I only watched the Fei video. He gave some chances with his dropped combos, spam of command grab, neutral jumps from point-blank range etc. But Fei is Fei.
He really has no reason to start neutral jumping when you are cornered (and he will do that at some point if he has played over ten minutes in training mode). People might go for that ambigous j.mp from time to time but it’s all about patience. You wiff a slide, it’s a cr.lp into rekka. You cant jump and you cant throw a fireball.
Mago usually backs off ever so slightly after Rose is in the corner if he doesn’t have two meters. Why not, what are you going to really do about it? It’s a total lock down and people will start to do dumb shit after little chip damage. And when he has two meters it’s just going to be cr.lk pressure and the dp at some point. And dont get me started about ex.rekka
Im starting to rant and not helping anyone with my negativity. Back to training mode.
Seen that match before. So sick. That MP Soul Throw mixup is ambiguous as fuck. Sweep then forward dash into cr. MK is wicked. Love the Soul Piede followed by cr. MK after the forward throw too. Smart CH setups all around.
Very sweet stuff from Rose. I like those CH’s and orb mixup. Timing that throw is not so easy. Need to find more footage from this player.
ps. One thing though. That Dee Jay is somewhat highly ranked and cant punish point blank drills. I guess it’s one of those universal things where people just freeze and let Rose backdash/etc regardless of how long they have played the game (much appreciated). Or maybe it’s that magic working for her…like when you dance back and forward against Bison and eventually they all slide in lol.
psps. Response to next post : I meant the ex.drill in the first round but that’s probably just nitpicking. Sometimes it¨s hard to react but it gives me hope that these things are not only prone to 3000pp range lol. .
you need to look into it more. that spiral setup was done so that it hits meaty. later frames. make it safe i would assume. oh hell if cammy can meaty arrow and still be 100% safe on block (lol its -17/-17/-15/-10 on block). sure Rose can.
The cr. LP whiff HK Spiral after forward throw setup didn’t look meaty at all to me. Just compare the frame data for whiffed slide into meaty cr. LK after forward throw and the frame data for whiffed cr. LP into HK Spiral. Somebody with a console please test this.
I used to have many archived on the JTV, but it the archives got deleted.
The top two players in my area area this Fei Long player and myself and that would usually constitute grand finals :(.
But here is my basic rundown: I stay about two rekka spaces away from his rekka so he can’t jump in. I do normals to tag whatever he tries to do. I walk back and forth trying to fish for something. It is imperative that you don’t get impatient or you will eat 500 damage. I watch out for commandgrab because that is the biggest threat to Rose. I tag him with bnbs and our normals that do chunks. I never use meter because if you win the first round and you have super for the second round, even Fei can’t afford to get hit with a spiral xx super.
I play super basic and I have U1 to limit so I can throw a bit more fireballs :P.
And you can always cr. fierce chicken wings on reaction and tag whiffed rekka with cr strong. You have to play from 2 ranges, but you get rekka’d, it becomes 9-1 in Fei Long’s favor :/.
The mp ST setup is not safe against DJ though. I hope you know that against certain members of the cast, you have to use HP or even EX ST to make the setup crossup AND beat out reversals. The Bthrow setup against DJ needs you to use the HP ST and land on the BACK for it to be reversal safe. Otherwise, EX UPKICK beats it clean.
ST orb setups are pretty character reversal specific.
@jason: well yes, you did a lot of work trying to show us how Rose can use U2 as mixup. Only started using this knowledge recently, since I dont use U2 as a reversal anymoe, and that U1 is not working out very well for me.
Thanks for the ideas
All I’m saying is to switch it to HP ST. Same results but you ALSO stuff out reversals. You only gain in that situation and don’t lose anything out. I don’t get it?
If the link is tight enough, you’ll still be at a frame advantage even as you’re dropping and it might even combo. It’s just that the link has to be uber tight. I’ve done the setup like a dozen time with half a dozen different results. Some instances, with both strong and fierce ST’s, I’ve got the orbs to link. Other instances, the orbs were two hits meaning you had to block both orbs and not just hold crossup. Some instances, I got jabbed out of the second orb. Other instances, it counterhitted people who pressed anything. Sometimes I even landed and was able to throw them before the orb hit.
If you really want to see something wacky, you guys should see how Sagat’s light medium heavy and EX tigeruppercut fair against Rose’s medium heavy and EX ST. I gave up trying to figure out what counters what since his hitboxes are all weird with the different versions of his uppercut.
Of course I haven’t done super extensive testing yet like I did during the SUPER iteration. The 7 frame startup does make the tight link even tighter.
Change it to EX. Problem solved. That guarantees that the orbs crossup, you land on the opposite side, both orbs are meaty/true blockstring, AND safe to reversal. I don’t mind the meter if this one mixup determines the outcome of match or the determines the flow of the match. And you get free pressure afterwards.
Between the nature of the which side you’re landing on, whether it’s a crossup or not, AND whether it’s a true blockstring or just two meaty orbs, I find it difficult for anyone to be able to read EVERYTHING on the fly of the moment unless THEY KNOW of the setup already. If they do, then just do what keshikarin did and walk back a tick and throw. That was the final mind game in my mixup anyways.
[media=youtube]YTtyiqDJlZU[/media] I had time to do offline, and although my Rose has nothing on my Bison, she is surprisingly MUCH better than my Juri who I considered to be my 2nd, which is odd since I only used Juri around 2700 times more than Rose according to records. I’m dropping Juri for Rose and working on her more online for training. Going backwards on the list of viability, but I need characters with good pokes and mobility to compliment it like Bison. I’m trying to figure out how sometimes I get mashed out of stuff (round 2.) My friend played Rose in vanilla and said it’s spacing dependent, can someone elaborate more? I asked about which soul spiral I should use to safely end combos and I was told to check frame data. How can I tell by doing so? Thanks in advance.
Don’t ever use LK Spiral in a blockstring. MK is safe if you cancel it from a max-ranged cr. MP, same with HK. They’re -9, -6 and -4 on block respectively. EX Spiral is -6 as well but it’s trickier than MK Spiral to space safely because it travels far.
Unfortunately there’s not much you can do about getting mashed out because cr. MP xx Spiral is never a true blockstring. Regardless, it’s not something you should be worrying about. It’s fully possible to mash out of cr. MP xx Spiral but no one ever does it consistently, nor is it safe for them if they fuck up. Just make sure you space your Spirals correctly. That’s the most important thing.