I understand how to do the game mechanics but I don’t know how to put them all together to have a gameplan. Like at the most basic level, I don’t understand when it’s a safe time to attack or when its a safe time to hang back. I feel like I’m most successful if I’m just being reactionary towards my opponent but I know that its not effective because I’m just purely going off of what my opponent does and basically being defensive and not offensive.
This is all just based off the computer when I’m playing on the ps2 version since I’ve yet to play any real people yet. Is the computer harder than real people? I feel like I get cheated as the damn thing just has to be sensing my controller inputs. It’s timing is almost impeccable. One of the most annoying things is jumping attacks where I jump then the computer jumps and beats me to the attack. It happens on the ground too where I feel like I’m constantly outranged or that I’m getting hit before the computer gets hit.
I’ve been going through the Brady Games guide and it mentions that Dudley s main strategy is through jump in attacks? Is this how I should completely base my gameplay? Should I not even do simple pokes with him? Sometimes I get frustrated as I feel like I follow too much of what a book says instead of trying to figure out my own way of playing, lol, does that ever happen to anyone else?
I’m sorry the post is kind of all over the place but its late and I just got done playing.
There’s your problem. Play real people and I’m sure you’ll be able to answer your own questions.
And yeah, develop your own style of playing. It’s alright to have people help you but you should play the way YOU want to play. There’s no right or wrong way of playing, only winning or losing
That’s exactly right. If I feel like dashing on an npc, they’ll just stop me flash with a cr. short or something. As a Urien player, I can safely stay back and spam AA fireballs, then combo the shit out of them for 50% health, even at level 8.
But really, playing a human opponent is much easier, and much tougher, then fighting the computer. Fighting the computer there are no mindgames, but you just kind of “beat the coding”, in things like the computer’s lack of an answer for tackle, the way that it doesn’t seem to notice an aegis unless it’s right on top of him, or delaying for about 2 frames on your opponents wakeup, then smacking them with a shoryu (which works every time if you delay it properly).
Against a human opponent, suddenly new strategies evolve! You’ll suddenly realize you’re being predictable because your douchebag opponent parries high every single time he wakes up and you repeatedly get hit by a monster combo. You’ll learn alot of things as well, such as tick throw setups, repetitive shit that seems to hit you every time for SOME reason, and all that fun stuff. When you beat a human opponent, you feel good inside because you outsmarted them. At least that’s how I feel.
I’ve watched alot of Dudley videos of Fujiwara, Kokujin, but my Duds is completely awful, so I’m not the best guy to answer any of those quest questions. I’ll do the best I can regardless.
Dudley is in no way a jumping character. He’s probably the only black guy in a game that can’t jump at all.
Anyway, a jump in roundhouse can occasionally lead to a ridiculous 30 hit combo and all. but it’s much safer for you to get a 29 hit combo without the jump in, which is also very much possible.
Anyway, if you study great Dudley games, watch specifically for jump ins on a certain match. Fujiwara will almost NEVER jump (He is, in my opinion, japan’s best Dudley), while on the other hand Kokujin is famous for jumping, whiff a poke above the opponent’s head, land and EX jet upper. Dud’s ground game is absolutely RIDICULOUS, every single character has a problem with a Dudley that has great footsies. Also, with his great super options, he has alot of room for EX moves, which tend to hit hard and open up combo opportunities.
I’ve personally found that Third Strike is the most ballsy fighting game I have ever picked up. You’ll find that EVERYONE plays differently, because this isn’t the type of game where frame data is very important, you can just wing it and you’ll be ok. Sure, you’ll find some guys that have amazing block strings and are so safe that it forces you to parry, but then your next opponent will be a Kashi wannabe, with tons of unsafe bullshit like cr. mk > fierce shoryu.
Anyway, I think I wrote to much. So, to sum it up, Duds is sick. Watch vids. Play balls out.
For a second I thought you were talking about an MMO
I’m a level 15 Ryu! I still need to finish the quest for shin shoryuken though.
You’ve already done yourself a great service by realizing this. When I started I didn’t realise how much the things I read on SRK and saw in vids were affecting my play. The guide is pointing you in the right direction, but it’s very important to realise WHY a certain tactic or technique works.
TBH nothing anyone will tell you on here is going to compare to figuring it out for yourself. Once you’ve started doing something because of what your opponents are doing rather than someone told you it’s good or because you saw someone do it and it worked, that’s when you’ll really start getting better.
