Project: Dedicated Smash Bros Arcade Stick - Update - Seimitsu LS-64 in action!

You mean something like this:

do you still stock em per?

Nope, but I have a brand new one here with me. I am willing to give it away for free to make this project happen so please e-mail me a name and address and I will gladly send it for free ;).

PMā€™d!

A small update for all you guys:
I have like 4+ GC pads available to me so Iā€™m reading to start padhacking once I receive the ls-64 (big big shout outs to TheRealNeoGeo). I want to make a prototype stick just to see if I can get everything working, and how I want it. This includes the joystickā€™s usability and the c-stick assigned to cardinal directions (up,down,left,right) as individual buttons.

Some ideas for the final design:
-Have the shield button engage both L/R triggers at the same time. This offers no advantage to gameplay at all, just allows me to quit a match (since you have to push both L and R).
-Iā€™m going to have 2 buttons, instead of 1, as taunt (Dpad down and left) so that you can still play characters that require a different Dpad input. (ex: Project M: Samusā€™s left/right taunt toggle fire/ice mode, Kirbyā€™s down taunt removes inhaled hat). The button layout will still be based on a 4 button layout, but the extra 2 buttons (total of 6) will serve similarly to Street Fighterā€™s 3P and 3K buttons. I will need to do little more research to see if theyā€™re any other characters that require this, but I believe Samus and Kirby are the only ones).
-Iā€™m also considering having 6 c-stick buttons instead of 4 (placed above and below the vewlix layout buttons) allowing the player to change their button layout (KOF style to Persona style) without being restricted by lack of available buttons for the c-stick. This will may/may not lower the aesthetics of the stick, but it will increase customizable functionality; so thatā€™s a big plus.

I most likely have access to a arcade stick shell for me to make my prototype with. I want the final build to be a custom built stick, or at the very least; a stick with a custom panel and custom artwork.

Spoiler

Some personal information:
I just became certified as an ACSM health and fitness specialist yesterday, so Iā€™m currently looking for work. Iā€™m hoping I can land a job at the local hospital or clinic so once Iā€™m working, this project will be going into full swing immediately. I will still make the prototype stick even if Iā€™m not working yet, but the final build will require me to actually have money to build.

Also itā€™s my birthday today, I just turned 22 B)
Cheers!

As wonky as the original gamepads are, itā€™s manageable (obviously). Mad props if you guys can come up with something more human-friendly.
-ud

I updated my last post to show the updates Iā€™ve come up with. But yeah, I really think Iā€™ve come up with something much more efficient than the GC controller and something more appealing to stick players. Iā€™ll post a mock up stick pic Iā€™m working on soon! Either tonight or tomorrow, hopefully.

Sent you a reply (also IĀ“ll pay the shipping, donĀ“t be stupid ;)).

Per or BlackHombre. If you can get pictures of it disassembled and how the parts are laid out, would be nice.

I think I have a general idea of how its constructed, but just want to see what seimitsu did, and how important having GIANT pots are versus the guide plastic

I think if this were to be a feasible project, and makes Smash really easy to play on stick, itā€™d be worth it for some really smart guy to reverse engineer the LS-64 and revive it.

If itā€™s not being produced anymore, there isnā€™t many toes you can step on by making it happen, much like the Flash.

IĀ“ll try to snap a few photos before I send it out today.

Took some pics which can be downloaded here. IĀ“ll send it out nowā€¦
UPDATE: Added ā€œMovementā€ video for any future reference, watch it here.

Thanks Per, in some ways yeah i kinda expected, but in alot of other ways was not.

As for reproducing, who knows, 3d printers are here so they might be able to help with at least prototyping if not straight up an adapter

Replicating a ls-64 would require having a machine to slit the middle of a shaft for the new c-clip to go through

Yep, basically. It wouldnā€™t take someone a lot of time to reproduce the housing with a 3D printer. Donā€™t know how financially feasible that would be in the long haul, but itā€™s possible for at least a prototype.

If that was done, great, but it would be useless without someone willing to do the legwork to reproduce the logic that makes this tick. Whether something like Toodlesā€™ code for moving both digital and analog in the Cthulhu helps make a task like that easier or not is outside my scope of expertise. But Iā€™m sure someone would be able to piece together the code that would make an analog joystick go.

So far as I know, most (easily accessable) 3D printers print with ABS plastic. That would last about 10 minutes of game time before fracturing. The moving parts in that factory stick are more likely Nylon or something with some durability.
-ud

Hereā€™s a mock-up stick I made in photoshop. This doesnā€™t reflect the final build for reasons stated below:

I just used an existing .psd as a base for the mockup:
[list=1]
[] The Madcatz TE body has physical obstructions inside it not allowing me to add more buttons above or below the original vewlix layout. Iā€™m most likely going to use a HRAP body and then order a custom panel made from tek-innovations.
[
] I will also have a 5th C-stick button, that wonā€™t be mapped for anything; solely for the option of switching from a P4A to KOF button layout. This means the final build will have 3 c-stick buttons laid out across the top, and 2 c-stick buttons laid out across the bottom. The current mock-up image is in a P4A button layout.
[] The final build will not have a turbo panel
[
] And I will make custom artwork for the final build, I just googled something quick to slap onto the mockup
[/list]

The primary reason for the mock-up, is for a visualization of what the final stick will resemble.

[list=1]
[] 4 (30mm) white buttons = Jump, Shield, Attack, Special
[
] 4 (24mm) yellow buttons = c-stick buttons (up, down, left, right)
[*] 2 (30mm) black buttons = Taunt (Dpad down, and Dpad right)
[/list]

http://i.imgur.com/mHtnrJQ.png

whereā€™s grab?

Grab (Z) is just a shortcut of shield + attack (A). I tested this as well as other scenarios such as char specific Z aerials, and tethers. A Z button isnā€™t needed. Smash is essentially just a 4 button game.

Iā€™m not sure Iā€™m a fan of the c-button placement. Could you explain the reasoning behind it? Maybe it makes sense, Iā€™m just not seeing it in the grand scheme.

i guess if you can jump-cancel grab with a+z then its okay. Havnā€™t tested but i use it alot anyways

Likewise here.

Again, like I mentioned before, Iā€™m nowhere near a dedicated Smash player, but my suggestion of a layout would be more like this:

Suggestion 1:

Suggestion 2:

  • Full 8-button Vewlix/Astro with 2 or 3 additional buttons above the standard Jab/Strong (depending on how you prefer the C-stick buttons in the next point below)
  • Yellow buttons are C-stick directions (map them however you will)
  • White buttons in a semi Neo-Geo layout are the 4 standard buttons; this is so that your main fingers (thumb/index/middle/ring) are by default above the main Attack/Special/Jump/Guard buttons
  • Red and Blue buttons: Throw/Grab and Taunt (respectively). Iā€™d personally still put a Throw/Grab button, mainly because I donā€™t see the real need for 2 taunt buttons; the only taunts that I know that are useful are Kirbyā€™s (any taunt to discard a power-up) and Luigiā€™s (down-taunt to kick someone hanging off an edge)ā€¦ is there more that Iā€™m not aware of?