jump cancel, tap up while doing crouch fierce and you’ll cancel her recovery frames and go into a jump, followups include dive kick or jumping fierce for a ground bounce.
Hey,everyone, I’ve found out that you can store a fuhajin after a tag in. So I can hold a fuhajin then tag in whomever then come back in in a tag cancel the combo after it leading to big damage. I don’t know if you know this but I would like some credit for whoever uses it. Heartbeat Juri tech let’s go!! Thank you
sorry to say you’re certainly not the first person to find it
I don’t care about who found this first but I made a post about this the day before release so people already knew about this.
Lol Josh im only gonna say this because I know you…GET SHUTDOWN! But you should really read at least part of the thread next time so this doesn’t happen. Even i already knew this i just don’t use it
What are you boys and girls using for hitconfirms?
Most common confirm is probably cr.lk > st.lp > cr.mp xx hk pinwheel
Thats hard to hit. Going to have to practice that.
You can just hold up after the cr.fp and it will jump cancel as soon as possible.
It’s a shame Juri’s c.jab doesn’t hit low, because when you’re holding a fireball, you don’t have access to a fast low attack.
no one does really
I didn’t see this combo written down so I’ll post it here sorry if I missed it
Corner only 2 meters
j.hp, cr.hp xx H pinwheel, cr.hp xx jc forward j.hp, super. (644 damage)
It does really good damage and doesn’t require any fireball’s being stored.
Wha? Her feet? In my face?
Awww helll yeaaaah, son!! :tup:
this is the optimal combo in the corner – any fireballs stored will scale the damage of the combo so it’s better not to waste the meter in most cases (damage falls under 600). if you use mk pinwheel, cr.hp is a lot easier to time and works on everyone more reliably, for ~20 damage lost.
mk pinwheel combo ender midscreen is always a free super, or good frame advantage to set up your next move.
it seems Juri’s best option for combo’ing into tag with another character c.hp is
c.hp, j.hp, c.mk x hk fuhajin (tag)
Release comes out after tag so you can get a full jump combo afterwards, very nice!
Like the thread name.
Hope she has combos related to it.
how do you jump cancel?
tap or hold up after cr.hp connects with the opponent.
Fireballs like links allow you to hit confirm the pinwheel. Otherwise you’re just making a wild guess that they won’t block and if they do you’re dead.
That’s why I prefer doing cr.hp xx Store, cr.hp xx Dive Kick or using 1-2 Fuhajins. I do less damage but at least I hit confirm and remain safe on block no matter what. Which is the smart thing to do imo.
When it comes to connecting with her super in the corner, the highest I can get for a combo with fireballs is about 40-50 less damage compared to its fireball-less counterpart. I would say go for the higher damage it if you have no fireballs stored already but don’t avoid having any stored just for this purpose. You’re gonna want/tend to have some stored because outside the corner, fuhajins give you optimal solo damage and meter gain.