What?
I’m talking about 360s having to be restarted because the hotswap isn’t recognized. I don’t know what you’re talking about with load times. That’s just wrong.
What?
I’m talking about 360s having to be restarted because the hotswap isn’t recognized. I don’t know what you’re talking about with load times. That’s just wrong.
Yeah, almost every time we’ve used a 360 in a tournament locally, it’ll have to be restarted at least once because the system will fail to properly recognize a new controller properly, despite the one that was in before being unplugged beforehand. The only way to fix it is to restart the system.
I’m almost positive there’s a way to fix it without restarting the system that deals with the profiles (controllers become linked to profiles, that’s why the system asks for you to replug it back in). It’s not really much faster, but I believe you can just sign in with the new controller into the appropriate profile and you’re fine.
Otherwise, I’ve never had problems consistently switching sticks on our 360 when we have gatherings of 15-20 people. The big problem is when people try to do things out of order. That screws with the system and it forces it to recognize three controllers at a time instead of just two.
Anyone know how much the PC version lags if you have a VGA crt monitor and have prerendering set to 0?
The hdtv I have hooked up to my ps3 is a 42hl30 which supposedly has hardly any lag if you have one with the IPS panel (I have no idea which panel mine uses but its a little over a yeard old).
Anyway the Ps3 version seems like it has several frames of lag in game mode @ 720p compared to the Pc version with prerendering off. It isn’t even close. I’m from the usa and games vs people in Europe and Asia feel better on the PC than green bars on the PS3 version.
Saw your edited post. :bgrin: Sorry to be so picky, but you hadn’t mentioned before that you tested the Type X2 directly, just that you had the Vewlix F setup. So your final test results were as follows?
Inherent lag for SFIV by system:
Arcade: 4 frames
360: 4 frames
PS3: 5 frames
It is easier to reference if it is spelled out clearly like that.
The arcade is basically run by a PC right? If its using a nvidia or ati card- both cards have prerendering enabled by default and I think the typical setting is 3. That’s 3 frames of lag.
That’s assuming it doesn’t have its own custom gpu though I don’t understand why it would since it isn’t that graphics intensive.
lynch, I haven’t run tests for PC SFIV -> CRT monitor, but I did mess around with a few PC settings and take videos my G15 plasma. I’m going to wait until I test a CRT monitor to post full results, with pictures and all that, but here’s what happened (game outputting at 720p, my gtx 260 graphics card doing the scaling to 1080p, default graphic settings):
VSync on, max 3 frames of pre-rendering:
10 total trials
5 frames of lag: 10 trials
(These results are pretty similar to what I found with the 360.)
Vsync off, max 3 frames of pre-rendering:
12 total trials
4 frames of lag: 8 trials
5 frames of lag: 4 trials
Vsync off, max 0 frames of pre-rendering:
20 total trials
3 frames of lag: 1 trial (this was iffy–the captured frame was transitioning between resting animation and startup animation)
4 frames of lag: 16 trials
5 frames of lag: 3 trials
I am very unclear (even after a good amount of Google searching) exactly what “max pre-rendered frames” does and when it matters, but it doesn’t seem to be making a huge difference here. Still, Vsync off, 0 frames of pre-rendering gave me the best results. Turning on Vsync seems to be adding ~1 frame of input lag, which sounds about right. I didn’t force triple buffering with D3DOverdrive, but seeing if that reduced lag is something I’d like to test eventually.
I’m not sure what those numbers mean exactly “4 frames of lag: 8” what does the 8 mean?
I played on the ps3 at first- then played the pc version when it came out- finally got a vh236 monitor for the ps3 thinking itd make the game feel like the pc and it isnt even CLOSE.
Seriously. I got the vh236 just last friday and have played on ps3 for way too many hours since and tonight went back to the PC…the difference is huge.
Ps3 I miss bisons c.lk link about 40% of the time. PC I almost never miss it and can do 4 c.lk whenever. In training mode (haven’t had the confidence to whip this out in a match yet) I can do Bison’s c.lk, c.lp, s.lk, c.mk xx hk scissors probably 85%+ of the time (just started practicing it) yet on the ps3 I can do it half that. Bison’s c.hp is WAY more viable AA on the PC. on PS3 it feels like it takes that thing 700 frames to come out.
