Project justice discussion ...and conclusion

here’s a simple 1 …for roy …

after dynamite Justice …

run forward and do quick jump and hit the opponent with lk , than he guards . what happen was , roy landed 1st and that time roy was at behind of the opponent’s back .
before the opponent touches the ground …

do the juggle with lp , c.hp … and than OTG …triple twister .
it seem that it is harder to do roy’s juggle infinite at the opponen’s back . :confused:

ok here’s hyo infinite i heard about in gamefaqs …
after doing air combo finishing with qcf-hp , and than hit the ground . after hyo was recovered , execute hyo’s sword super …
wtf ? the player recovered and got hit by it ?

planning to fix the tiers again .

i recently played with tiffany , and you know what ? it was big Humiliation i created to the roberto players …

why , tiffany has good thick throws …
tiffany is like various low-tiers in 3rd strike like sean
poke poke or hit hit *whiff a minute * do a Crouch-Throw …
tiffany playing with speed and rushdown could be a surprise attack

but momo owns tiffany …

hm mmmm …

ok , icege, the roberto combo is bull shit indeed .
hyo’s unblockables is really sick , but can be escaped so easily , just don’t recover .

i believe gan could have a good tick throw right after dp-hp …

and yesterday , i really beasted hard with roy …
with his BnB+dynamite-justice combo + unblockable set-up+ otg->triple twister …
it is almost close to death .

now i’m still confuse of making up the tierlist …
i have not met the guy who is good with yurika , he forgottena bout me too .

all i know fighting with yurika is to be more careful

Empty jump with Incho into her lecture super vs. turtle Yurika’s is funny.

Nice job with the Dynamite Justice follow-up… I typically would just run forward and jump. If they teched, I’d air throw. If they didn’t, free juggle into knockdown.

Fucking tired of trying to beat good Robertos. How the fuck do you use Roberto?

no no no , if you try air-throw , they tech out in different range , as you jumped (by seeing your start up ) …and theyrecover and try to poke , when he poke you in the air , air-tardy …( air-tardy always hits )

my best 1 is …
after dynamite … do air-combo-blocked-strings , when landed jump and air throw … ( it never works again , because when i jump i got hit by their air-pokes )

that Inchyo , well yeah , sometime the opponent tries to do standing throw , or jab …
bad thing is it get lightning crush or screwed up by team-up/party-ups

Kane(possibly for icege) :
fighting against roberto is sure tough …
roberto fighting skills usually depend on luck , in fact they have more confident and chances in winning …

for basic ( look at my avatar )
PICK kyosuke and play turtle …
by abusing cross-cutters …
because it is very tough to attacks forward for the opponent .

use tardy-bait tactics ( usually applied on hyo )

such as combo strings , lp,lk,hp,f.hk
you could apply hk if they try to tardy you right after hp …

kyosuke’s rush down isn’t effective as before …

try this … ( real good game )
lp,lk,hp,hk,qcb-p than add in air-throw , c.throw or standing-throw .

that’s the few tactics i can give about kyosuke , make sure don’t abuse it … because qcb-p and cross-cutters can be countered with team-ups/party-ups …

( roberto is like chun , shoto-c.forward XX hoyou XX shining-safe
importantly you should know what kind of gameplay is that ?
some roberto abuse jumping backwards , some roberto do c.pokes , some roberto tend to dash backwards all day , worse is they abuse throws and tardy they sure tough if there’s lots of roberto players with different gameplay . yesterday i lose to a roberto , is a tight match , but he win with luck ,reason was i poke alot and whiffed and he was able to intercept with c.lk , he tend to turtle and pokeless , he keep moving backwards , and i throw less .)

best way is Roy …
rush down king …
and that unblockable

vs. Roberto, pick Daigos.

They’re some of the few characters that can dish out as much damage as Roberto, if not more, and have the health to take the Shining Save combo. Also, Daigo outranges Roberto plus his normals cover a lot of space. So if Roberto blocks and tries to tardy counter, he’s usually too far away.

Also, just know when to tardy counter. If Roberto does a c.hp (headbutt) and you block it, that’s a FREE tardy counter. Chances are they’re almost always going to do c.hk afterwards which has hella start-up.

Hinata hurricane kick abuse is also good vs. scrub Robertos. As is Hyo (jump up or back, come down with sword. Shit has ridiculos range).

