Projectile damage in various fighting games

I did a small research today and checked how many projectiles does it take to kill an average character in various fighting games.

HDR- 10/11/12
Both Ryu (blue fireball) and Ken vs Ryu. Number seems to be dependent on the type of fireball used with the HP fireball killing faster than MP, which kills faster than LP.

SF4AE2012- 16/18
16 for Ryu, 18 for Ken. Both were against Ryu. Doesn’t matter which button you do the fireball with.

SFXT- 15/16
15 for Ryu, 16 for Ken vs Ryu. But remember that this is just one lifebar! Again, button doesn’t matter.

Guilty Gear XX Accent Core- 13/15
Ky’s stunedge against Sol. Ground stunedge 13, air stunedge 15.

Melty Blood AACC- 13
Checked Aoko’s various fireballs (236A for all moons + 214A for H) against F Aoko and all did the same damage.

Arcana Heart 3- 11/13/18
Checked some Arcana projectiles against Love Weiss. The Lang Gong fireball killed in 11 hits, Love laser killed in 13 IIRC, and the Wind boomerang killed in 18.

TL;DR: Projectiles in airdashers are not that far from good old SF2 in terms of damage, way closer than modern Capcom’s take on SF.

I won’t measure chip damage because in airdashers the guard bar plays a big role and basically takes the spotlight from chip damage.

neat stuff

I remember somuchdamage, who I guess at this point qualifies as an “old school” SF4 player had a number of blocked tiger shots it took to beat someone. Something like 86? If you watched him play its totally believable he would have beat a few people this way.

one of the reason i like kabukki klash is that chip damage becomes insane in that game. Zira fire ball super only does 15% on hit but in chip…40%

Too much misinformation, not every game does health and damage the same.

I can say an attack does 70 damage in the game like Remi’s super in Groove on Fight that won’t even be half life on one character in it’s respective game, but that’ll be near death in KoF or Street Fighter.

That’s why the number of fireballs used to kill was recorded and posted and not damage numbers. (Otherwise TvC would beat out everything lol)

Yep, by using FB/K ratio, stuff like health, damage and scaling differences per game don’t really come into play.

EDIT: @Tataki how many Soul Fists does it take to kill in UMvC3?

Yet there can be per character scaling which GG has and quite a few other games. Which GG was one of his examples. ST damage is literally random too as each attack in st have their own table to load damage.

Also, heads up displays can lie.

I think that you are misunderstanding and over thinking the spirit of the experiment.
It is meant to show how many fireballs are needed to kill the default character to say it in a way. Nothing more nothing less.

  1. I used HDR, not ST, and tested several times.
  2. Guts and defense modifiers were taken into account, and one of the reasons I chose to kill the most average character I could find. Sol has defense 1.00 and guts 1.
  3. I didn’t trust any lifebar display. I went to vs mode and spammed the moves until KO. (In SF4’s case I delayed them so the opponent won’t get dizzied and 2 fireballs won’t combo into each other.)

i have this written down in my mvc3 notebook, 1 million chip damage (assuming no pushblock)
52 l plasma beams
21 h plasma beams
~roughly 40x molecular shield (the rocks go in a random path and some of them can whiff)
21 x 8 hidden missiles (8 is the max you can shoot in one go)
38 l disruptors

note this obviously isnt the same because chip damage. i dont feel like actually testing the number of hits for that though right now

I would love for someone to do this for the KOF games.

One of the things I hate the most about KOF13 is how little damage zoning does.

traveling projectile fireballs are around 15-17, dont know about short range fireballs

Probably 2 because 1 soul fist juggles into 30 more

Good-ass thread!

I think it would be interesting to see how chip damage (as a percentage of damage dealt on hit) compares between games.

((( EDIT: removed a couple of things that were very incorrect )))

I recall reading sooomewhere (Sirlin? Pasky? jedpossum?) that chip damage in SF2 is tied to the attack’s set value for regular (hit) damage; chip and hit damage are proportional to each other, and the ratio between them is a global constant for the whole game. I wouldn’t know if any other games work the same way. At the very least maybe some other Capcom games do?

Which reminds me… Is it South America where they play arcade Marvel 2 on the lowest damage setting? The setting apparently only decreases regular (hit) damage, so they say that the chip characters are all a little higher on their tier lists there.

Zero’s buster is the highest damage fighting game projectile…
Because he does a TOD after it kappa

It took way too long to bring up soul first and zero buster.

I have nothing better to do at the moment, so I’ll field this. First off, going by the guide, soul fist does 85k, Ryu has 1m health, so 12 is the expected number of Soul Fists to kill without combo scaling.

Games testing shows that it does indeed take 12 Soul Fists to kill on hit. 39 on block, at 25,500 displayed chip damage, on Dormammu who is also 1m health. Which indicates that the chip damage display is being rounded down, as it should have taken 40 by the math.

Philippines, that said, the only major tier revision you have to worry about is Iron Man moving up to god tier and Magneto moving down a bit. Also, Strider/Doom doesn’t do as well according to Clockw0rk.

EDIT: Gonna ask some of the local Marvel vets about this, they should know better.

Most fb’s in kof 13 do around 60-65 damage (16-17fbs to kill). Iori, Ash and Mature’s C fbs do 70 damage (15 hits), and Athena C fb does 80 (13 hits). In kof 98, most fbs killed in 11 hits, except for Saisyu and Mature who’s C fb killed in 10 hits. So yeah, you tend to need a few more fbs in 13 to kill compared to 98.

Another little fun fact is that Ralf’s far C in 98 killed in 8 hits, which means in 13 it would do around 125 damage as opposed to the current 80. I miss 98.

lets not forget noob saibots fireball in mortal kombat trilogy