Profound Punishment!

Blanka
c.hp > EX.HOU Can be spaced to be safe
slide > Target, BU, U1, U2
s,hk > s.mp xx (EX.HOU/RSL) (made safe with distancing)
lp. Horizontal Ball > EX.HOU, RSL
mp/hp/EX.Horizontal Ball > RSL
lp.Horizontal Ball (On Hit) > EX.HOU
All.Vertical Ball > EX.HOU, RSL, U1, U2, BU, Target
All.Vertical Ball (On Hit) > EX.HOU
All.Rainbow Ball > U1, U2, BU, Target, SUP
Super > U1, BU, Target, SUP
U1 > U1, U2, Target, BU, SUP

Chun Li
U1 > U1, U2, Target, BU, SUP
U2 > U1, U2, Target, BU, SUP

Guile
C.HK > mk.BSK (After first hit blocked)
All Flash Kicks > U1, U2, Target, BU, SUP
SUP > U1, U2, Target, BU, SUP
U1 > U1, U2, Target, BU, SUP

Balrog
c.hp> s.mp xx (EX.HOU/RSL) ( Have to be somewhat close doesnt’ work at tip
mp/fp.dash straight > Target, BU
fp.dash upper > BU, Target
lk.dash smash > BU
mp/fp > BU, Target
lp.dash low straight > s.mp xx (EX.HOU/RSL)
mp/fp. dash low straight > EX.HOU, s.mp xx (EX.HOU/RSL)
all dash swing blow (overhead). BU, Target
TAP(Level 2 and above) > BU, Target (Level 1 TAP is completely safe)

Note: Where listed is s.mp xx (EX.HOU/RSL) the target combo doesn’t full connect because of distance so a cancel from s.mp to EX.HOU or RSL to get the most out of the punishment)

maybe its the uber lag then, ive never played a ken outside of online. It always seems like I cant get a jab off before he can SRK.

Well in these two situations, you can use the standard Izuna Drop to punish dragon punches and flash kicks, so there’s no need to use meter. The only time I “had” to use meter was when I grabbed Ken out of his U2, but at that point I was just bein an ass :P. Since I grabbed Ken out of his Ultra, I’m now going to test similar situations:

-Grabbing Bison out of Psycho Crusher and his U2
-Grabbing Honda out of Torpedo Headbutt and his U1
-Grabbing Blanka out of his Blanka Ball and U1

My curiosity has been piqued by this freakin Izuna Drop!

Technically, all those moves count as airborne so I would see why it wouldn’t hurt outside of being ridiculously hard to do with Guy’s jump. I want to mess around with the hitbox though. I’m not sure if his airthrow is more/as effective as Guile’s or Vega’s but it certainly does look cool.

Wish it wasn’t a damn command throw to be honest. I’d have killed for just a regular air throw, advantages be damned, but whatever. People like the ex version enough to ignore the faults.

I figured out you can punish Ken’s EX SRK with Itoshi Izuna(QCF + P) while he’s still in the air, since there’s a lot of hang time. I would recommend this because his recovery frames for EX SRK are unbelievably fast, so he’ll mash out another SRK or just block if you try to punish him on the ground.

It is his version of the hurricane kick. But if his medium Hozanto (shoulder thrust) hits, does more damage, and can connect to super go for that instead.

True. Still as a punish it’s not that great. Seeing you get s.HK > BU on all those things. The only advantage is the untechable knockdown at your feet if that’s what you want but you can simply do s.HK > Target XX Run/slide and still do more damage and stun and build more bar in the process.

Grabbing moves on reaction on the other hand is interesting but again you can punish every last thing you listed on block anyway. In the end, the move is best used for an anti-air and that’s only with bar

so i TK ex izuna dropped a ryu out of his ground tatsu as it was flyin over me while i was crouching…

now i wonder if u can do the same to chun li’s overhead split

turned this balrog i was fighting into a chicken when i started catching all his punches with U2. shit surprised the hell out of me the first time i did it.

don’t bother trying to punish on block. if u see him rush forward do U2 right then and there. the punch will get caught. so playing mid to long range has been working out okay. but i havent tested if it will work on his sweep dash or smash.

It may just be me, but for some reason, my control over/execution of the “Command Jump/Throw” “Command Jump/Elbow Drop” goes waaay up when using negative edge instead of two button presses. Which is strange because I’ve never thought negative edge felt very natural.

Izuna Drop works against his U1, I’ve tested it.
Also, cr.mk, if done early enough will get you an untechable knockdown against all blanka balls.

Was able to busin flip throw sagat out of his U1. Granted I was about 3-4 squares away from him when he did it but i think it might be possible a little closer. It also requires sagat to random ultra so… yeah online only combo i guess lol.

Does anyone have a list of guy bnb combos

In Guys combo thread.

I was able to grab Bison out of his U2 for the lulz. It was funny b/c I started the izuna drop before Bison activated his ultra and thusly grabbed him during his recovery.

first post gunna be updated? I could really use this…

I was on really low health against chun, and she used kikousho which would have killed me even from the chip damage so I used ultra 1.
It completely beat it, the invincibility at the start made me go through it, hit her and cancel it out completely, and I won.
I felt kinda bad for the other player though haha.

only 3 pages mang.

concur with IZIEIRIOI

One of the reasons I use U1 is because it can beat alot of projectiles/ultras on reaction. I find myself punishing more with U1 than U2 situation wise.