Give that a try before joining the Roberto bandwagon. :slight_smile:

Lucky for me, I played him cause I was soccer geek when it came out. Phbbbt.

i remember i heard people saying …
(chinese guy ) ,
" SHAOLIN SOCCER !!! "

pfft …
rob’s c.hp and c.hk does helluva damage …

some roberto tend to use slow combo-strings while you are guarding . meaning , they want to trap you , tary-bait …

the common 1 is …c.lk -> c.hp -> c.hk -> back-flip
( this moves are taken slowly …)

by that time i was able to c’throw their ass …

here’s my way engaging roberto …

basic 1 is hyo …

hyo’s f.lp is projectile-reflector … and he is the best with it .

i’ve try this with hideo …reflected-Jihakken XX qcfx2-p
sick … hehehe

after roberto’s back-flip , you should able to tardy him with df.hp immediately .

roberto’s hp and c’hp is a free reversal indeed , use qcfx2-k as tardy counter :evil:

if roberto abuse his shinning-safe-combo :stuck_out_tongue: , why not you abuse hyo’s stun combo …(lp,lk,hp,hk,f.lp,f.hp,qcb.hk X 2 )

and use hyo’s secret unblockables , by adding qcfx2-p right after ending hyo’s air-combo with qcf-hp , as painful as roberto’s combo , but it is useless if THEY DON’T RECOVER AFTER THAT ATTACK … sigh …

basic 2 …
with roy …

UNBLOCKABLE THAT SHIT …see who’s more gay …
just COUNTER EVERYTHING WITH DYNAMITE JUSTICE …
abuse roy’s light-dynamite-straight :stuck_out_tongue:

kyoko is one sick whore !! is a doom shit for roberto to handle

i’ve discovered a glitch … today

try this with kurow and linchyo …

linchyo jump in attack(any attack , but i tried with air-hp)
than kurow guards it and tardy back with b.hp
linchyo do qcfx2-hk on ground , make it as a link after the jump-in …

see what happen …:slight_smile: :slight_smile:

So much stuff to respond to here, kind kicking myself for not seeing this sooner and defending some stuff.

I think TheDude aka HomieGFresh sees the tiers a little differently than Icege and myself. We actually talked about this a lot.

Hyo and Edge’s positions were never clearly established due to lack of proper play testing Icege and my parts.

When you look at Icege’s tiers, all the basically based on “free damage”. Basically, we looked at every character, factored in ability to build meter, ability to use meter, damage from normals, damage from combo’s, throws, stamina, speed, and ability to actually land a hit, and set the tier list up that way.

Roberto, with his amazing speed, 5 hitting chain before his launch (Which can be anywhere from 2-5 hits, thus leading to mix-ups in the chain making it sort of hard to block, especially considering how fast that little low slide kick thing is) had by far the easiest hit/damage ratio with meter to spare for team ups, or trapping.

Also take into consideration that you can NOT be chipped to death in this game. Just because I can chip Icege’s Roberto to 1% with my Edge doesn’t mean I can seal the deal, because he can still hit me for well over 50% with one combo, and I HAVE to land an actual hit on him to beat him.

Time over’s add a different aspect to the game, and I definately suggest putting time over’s ‘On’ instead of using infinite time, because otherwise it turns the game into a giagantic turtle fest.

Which is is already.

You’ll notice a lot of the time TheDude mentions TC (Tardy Countering). When Icege and I play, we rarely do anything tardy counterable. You CAN RC W.Diago’s jab, but it’ll net you no advantage, and you might run into the second jab. If I don’t hit with either of those two, rest assured, I am -not- finishing the combo. It’s a very tekken mindset. If you have a chain that you can end early and be safe, you always will do so if it’s blocked, as leaving yourself open to 50%+ damage is not desirable.

I’m not totally sure on TheDude’s tiering, though some of it seems solid enough to warrant proper testing with Icege whenever I get the chance. Icege needs to buy a new copy of projus off the internet or maybe I should. :stuck_out_tongue:

Why can’t you just get a copy like you would 3S or MvC2 Ice? Shouldn’t be too hard ne?

Anyways, here’s more or less why Diago and Wild Diago are top tier.

W. Diago is top tier because his hit/damage and hit taken/damage taken ratio is 2nd to only Roberto. He has nice stamina which lets him take just a few hits more than other people fighting Roberto, and other char’s with nice damage (Roy O.O!) One poke will launch you into his air combo, which will take from you just as much as Roberto’s air combo, except it doesn’t launch you far away from W.D, it puts you right back in range to be pressured. W.Diago’s team up super is also a last ditch effort to win. It deals way more damage than normal team up supers, and can often seal the match because people forget necessarily how much it really does do.

(I’ve noticed people tend to turtle a bit more near the end of the match, especially once they hit the hp range where you can kill them in one more successful chain)

Diago is a slightly more mobilty, less damaging version of W.D with I think three good supers instead of two. It gives him more variety and slightly more flexibility on offensive, which has Icege actually thinking he’s better than W.Diago, but fuck whatcha heard, W.D is where it’s at.