The game is just so much smoother on the Pc that Evo should consider somehow using good pcs with crt monitors. On the PC I can tech throws on reaction pretty easily most of the time- on ps3 I feel like I have to rely on ops tech too much and get counterhit combo due to it. The game just feels like total garbage on the ps3 in comparison. It’s not even just the input lag but the game is so damn smooth on my PC.
I want to test the xbox 360 version now. I’ve never tried it yet.
The monitor I’m using btw is a mitsubishi diamondpro 2070sb. I’m guessing most crts would have the same lag on the Pc anyway.
Yea, you know, even at worst, the PS3 is one frame different than the others. You’re exaggerating and not providing helpful information.
Several issues with having tournaments using PCs:
The cost of PCs that can run SF4 as well as a console and without any hiccups.
You can’t unplug and replug controllers during the game, you have to exit SF4 before doing so or they won’t work.
You can’t use those PCs to run other console exclusive fighting games.
No current announcement of a PC release for SSF4.
8 trials showed 4 frames of lag. I edited my post to make this more clear.
Also, if you’re getting a 2 frame difference between PC and PS3 (which seems very possible), that could be pretty significant; enough so to affect combo timing.
IC. It just seems like there is even more lag than just 2 frames tho. I’m going to see if I can borrow a camera to test.
The game is smoother on the PC. It’s hard to explain but its almost as if its running at a higher fps even though both ps3 and pc are locked (as I have it set) at 60fps. Maybe its just because my crt monitor is 120hz though I wouldn’t think that would have an effect.
Yeah, if you’re curious enough to do the tests, I’m sure people on this forum would be interested in the results.
Well in the meantime I actually hooked up the monitor to the Pc and definitely it feels a bit more like the ps3 version. I think the 120hz refresh is the reason because now I remember it was the same exact difference when playing Team Fortress 2 again on this CRT after having played it on my old lcd before it broke. Motion was so much more fluid and clear…that’s the only way I can explain it. I always have vsync disabled when using the CRT on the PC too.
I feel like people are getting off track usign PCs in this discussion. They will never get used in tournamnets so I wouldn’t even bother. The main question is which console is closer to the arcade system. 360 or ps3? So far it seems 360 is? To me i don’t really care which one is slower/faster it comes down to more which is closer to the arcade version because that should be the standard.
First, some people play on PC, and it’s useful for them to know how lag on their setup might differ from lag elsewhere (including the arcade version). Second, the PC version offers options that console versions don’t. Testing these options can provide evidence about why SFIV has inherent lag.
If people are annoyed by seeing these tests in this thread, I can start a new one.
As far as which version is closer to the arcade, SSRK answered that question. Until someone else gets a Viewlix cab they can mess around with, there won’t be any more test results directly comparing the arcade to consoles.
It terms of the official SF4 arcade hardware(vewlix F + TypeX2 board)
gameplay: xbox 360
graphics: it seem to be closer to the ps3 version, the 360 version actually looks cleaner than the typeX2 board.
this is the definitive answer in my opinion and hours and hours of testing.
If you don’t agree feel free to get a Vewlix F & typeX2 board and do your own test and post it here.
and its correct to not throw the PC version into the mix.
PC just sucks ass…not everyone has the same identical PC specs so theres too many variables.
If MLG picks up SSFIV, it will be on 360. They play tekken on 360. Fact of the matter is that 360 is faster and produces less input lag.
ALL MAJORS should be ran on 360’s. Hot swapping can be a pain, but only if done wrong. If everyone learns how to do it properly, or one at a time, its not that big of a deal.
All of this anecdotal “I can’t hit crap on one system but all my stuff works on another” sounds like garbage to me. Isn’t the frame data the same regardless of input lag? I mean, if you got a machine to hit the same buttons at the exact same intervals on any system it should still produce the same result.
Honestly most of the people getting all uptight about the lag are either looking for an excuse to blame their suckness on or are gigantic hardware snobs.
Now that I think of it, people rave about those ps2-ps3 converters that are “lagless” but actually produce slightly over a frame of lag.
Point: this thread went from being marginally scientific to absolutely worthless.
When did this happen? After your insight?