I’m happy that someone requested match vids, because it means that some real interest in the game can be sparked.
My friend and I play this game religiously, so next time we go at it I’ll record some matches and have him put them on youtube. Might take a awhile though because he is a real estate agent and gets very busy at times. But I’m going to see him tommorrow so hopefully it will happen sooner then later.
Lilman and oldboy: You two seem to have the most interested. I would encourage you to play the game, experiment and share your thoughts. Myabe just maybe a community for this game will emerge.
I need time to gather my thoughts about the next character I’ll be doing.
I think I’ll do Genshin.
Edit: I have decided to post the gameplay mechanics of Psychic Force 2012. This is copied and pasted from JOng’s faq on Gamefaqs. I editted the parts that show directional input.
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B - CONTROLS AND GAME BASICS
B.1 - Overview
This game plays like no other fighting game. The commands for each
character works regardless of whichever side he or she is facing.
To make it simple: Imagine a character facing the right. If the
command require a semi-circular motion of the joystick, it can be
either from left to right, or right to left, or top to bottom,
etc…
Though this is a 3D game, but it plays in a 2D way. This means that
you won’t be able to go into the background or foreground areas,
just like plain 2D fighting. The fighting area is limited to the
space within the large cube.
There are 8 directions: Up, down, left, right, upper left, upper right, lower left, lower right.
Some movements not using the symbols above:
360 Degrees - A complete circular motion of the joystick
180 Degrees - Semi-circular motion of the joystick
Other 3 buttons are:
Guard (G) Light Attack (L) Strong Attack (S)
Like any other fighting game, commands are entered through a swift
movement of the joystick followed by buttons. i.e. left, right + L
On the side of the screen are two bars (one for each player). Each
bar is seperated into 2 gauges - Life gauge and Psycho gauge. To
execute most moves, you will deplete your Psy gauge. As your Life
decreases, the space for Psy increases. Hence, your Psy can go
beyond 100% (max 200%) Above there’s a Power indicator. This
indicator shows a number that represents the strength of the
character (default is 100, max 200). More basics explained below.
There are 4 walls of the cube (battle arena) that the characters
can contact with. Note that finishing off the opponent with
a special move during the last round will cause the opponent to be
smashed out of the arena (most of the time). It only applies to
left and right sides.
B.2 - Normal Attacks
L will execute small projectiles from far. These projectiles will
not deplete your Psy gauge and are weak. S will fire a bigger
projectile, and depletes your Psy gauge by 30%. (i.e. the first
move of every character.) When both characters are close together,
L and S will execute punches and kicks. L can be pressed multiple
times for a combo. S will deliver a powerful blow. A combination
of both may be used (i.e. L, L, L, S). More below: Combination
Moves.
*Notes: As noted above, S will consume 30% Psy. So when the Psy
gauge is depleted, the character will fire small
projectiles just like pressing L.
Another thing to note is the two commands that are
available for the first move of every character. As S
command will deliver a strong physical attack up close,
the other will be used to fire a projectile.
(i.e. right, right + S)
B.3 - Guarding
Here are a few ways of guarding. Please note that normal guarding
will not block everything.
Normal Guard
Press G
This guard will only block basic moves, mostly front and small
projectile attacks.
Barrier Guard
360 degree + G
This guard blocks every move that comes from any direction.
The Psy gauge will deplete at a constant rate when you use it.
However the Psy gauge will not be depleted only when you’re
blocking an attack. If the opponent is right next to you, he
or she will be knocked back.
Retreat Barrier
Left, right + G
This barrier interrupts attacks from the opponent. However, it
will not break combos, but just prevents the opponent from
attacking you after being knocked away.
Psy: 50%
*Notes: Retreat Barrier will function only if you do hold G button
after being knocked away. It will turn into a Barrier
Guard after a while.
B.4 - Movement
Normal Dash
Any direction + L + S
You can move around quickly around the screen with this.
Quick Dash
L + S
This version of dashing is faster, but use only when you’re
trying to get near your opponent. This dash will bounce off
any small projectiles shot at you.
Slide Dash
left, right + L + S
This move allows you to side-step into the opponent’s defense.
B.5 - Charging
Psycho Charge
G + L + S
If you’re not using the Auto option (Beginner), you must press
and hold all buttons to refill your Psy gauge.
Hyper Charge
360 Degree + G + L + S
This move will increase your Psy gauge while depleting your
Life gauge. This will increase your attack power, hence the
purpose of the Power Indicator that appears at the top.
B.6 - Other
Psy-Impluse
Press L or S repeatedly
After being knocked into the wall a few times, you can keep
pressing either L or S to repel your opponent. This will deal
damage, a form of counter-attacking.
Psy: 25%
Barrier Break
Right + S
This move has to be done when both characters are close. This
move will break the opponent’s barrier and cause damage.
However, this move can be guarded by a Normal Guard.
Psy: 50%
Catch
Close, G + L
Character will perform a catch. i.e., throwing, etc.
In-game Options
Normal -
Most projectile directions controllable. Charging of Psy gauge
is done manually. However, the Psy gauge will still recover
at a slow rate if character doesn’t move.
Beginner -
Psy gauge is automatically charged when character is not
moving. You may Auto-guard as many times (set in the options)
throughout the game.
Handicaps (Dreamcast only) -
VS Human only, the number of stars indicates the offense.
B.8 - Combination Moves
Combination moves are determined by type: light, middle and heavy
weight. Combos listed below can only be done close. Below are the
combinations you can execute:
Light weight
L, L, L, L
L, S, Special
L, S, L, Special
L, L, S, Special
Middle weight
L, L, L
L, S, Special
L, L, S, Special
Heavy weight
L, L
S, Special
L, S, Special
L, S, S