Play patiently. This game is a totally jab fest. You jab, dodge, tc jab until you hit a jab, and then you do a huge combo for damage. It’s not that deep. I haven’t experitmented enough with certain traps to be positive of their effectiveness, but I’m sure they’re important too.

-Rob out!

i’m thinking to bring down D.hyo …

i’m not HomieGFresh :frowning:

to be honest …

when ROy tardied you with DJ , you’re dead …

jab fest …well yeah footsies , they tend to dodge alot …
i tend to play tick throws and bait …

i’ve already created a 2nd unblockable for roy , i think you’ll find this easy

about hyo and edge …

hyo was the king of stunner , he had major weakspots .
his qcfx2k is equals to a team-up attack
and bait is his key to victory

for edge …
he is risky , he’s only good with average players …
he tend to make people had mental-block …
turtle and jumping and poking is his way of game
abuse air-knife …

sorry , i haven’t met a serious roberto player lately …
in fact i met my OLD rival , who beasted me 3 years ago …
now i raped him with roy and kyoko …

i see some point there …
this is how unblockables and tech-bait were set-up :stuck_out_tongue:

i only play a safe-rush …

and i met a good roberto player , where he do OTG and tech-bait-throw me …

for kyoko , KYOKO must always extra careful when fighting an opponent who jumps alot …

hey dude… we used to pm a lot bout this… that other acount is my secret identity… i’m from the davao,philippines… our project justice machine is already functioning properly… you said you wanted to come here… you taught me that roy infinite but i still can’t get it… how do you do it again?

if you want to goto tournaments ya should goto gameageddon zero this labor day for project justice… i don’t have much comp except for “calm warrior” and “2nasty”. plz… i want more comp in that game… i want to go 200%.

Daigo does more damage off of ground chains while W. Daigo does more off of air chains. Daigo puts out just a WEE bit more damage too. They’re too close to really put one over the other.

dude: Just to clarify, we DO tardy counter. We don’t do it often though because it’s rare that one or the other is going to continue the string into an unsafe spot to the point of where you can be TC’d. So we do TC, we just don’t get that many opportunities to that won’t get us TC’d right back :slight_smile:

Ic3: I’m already signed up, was the first person to actually. If I’m working and have the $$$ to go, I’ll be there.

Wab: All I need is to finish the girls school again, but it freezes after stage 3. Gonna knife switch it with somebody else’s burnt copy who’s freezes on stage 1 of the girl’s school.

Just get your own burned copy :stuck_out_tongue: Or do all burned copy’s suffer the same way?

Ya, Icege hit the nail on the head about TC’s with us. I TC my friends all the time because they do such unsafe stuff. Icege doesn’t :stuck_out_tongue:

I wish I could bring my semi truck (w.D) to the tourny, but I’m in Japan, so I can not.

if you can’t do infinite , i might suggest you abuse his unblockables .

i will not be able to go to davao , perhaps manilla …and meet up kane-warhead .

AND i haven’t planned yet …

here is his unblockables …

just do his normal combo with Dynamite-justice finish up …

than rush down and jump lk on the Opponent at the point he just recovers …

when landed , poke the opponent’s back who is still in the air with lp,c.hp , lp,lk,c.hp, and OTG+Triple Twister …

it is easy and really damaging …NOTE , they can escape IF they pressed attacks while landing … so keep it as a surprise

i got no $$$ X 5 …

THE LIST OF TC’ strategy …

hyo’s weakspot …

hyo can be countered when he does lp,lk,HP …:wasted:
even roberto’s high-launcher could counter it
but he’ll bait-counter you back with a super:evil:

hyo’s qcb-lp,HP , can be countered too , BUT no fool would do that …:cool:

hyo could get eaten up by a party-up when he does a combo string like lp,lk,hp,hk,f.lp,F>hp , when he hit the opponent with f.hp , party-up is already activated …

hyo’s f.lp can be countered by a hi-speed-super .

hyo can get eaten by hideo’s hk or any jab when hyo’s qcb-p about ready to slash in …:wasted:

yurika’s weakspot …

yurika’s so called “c’fierce” can be countered back with good precision … i.e with hyo’s f.lp,f.hp XX super

roberto’s weakspot …

there is So many newbie just can’t counter him …
the most boring match is a scrubby roberto VS roberto …
where both keep on doing combo-strings on each other …

yep , roberto’s c.hp can be countered …
by a throw or a tardy super …

and roberto’s standing hp , usually used as a poke , can be countered too …

roberto’s c.hk , can be countered by a throw …or a dodge attack as tardy even he knows it and bait with a launcher , he’ll miss it …

roy , edge , hayato and hideo has dodging hi-launcher …