I’d like to take a shot at arguing for Dudley’s jump. First of all: his jump arc is low. Probably the lowest of all characters. That means he’s able to jump over things and attack you sooner than another character would be. This gives them less time to react. The down side is he has a harder time jumping over things cus he’s so low to the ground (this is why Ryu’s HK is so often used in this matchup). So that’s what makes Dudley’s jump special. On the flip side, his ground game is missing a good fast forward movement. The command dash has recovery and his dash is kind of floaty (though still very usable). His mid range ground game consists mostly of counterhitting with HK and smacking ppl randomly with HP. Some people use C.HK in an attempt to catch someone moving forward, but it’s risky. A bit closer he gets better by a lot: being able to cancel things into command dash, landing either the toward+HK or his C.HK launcher and also a ton of pokes and his chains many of which can lead to landing super. The problem is against most characters you take a big risk simply walking into that range. If you do a shallow jumping attack (hard to react to if you’re not looking for it), you’ll have enough advantage to start your mid-close range game. The alternative is a really deep jump-in which mixes up the most common counter to a shallow jumping: the parry. If I took the time to discuss all Dudley’s options I’d be here all day, but trust me (or just look at videos) he has a ton of options to land damage once he’s in the mid-close and close range (think C.MP range and closer). Some are really easy and newbie-friendly. So if you look at his tools and where he’s the most effective, you’re gonna probably be using his jump more often than you would on other characters. I think this is what the guide is trying to say, but I don’t want to put words into anyone’s mouth.
Short version: Your jump is good by itself and better because of what you can follow it up with. The threat of the jump let’s you use your ground game more effectively, because someone scanning a crowd for a red cap will probably miss a brown cowboy hat right in front of him.
EDIT: Forgot to say that once you get into your good range and land a combo, they’ll be knocked down and/or in the corner, now you dont’ need to worry about range anymore because you’ve got the momentum and are controlling space. Jumping in at the right time once can lead to all that juicy goodness, so don’t look at it as something you’ll be doing constantly.
Like a lot of good characters in 3s, Dudley is flexible. He’s good at jumping in, and that works very well in beginning to intermediate level 3s, but being able to change up depending on your opponent is important. I’ve seen very successful defensive Dudleys, but you’ll have to play real people to learn to change up your style.
i wanted to add in something about learning a character generally.
while you MUST play human opponents because that is what this game is all about there is allot you can learn just by fighting the computer.
but first thing is first : forget special moves, forget supers , forget it all and learn your normals. you must be able to win with your normals alone first, they are the foundation of your character no matter what character you play.
i personally think its better to learn defense before offense as well. try just keeping the computer out with your normals and knowing which one to hit when.
once you feel like you know your normals pretty well then its time to move up to your character’s ghetto combos.
many characters in 3s (there are exceptions) have much easier much less damaging combos that stem from the same combo starters as the bigger combos, but you should always use these first so that you are getting a little bit of damage and don’t have to think about your big combo but more so about using and simply having control of your character.
so like with dudley if you can’t do cr. roundhouse x jab mgb x ducking upper midscreen yet
and you can’t do cr. roundhouse x ducking upper alone midscreen yet
you can still do the ghetto combo of cr. roundhouse x standing fierce.
worry less about doing damage and more about keeping your life bar full and trying to find the places where you can try to score a hit without running into a hit to the face.
also hop on youtube and watch some vids of all the characters and when you watch them IGNORE THE COMBOS and focus on how they move and when they attack.
lastly play against people. at the beginning of the game playing online on like GGPO is a fine option to learn the basics so try that out
also:"I’m a level 15 Ryu! I still need to finish the quest for shin shoryuken though."
hahahahaha
Yea. I’ve been trying to learn normals only. Like for instance I’ve been memorzing the punches only, then the command punches, so on so forth with jumping, then kicks.
I’m gonna take the advice of just playing and have fun and not strategizing so much becuase I tend to do that with other games and it kind of takes out the fun. I guess I just need to play to win for now even if that means defensively and semi turtling. Unfortunately, I don’t have any humans around to play with.
Lastly, GGPO is all on a PC right? whats a good pc controller/joy stick?
Get or Hori EX2 for the XBOX 360, probably the best stick for the money for anybody just starting out. It’s a Japanese style stick that even has a built in headphone jack. Oh and not to mention you can use it on the 360 or the PC to boot since it’s USB based. I wish my computer didn’t suck I’m forced to wait on matches over XBOX live with the same 20 people hahaha but usually 1-3 are on at time. Now only if whoever runs GGPO got it to work across Mac and PC hmmm…