"Project Phoenix": JPN Indie RPG/RTS feat. Nobuo Uematsu, Paypal Donations extended til June 2014!

So, Kickstarter is finished.

We got:

Paypal donations are extended until June 2014.

Also: “…the combat will be similar to StarCraft and Warcraft’s small team skirmishes where you don’t get to build barracks to build more units. That been said, the core differences are that our game operates in “Squads” like Dawn of War but each character in your squad are customizable and important unlikes Dawn of War.” And this could be verified by looking at Project Phoenix’s AMA on Reddit.

That’s an odd thing for them to say, considering that your squad was customizable and important in DoW’s campaign.

Each squad also had ‘grunt’ members who were faceless clones of each other who could die and be replaced at basically no cost. I think this game doesn’t have that.

"The End of the Beginning. A New Journey Awaits!

Update #27 · Sep 11, 2013 · 54 comments

Total Funds $1,065,910

For Japanese backers…

日本語版情報はこちらを御覧ください。

全てのアップデート及びProject Phoenixに関する情報は今後「Project Phoenix日本語速報」にアップされます。

ご質問・要望もこちらで順次受け付けております。

http://projectphoenix.blog.fc2.com/

日本語対応窓口

https://twitter.com/qashtelah

mizuki.yura@ciaonline.jp

For everyone else… THANK YOU ALL SO MUCH! ONE MILLION DOLLARS! Dr. Evil would be jealous!!!

It’s difficult to put into words how grateful and awestruck we are for your support and continued interest in our endeavour, Project Phoenix. What started as little more than a spark of hope and memory of JRPGs in days gone by has, thanks to YOU, become a blazing reality. Quite literally, our dream meant nothing if people didn’t share our belief in it, and it is overwhelmingly clear by the figures generated in just a month that so many of you want Project Phoenix to take wing as much as we do.

Now that you have so loudly declared your support, it is our promise to you that we will work ceaselessly to ensure that Project Phoenix is as awesome as it can be.

One last Stretch goal passed!

We’d like to point out another important event that occurred just before the successful conclusion of this Kickstarter.

We’re very proud to announce that the final amount raised cleared one of the most anticipated stretch goals: a fully explorable overworld. The fact that we can now use this traditional JRPG feature in Project Phoenix brings us that much closer to what we feel will be a truly authentic experience as you explore Azuregard in all its breadth and glory. Furthermore, we’ll be working on more seamless transitions to combat from the overworld map to maintain immersion as you explore and battle your way across Azuregard.

The Kickstarter is over, but the journey has just begun. You can still support!

If you missed out on supporting us during this Kickstarter period, please be aware that you can still back the project and receive all relevant goodies via our Paypal store located here: http://projectphoenix.info/store/. More importantly, they’ll still count for stretch goals, so we’ll be sure to continually update on the total amounts we’ve received and what that means for us being able to broaden your gameplay experience!

What’s next?

As you can see from all the updates thus far, all the questions asked and answered and all the very talented people involved, we’re going to be extremely busy in the months ahead. We humbly ask that you understand that we are, despite the massive task ahead, a rather small team. It may take us some time to process all of the pledges, but please be aware that each and every backer of Project Phoenix made this possible.

While the Kickstarter might be over, we’ll continue to post news and information both here and on the official website.

On behalf of Ruffles, Marcus, Sylrianah, Zarum, Satsuki, Gorek and all the many people on Azuregard that you’ve brought to life through your passion and enthusiasm: we’re so glad you’ve decided to come along on the journey with us.

And from Steffen Unger and his team of 3D Modelers…

When we launched Project Phoenix, our stated goal was to raise a sufficient amount so that Steffen Unger and his team, who have worked on games as Crysis 3 and Halo 4, could work on Project Phoenix’s 3D models. After all, we were aiming high and we wanted the quality of the characters to be reflective of our vision. With the end of the Kickstarter campaign, Steffen and his team will be hard at work creating and polishing the character models to perfection.

So far, they’ve been able to translate the character designs for Ruffles and release a work-in-progress model of her in a turntable format.So click on the video below and let us know what you think!

Link to the video, at the bottom of the post"

I meant DoW2’s campaign mode. You only controlled 4 guys and they could level up, equip gear, learn new abilities, etc.