Purple Eyes Only: Juri Video Thread (Updated: 9-28-10)

Those FSE strings look very familiar =P
[media=youtube]lt0m5YHmHpQ#t=1m52s[/media]

the Yossann on the last match vs Ryu, his use of FSE, so good.

And why ppl r using s.mk close that much?

One other thing, in corner, after s.hp, doing fuhajin EX is better then ex pinwheel?

Probably did EX fb for the follow-up fb charge and spacing.

close s.mk is good vs focus/cr.tech

It kills standing tech and throw attempts as well.

I’ve bagged out FSE a lot, but I think I forming a newfound respect for it. That damage…and that comeback against Bison…

Loved the YOSSANN vids, him and eiSH among others have really showed what FSE can do. And I noticed that at times Yossann wasn’t entirely in control of his FSE string, and missed opportunities because of that (like landing an overhead reset and not comboing from that). Makes you wonder, what it will look like once the AE buffs to fireballs come and someone truly masters FSE with those.

Also liked Yossann hiding his cards, like against the Guy and Bison he intentionally didn’t use the c.mk meaty (vs guy) and c.mk making headstomp whiff (vs bison) until he had FSE on to fully capitalize on the opening. Against Guy it didn’t pay off unfortunately, because once he used the opening with FSE, Guy player did “psychic” ultra. :stuck_out_tongue:

You can also see in the Yossann vids that its really important to read their reversal once when starting FSE. Against the shotos he baited a DP from them, then punished that with full FSE combo. After that he basically had free reign to do FSE strings because the opponents were too afraid to mash anything.

Also, I’ll have to practice some FSE blockstrings, I just realized I’ve still been too focused on the combos. eiSH’s vids are a nice reference for that :slight_smile:

I like Eish’s use of Feng Shui more than Yossann’s, not to hate on Yossann though.

Good Time again, vs two Akumas.

[media=youtube]-pIc79p4ds4&feature=player_embedded]YouTube - [SSF4[/media]
[media=youtube]yg2x9jBJxRo]YouTube - [SSF4[/media]

i was fiddling around with juri in training … trying to compare some of her properties with and without FSE… and changing settitngs here n there and i came accross this cool link so i made a vid of it.

heres the vid :

[media=youtube]BElAPl5eIcI[/media]

i know its unsafe as its -2 on block. but still i found it interesting.

hope u guys like it

I would say that -2 is pretty safe u know. nice finding, but that works only vs cronched?

i consitder it unsafe because the first link is a 1 frame link, not exactly easy to land. think about it:

  • on normal hit its +2 making it unlinkable. so any button u press after would be punishable
  • on counter hit u get the +2 plus a +1 for counter hit. so u basicly have a 1 frame link to get in the standing LK.
  • on block its -2. so if u try and press the LK after thats 5 frames for u to get punished.
    its pretty hard to confirm without really knowing its gonna land. thats why i consider it not very safe or practical for that matter.

as for the crouch part. no its not only vs crouch, you can also land it on standing oponents. same properties and all. i just put it on crouch to highlight the point that a senpusha FADC puts your enemy in a standing position, to help the standing LP connect. (people were a little confused about that in my previous vid).

i hope that explains a few things.

I thought people already knew about CH f.Forward =\ For me, I use it:
Knockdown in corner -> short.Fuhajin store -> f.Forward -> c.Jab xx Fuhajin release -> whatever. Also, it’s my understanding that the f.Forward is actually +4 on Counter Hit? o.O; Maybe I’m wrong >.>

+4 would sound logical. I’ve heard a rule of thumb that +1 light, +2 medium, +3 heavy, dunno how accurate it is. Frame data also says its different depending if it hits crouching or standing, “+1 on crouch hit”. Although, I can’t figure out if that means its +1 more than usual so +3, or decreased to +1. Would have to do some tests I guess.

ok ive tested it out endless times …
heres the conclusion ive found … if the oponent is crouching it seems the counter is only +3
if standing its +4

i can link st.LK in both situations …
but can only link cr.LP if the oponent is standing … very very strange … the reason i didnt discover it is because i had my dummy set to crouch the whole time…

great find … if you guys can verify that with me as well i can post a video response to my other one explaining the situation

I checked the frames:

CH sekku on standing opponent: +4
CH sekku on crouching opponent: +3
sekku on standing opponent: +2
sekku on crouching opponent: +1

I guess in normal situations you can’t assume it will hit standing, so you’ll have to link with cs.LK from CH sekku (cr.LK / cr.LP being 4f). Although, I guess if you do it meaty like eiSh suggested then you can use the 4f moves to link since first frame from wakeup is always standing (as far as i know).

That move has a 20-frame startup. I don’t think any half-decent player is going to get counter-hit by it, especially at close range.

youd be surprized as to how many times ive managed to land it …

something about it is just retarded … lol

but if u ask me from the conclusion ive found i think the best link would be cr.LK as deice said … as it works in both senarios … standing and crouching.
personally i wouldnt have a fireball store if i go for a sekku because it would put me just in the right range for a kara throw… but thats just me … then again you can always mix it up … sometimes store … sometimes no store …

just finished making some links with the cr.LP … ill post them as a follow up vid to the one i did before.

as promised , heres the follow up video to the counter hit sekku vid with the discussed link of CH sekku into cr.LP on standing oponents:

[media=youtube]9KCW2OmhKQs[/media]

enjoy

my point is that -2 on block isnt super unsafe. u should know that frame data isnt a bible, just cause its -2 doesnt mean its completly unsafe, u should learn that… u should read an old tutorial that bucktooth wrote a long time ago… “how to read frame data”, its pretty interestinf for newcomers on the fighting game comunity.

i know my frames. i may be new to srk but i am not new to the fighting game community.
i understand -2 is pretty safe. however, if you stick out the standing LK after … “the link” is unsafe as its a 1 frame link … if the enemy blocks the 1st hit they can punish you bad. if they get hit and its not counter they can punish you bad… its unsafe. simplest punish would be DP, FADC , ultra … the link is unsafe as it only works in a SPECIFIC situation which is counter hit. the second example i showed is even harder to land as its another 1 frame link but this time the enemy needs to be standing. making it more complicated.

the thing with these links is that u really need to know you’re going to land them otherwise i wouldnt bother. they arent even true block strings. they’re just unsafe and impractical. but the point of the 2 videos is to explain that they are infact possible.

I use the overhead alot of bison and other char’s who i feel like to abuse there strong crouching light kicks because of the move being anti low and again against a bison who dosnt really have a shoryuken ultra i feel going for the crouching light kick after is worth the risk as i m not sure on frame data but i think i recover before he can get an ex pshyco out correct me if i m wrong.

but i feel by the logic of it being unsafe and getting DP, FADC, ultra’d the same rule can apply to all your frame traps and ur footsies somtimes taking the risk is how to win matches