from the fact that if im playing urien and parry its tackles galore and\or midscreen unblockable, ken is combo super, gouki is combo which hurts like most ppls super, yun dont hurt unless i parried in gj, which i can always consider good dmg giving me advantage or at least hopefully breaking me even then giving me knockdown which should be advantageous.

now this is what really gets me about your post, 33%. any parry can typically be turned into a block before you eat the attack with the exception of wakeup meaties. i mean if you parry forward and they attack low you can swivel the stick from forward to downback before you take that low hit. so aside from you being slow and\or something like you parrying kens st.strong fierce combo and him gettin clever and throwing out a super\shoryu after you parry the fierce, idk i think parries are pretty damn safe. in my head their more like 80%, maybe im crazy. lastly wtf peeps…focus attack = command parry for better or worse. i mean seriously consider the dash cancel.

I’m going by Mariodood’s 33/33/33 breakdown on parries after knockdown. I’m saying that is incorrect.

Major damage would be any big combos or combo leading into supers. Not 1 hit low roundhouse.

Also I’m arguing most of my points on japanese high level of play. Just watch the videos, to see what I mean. I finish the 6on6 Gamervision.

The only statistic that’s right is that 99% of the time, statistics don’t mean anything in SF.

The most common “parry baiting” (it’s a reaction to a parry most of the time, not a bait) is stuff like Ken/Chun low forward (parried) xx super. Doesn’t get much more advanced than that. I think some of you are trying to see too much when there’s isn’t anything there.

You can break 3S and pretty much any game into little individual tactics like tick throw, or dash throw, etc. and then what separates the good from the great is when they do the things they do. Timing. All the best players have pretty much the same tactics, but their intuition and sense of timing is what separates them from the rest…

Even then, that is baiting a punish after a parry, not baiting the parry itself, so really, the parry mechanic was never punished.

idk about that…i mean i like to consider sf almost a science(an art if you would), and suffice it to say that if some geek mofos didnt spend years crunching numbers on theory in a basement somewhere…when they turned the LHC we’d be some blown up son’s of bitches right about now. i think people just concentrate on tier list stats which mean alot less than a calculation in game.

necro vs yun i have a 30% chance of winning or necro vs ken, translation WAHHHHHHHH i havent practiced enough to MAKE MY SKILL breach the barrier which any character holds over mine. like seriously i fucking hate urien vs urien and then my gouki vs a decent yun gets pwnd you wont see me bitching or moaning. play the fucking match anyway learn the ins and outs 100% and i guarantee your now in a at worse 50% chance of winning. this is just dependent on skill not character imho.

now on the other side of that fence, ken is knocked down. necro can now meaty something which in the pro world…cmon now really who the fuck is gunna get hit by a necro meaty on wakeup,necro might even get ume shoryu’d for his troubles =1% SUCCESS RATE, next option necro can throw. now what can ken do…tech or ume if hes got balls\is dumb (take your pick) = 33% u throw, tech, he counters.what if necro waits? well im really not good enough to call any %s after that yomi layer but if ya see what im sayin at this point your best options can be broken down using some fubar ass math. the only numbers you wont see are 0% and 100%…ever…cus of parries.

you’re crazy…

I played SF4 for two matches and got my ass kicked both times. I didn’t know anything about the game other than my ST/3s experience. The fighting seemed rigid and stiff, even with the good players who knew all the good combos and everything. It’s definitely my lack of knowledge/experience with the game, but it felt like a slower, Tekkenized Super Turbo with a vague tech system and less cool characters.

About the 3s statistics idea…
The reason statistics don’t work in 3s is the exact same reason why flipping a coin isn’t 50/50. In theory it works, but in reality, circumstances make these predictions impossible to make. Remember how Daigo was given an XX rating in one of the Japanese player rankings a while back? It’s because he’s a crazy bastard that’s pretty much impossible to predict. This is similar to what high level 3s can be like.

Let’s say we somehow determined that Ken has a 40% chance of srk’ing you on the wake up. Since our opponents have the ability to immediately adapt and anticipate (i.e. will stop srk’ing once they get parried or blocked), this information won’t benefit us at all. The only thing we can do is learn to be prepared for common patterns, habits and tendencies for each character and style. Even then, we can’t guarantee that this information will give us the advantage against the next player we face because he may do the exact opposite. This is why playing at good arcades like FFA and Gamer’s Vision is the only way to truly get to the top in 3s.

same beef with the jump arcs. Only exception is akuma’s flip

:looney::rock::wow: is all i have to say to that

first off no one reacts immediately fastest human response visually is something like .2 secs,mostly with training. secondly the information (the%s) would change every time in all same\similar and\or new situations AND with every different player keeping his tendencies in mind. of course it would be pointless if it stayed static but isnt that the beauty of combat? honestly this shit is only useful if you already have it in your head. you can practice theory all day and work it out on paper but then you wouldn’t be able to translate on the frontlines. even without putting it on paper, i prove my point simply. whats the difference between a pro and a newb if you take out reaction time. one knows the proper chances, the success rate of what he will do next.

3s is full of guessing which pretty much takes mind games out of it, for a multitude of things not just including parries…i mean its fun and can be “deep” or whatever but lol its has alot of guessing. Also alot of this guessing isnt game breaking, thus you have consitent tournament winners…

The tiers are what really tear 3s apart, but thats another topic.

It just that one guess into a super combo hurts alot.

whats the difference between “guessing” and mind games in your opinion… ill refer you to aphelions post http://forums.shoryuken.com/showthread.php?t=163515

Ive read the thread and thats really a mixup…really mindgames and guessing, mixups, can be one in the same…eh.

Would guessing make a game bad? SF4 has more guessing than ST for sure whereas ST is the least of all SF games. There are less options and ways to escape in ST. On the far opposite end of ST is 3s. Yes, there are more guessing involved, but not where the game becomes a coin flip. It’s just more than most SF.

Next version of SF4, it will likely have more options and slightly more guessing. It’s been that way with almost every SF I think. SF2 to ST. SF3 to 3S. Maybe even air parry (air focus).

OMG what? you actually have to think about jumping and play footies now??? damn…

im outi

Roberth

bewbs or ass…

SFIV make me not like other games. Too fiery. THough I did see some dude get an “XS” in 3s today vs some sxrub o.O

i should join in…someone pm me when my presence is needed

LOL, “Too fiery”? What does that mean? Should it be too icy instead?

I still feel that the visuals are dull and the animation is jerky, character selection is horrid and there is no real innovation coming with this tittle. It has potential and I will pick it up, I just felt they could have done so much more with this tittle.