Priority properties

Read what he said again. He’s referring to moves with invincibility. Uppercut in Champion Edition is invincible so reversal timed it will beat any type of meaty possible.

And I’m pretty sure every move also has some ‘numerical’ priority. Look at two super arts clashing when the startup is at the same time e.g. shinshoryu VS shoryu cannon. Or how certain overhead moves can trade or beat srk type moves whereas others cant.

Yun GJ cr.short beating Gigas is nothing new. Chun’s normal cr.jab beats that shit.

chuns cr.jab is faster than genei jin short i’m sure it would beat it

Why can’t that just be a hitbox phenomenon? I’m still a firm believer that priority in SF is a misnomer and the only SF game that has built in priority tables/numbers was SFTM:TG.

I think supers ignore invulnerability in 3rd strike. It would explain a lot of the wierd shit you see with supers (especially mode supers like Genei-Jin), and how a super-throw can throw a person during the startup of a shoryuken.

I’ve never seen Ken SA3 get beat by a normal meaty move during startup OTHER than Yun’s GJ…ever. I’d say it seems more likely that rather than have crazy priority…GJ just makes moves stay out longer, even after Yun gets hit (which you could interpret as crazy priority, I guess).

Kryian. Uoh beats shippu, karakusa beats shippu, i’ve seen jumping attacks beat shippu. Or do you not count that as normal meaty?

UOh beats Ken SA3 cos of hitbox, not priority i.e. first hit of SA3 MISSES uoh cos character is partially in air. Karakusa grabs because the grab ‘frame’ coincides with the startup of the super (where no move has come out yet).

A meaty normal can stuff things like wakeup shoryu from certain characters - but that very same meaty would NOT beat a wakeup Ken SA3 or ryu SA2. That is priority.

And again - if you imagine shinshoryu VS shoryu cannon RIGHT NEXT TO EACH OTHER ACTIVATED AT EXACTLY THE SAME TIME - there is no question of hitboxes here - just pure priority.

If Ken,s Shinshouryu and Sean,s Shouryu-Cannon start at the same exact time, then I would say Sean’s would win cause its a one framer and Ken’s is a two framer. But if it was Ken’s Shouryureppa, which is also a one framer, then I don’t know. I possibly see an exchange.

Sense its a one frame super that throws it just seems impossible. I assume your crouching short was already out there before the super even started.
I guess it can be done.

there are also weird instances im just remembering now of Q sa2 vs. chun sa2 hitting each other at the same time and the game freezing for a second or 2 with them both stuck in position before the trade happens causing them both to fly off to other sides of the screen.

things like this in comparison with harmonaz’s example in which one sa clearly wins make me believe that there is indeed a priority property.

also a note about gigas. it matters which type of gigas was used so i would like to know which gigas true_tech hit out with crouching short and which one harmonaz has seen chun’s c.lp beat.
the mentions of those move’s being fast is not relevant unless it is certain types of gigas where there is a period of time BEFORE the flash comes out while hugo is activating.

gigas is a ZERO frame super so even chun’s 2 frame c.lp isn’t going to be it unless she is hitting him during his super jump frames before gigas actually comes out. gigas is ALREADY happening once the flash goes off.
the reason why true_tech’s example is so interesting to me is it lends evidence to the idea that GJ has small invincibility at the beginning of each move. it sounded like he input the c.short before the flash and the short connected after the flash. if this gigas was non-dashing then that sounds like small invincibility on GJ.

also a note on uppercuts: specifically the differences between akuma’s and ken’s. akuma’s uppers are said to have EX priority all the time.
as a chun player who has meatied ALLOT of uppers i will say I have successfully stuffed or traded back+fierce with : a) Ken jab shoryu (beat clean), ken fierce shoryu(trade), ken EX shoryu(trade, also more difficult to meaty), various akuma shoryus (most difficult and most infrequent and also trade)
akuma shoryu’s are more difficult to meaty but it IS possible.
naz was saying that if it is properly timed it will not lose but is that just waiting until back fierce retracts a bit and hitting it. that would make sense to me because when i have stuffed them B+fierce has been at FULL extension on the first frame of the upper coming out.

edit: im gonna assume true_tech’s gigas was on wakeup cuz i looked at what i specifically said that he replied to. GJ must have some invincibility on each move’s startup. priority wouldn’t explain that exchange otherwise, gigas whiffed yun during exactly the right frame is my theory. im gonna test this a bit later today, i have a feeling though that the invincibility window is quite small so it might be hard to replicate

Play A3. You’ll see the characters flash red when two normals collide and one wins. Doesn’t happen that often. Usually, both players get hit instead.

Not sure how this happened but on old type arcade I was hit out of a KKZ by Makoto’s hp chop. Never bothered to try reproducing it on PS2 so I don’t know if the same would happen again, and never seen the 2 go h2h since so I don’t know if it’s possible that KKZ could have lower and mid invincibility while still being open to overheads however it did hit right before Gouki’s fist hit the ground so is it possible that he was considered crouching at the time?

I don’t know how many invincibility frames (lack of hittable boxes) shoryu cannon or SSRK have nor do I know what shape or w/e they have, so I’m gonna refrain from saying whether it is or is not priority. I still don’t believe there is any priority built into the game beyond the super, normal and throw classes.

shoryu cannon has 9 and shin sho has 6 or 7 iirc i do know shoryu cannon has 9 which is the most in the game.

Then (depending on your definition) it is a hitbox issue seeing as how invincibility (the way I see it) is the lack of hittable boxes on the attacking character.

Please do not say you stuffed a Gigas unless you have a video demonstrating such a feat.

I stuffed a Gigas and I don’t have a vid. So? Just go into training mode ffs - we’re not talking about double perfecting Kuroda here. Things like this can be easily tested out.

However there is a vid on youtube from one of the UK players where he stuffs a Gigas with Necro’s hook punch.

I doubled perfected Kuroda by jabbing him out of kkz

Well, for what it’s worth, hitting hugo out of gigas has happened more than once for me. The one time I remember was me building bar with standing strong with dudley and the hugo player decided to let me have it with gigas. Superflash happened and dudley’s standing strong lands, hitting hugo out of gigas. What happened? I dunno.

I’ve seen Hugo get normal thrown out of gigas.

LIAR

I’ve seen him get karakusad. Sooooo good.