Haven’t seen a Project Justice thread around, so how about it? Discuss your teams, your combos, your strategies, your favorite characters, match footage and all that jazz!<br>
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My current team is Tiffany, Hayato, and Zaki.<br>
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My Tiffany combos are:<br>
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s.LP, s.LK, s.HP, s.HK, f.HP, qcfx2 HP or HK (HP: 11 Hits, 66 dmg | HK: 15 hits, 64 dmg) I prefer to use her HP super because it keeps Tiffany on the ground and allows for some pressure opportunity.<br>
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s.LP, s.LK, s.HP, c.HK, df.HK, jump, j.LP, j.LK, j.HP, j.HK, jf.HP (10 hits, 56 dmg) offers a hard knock down as opposed to ending the air string with a jf.HK.<br>
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Hayato combos:<br>
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s.LP, s.LP, s.HP, b.HP, qcfx2 HP or HK. (HP: 6 Hits, 82 dmg | HK: 13 Hits, 78 dmg)<br>
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s.LP, s.LP, s.HP, df.HK, jump, j.LP, j.LP, j.HP, qcf HP (11 Hits, 61 dmg)<br>
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Zaki combos:<br>
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s.LP, s.LK, s.HP, s.HK, f.HP, qcbx2 HK (12 Hits, 74 dmg)<br>
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s.LP, s.LK, s.HP, s,HK, df.HK, jump, j.LP, j.LK, j.HP, j.HK, qcfx2 LP or HP (LP: 15 Hits, 69 dmg | HP: 15 Hits, 68 dmg) you can do either HP or LP super, but LP knocks the opponent downward while HP knocks them forward.<br>
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Obviously they’re pretty basic combos, but the combo system’s a bit limited and they all tend to follow one or two flows.<br>
Man i would love to play this online! See if my Vatsu, momo, and kurow team was actually legit or if i was just playing lame competition.
I’m a huge RS/PJ fan. The day the game gets a re-release will be a glorious day indeed. As for teams, I generally run two depending on my mood. The one I run primarily is Hinata, Zaki, and Yurika. My alternate team is Roy, Hayato, and Yurika (that assist is just too good).<br>
Good to see that people like this game. I just got this game recently, though I had to pay 70 bucks. I’ll have to play more of it some time.
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Every competent PJ player should be able to do Momo bnb’s/combo to party up by heart.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=158VezA5_Fo</span></font><br></div>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=GGAIyrxpvV4</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Some more matches here, pretty heavy on the combo dropping/trolling… deliberately dropped mini-air combo to air throw is pretty nice though.</span></font></div>
New forum is so buggy lol meant to post this http://www.youtube.com/user/KeikoXTC?feature=g-all-u
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<div class=“QuoteAuthor”><a href="/profile/1676/4neqs">4neqs</a> said:</div><div class=“QuoteText”><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Some more matches here, pretty heavy on the combo dropping/trolling… deliberately dropped mini-air combo to air throw is pretty nice though.</span></font></div></div>
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That vid showed me I prolly play a lil too conservatively, I could be doing a lil bit more, especially with Momo…<br>
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<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>It’s kinda Marvel-ish at first, but at higher levels the limitations show. It’s very turtley especially with the “no death by block damage” thing. First to land a throw/air throw or first to land s. lp into a long combo usually wins.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=gwOuhvvxZE0</span></font><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Some more matchvids here</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/user/henvoke</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/user/kanewarhead123/videos?query=PJ+Phil</span><br></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Get used to seeing a lot of Roy/Roberto/Momo</span></font></div>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Yea, that’s how we use to play, very “turtley”. It got even worse after everybody got really REALLY good at tardy countering. And I hate Robert, 'good friend of mine was unbeatable with that guy; once a hit was landed, it was time to go make a sandwich. He would try to style so hard with Rob.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div>
There’s some anti TC technology as well. If you use light attacks, they’re not particularly TC-able. Sometimes you can also be at a certain range, then you can punish a TC attempt.<div><br></div><div>AFAIK it’s easiest with ranged weapon characters like Hyo/Demon Hyo but almost any character can do it.</div>
Were the videos recorded with a walkie-talkie? <br>
With whatever they had in 2003-4.
My friend and I play a lot of stuff at a fairly high level and ths game while being extremely fun is basically just frame trap with jabs all day into mix ups. U can’t TC those as they recover too fast. Once you open some one up the game is over. All the top tiers can easily net over half life with a bar and their combos build a lot of meter. Still it IS a capcom game so it is def competitive and very fun.
Needs a sequal
Fun game. Wish more people played it locally, but our primary access to it is a cab with fairly low-quality American parts. I can’t get used to it, personally. Mostly play Kyosuke, learning Akira, haven’t settled on a third yet.
Kyosuke 2LK > 2HP > HK > 6HK > 623HP, j.LP > j.LK > j.HP > j.HK > j.236P~K nets 77 damage and is pretty easy to do. Still working on combo theory though. Any good resources for the game, or is it all studying match videos? (Pardon the pseudo-numpad notation.)
It’s all about studying high level videos and trying them out in the arcades/with friends in vs imo. Not a lot of stuff on GameFAQs or elsewhere aside from the basic combo stuff.
Arcade/Japanese DC (afaik) Kyosuke also has this air walk glitch that allows you to combo into his Level 5. qcf + lk + hk, the game will read it as both his sidestep and his flashkick, so he will be in a walking on air state. This allows you to combo to party up by doing df+hk (high launcher) -> super jump -> then qcf + all buttons (air walk activate + Level 5 activate).
That sounds bizarre, I’ll have to try that.
This game also needs a re-release. I loved it, but at the time it came out, I was a little to young to take it seriously.
This needs the Iron Galaxy Treatment ASAP.