It’s hard to tell from the video, but it looks like you have limited function in you index finger, and primarily play with middle finger and thumb. If you can use the other digits pretty well, a layout like this could be pretty good:
It looks like you’re still pinching your legs together to help keep it in place. Do you want to discuss alternative ways to hold the controller in place - such as mounting it to the wheelchair, or on a board so that it can rest on both of your legs?
PSP replacement analogs are an economically viable. It might be possible to place 2 psp analog sticks on this controller. the left one close to the thumb and the far right one maybe for use with a pinky or another finger?
From my Pinball Controller.
SpaghettiAmazing & ExtremeYoshiFan - Thank you for the concept and clarification. Problem is that that is best-suited if I were to play on a flat surface, like a desk something. But I’m not. 9 out of 10 times, the controller is/will be on my leg, so that really wouldn’t work.
Move the bottom two shoulder buttons up next to the 2 top ones (like the following pic) then maybe.
But at the same time, I want to talk to Project Giant Sword first.
Nah, I pinch my legs together when I tense up. As for discussing alternate ways, yeah, sure, it can’t hurt, right?
I hate PSP nubs, but if it’s possible to do this with PS3 (or PS2) sticks, then maybe.
It looks like you would definitely benefit from having a mounting device that used both legs for stability. It may feel comfortable the way you have it now, but from an engineering standpoint, it is far less than optimal. In general, human beings are soft and mushy creatures. When you are applying force to press a button or the d-pad, you’re wasting a lot of energy because your leg meat is squishy. It’s the difference between punching a pillow or a brick wall. Your leg acts like a shock absorber. This is bad. A more rigid support would require less energy, and most definitely increase accuracy and execution speed. The best way to add this rigidity is to create a controller that goes across both legs either in whole or in part.
The primary issue with trackballs is that the translation may have to vary from game to game. Games where you aim by holding the analog stick (like the aforementioned Shadow Complex) do call for rather different translation of mouse movement than games where you move the reticle with the analog stick. (As happesn in a typical FPS.) …I very much prefer off the shelf trackballs to trying to make our own analog panel.
Putting buttons in ‘toggle mode’ is probably best handled in software unless you really want tactile feedback for some reason. Should be quite easy though.
Analog sticks from PS2 controllers should be pretty straightforward to mount in a case.
I definitely see where you’re coming from and I have to agree on all points brought up by you. One thing that I need however is a way to keep the controller stationary. Otherwise I’d probably accidentally fling the controller across the room while playing (especially your concept). That would be bad.
Regarding varying translations, this is true. Maybe this could be managed by dials for each axis’ sensitivity?
Well, the idea that I had is that my concept would have the controller built into it instead of being just a table for the controller to sit on. I just realized I didn’t explain that (I get really ahead of myself sometimes). I realize this would make for a bulky controller, but that design is just a quick mockup. I’m at work now, so later tonight I’ll create another model that is more compact but still uses both legs. What I’m thinking is something that is box-shaped like the design I’ve already posted, but fits around only one leg (the right leg) instead of both. But, there would be a panel that either folds out or slides out that sits across the top of your left leg to provide the support you need. If this is hard to visualize, I’ll have something for you later.
The idea may be that the strap goes around your back like a belt, rather than over the knees (which is what I thought at first blush). Since you wear a seatbelt, it could also be clipped to that.
It’s not just sensitivity, but as long as you’re OK with per-game configuration it’s workable. (If you’re happy with the way that
whatever you’re already using does the conversion, then I’m sure one of us can make something work.)
Basically, putting a small computer into the stick, and wire things so that it can do ‘push on/push off’ buttons depending on configuration. (In practice, there is already one in the pad/stick so that it can communicate with the PS3.) This sort of thing is also necessary for, for example, trackball support.
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Hmm, I get what you’re saying. The panel would, in essence, slide in and out like a paper catcher/stop on a printer.
Yeah but what I was saying was (no matter how the tray-thing is strapped to me), without some way to keep the controller from moving (in Spaghetti’s concept, too much), the controller will go flying off the tray.
Going PM you link to the review I wrote on the adapter.
I nothing yet to show but I got some ideas brewing.
I was thinking for Giniro’s controller the bottom of the controller is fitting a from of a lap and padded the way the PDP MK stick is.
I am thinking a single Analog nub for movement with a 3 position Switch to change from LS (left analog), DP (D-pad) and RS (Right analog) like many mad cat controllers are made. A Nice size 3PDT or 4PDT toggle switch.
I think the layout size should be something comfortable for Giniro. Perhaps postion the stick and buttons to fit the hand’s natural spread.
8 Buttons here + Start Select and Home
Analog Nub ------ Analog nub's mode switch?
Giniro do you want normal sized Game pad buttons or do you want larger arcade size buttons, which would work better for you?
Just so I’m clear, Darksakul, what controller are these ideas for? My Arcade/Fighter Pad, or the other pad? I ask because:
I have made a thread exclusively for my other Pad (The one for Action/Shooters/etc) (PS3 Base) Project: Other [genres] Pad (POP) So any post regarding that pad, should be posted there from now on.
I thought something similar, but instead of hooking to a table like surface, hook to the arcade stick itself. It could still be cool looking too. Could get Jinx in on this and get one of his guitar strap looking carrying straps, but made to waist size. And we could install cool looking nubs on the edges of the stick for it to clip to, nice and easy, would weigh less and be smaller since it’d just be the stick. More portable.
But above all, I think once we’ve got one or two solid ideas, we need to test it 1st. Make a cardboard layout with the wiring, try strapping a madcatz stick around the waist. Kinda get a feel for what may or may not work, before going full speed ahead with any of the designs.
If it’s helpful, Here’s a vid of me playing 3SOE (as Ken). I’m playing on my MadCatz Street Fighter 4 FightPad.
QCFQCF/236236s (or QCBQCB/214214s for that matter) are diffult for me to pull off. Right before I get thrown at the end of Round 1, I’m trying to pull off a Super, but end up just lifting my knee.
Also, what happens in Round 3 is why I want to stay away from Turbo/Rapid Fire on the Arcade Pad.
For fighting games one way to go would be a ‘just a bunch of buttons’ controller - something like a 1-handed hit box or keyboard - and maybe some universal button remapping so any button can be mapped to any direction or stick function.