Guys, when posting hour-plus videos, please include seconds. Searching at 2:17 when you mean 2:17:00 is kinda annoying. Still, tahnks for postin’ teh vids.
Aw, dude! You were so close!
2nd place seems to have been the theme of Wright lately lol.
Oh, hey. What’s up? I cracked the big case recently. I submit the evidence:
http://www.twitch.tv/versusscotland/b/326815412 (audio problem stops around three and a half minutes in)
there were more videos, but they’re gone now
~QueeringAids 4 lyfe~
Here’s the Wright that Viscant was referring to:
[media=youtube]HLtjHzDQWyo[/media]
This just shows how much I need to incorporate Log Trap into my game. Problem is it’s hard to use in combos and he’s not the best on anchor.
[media=youtube]luFt7WYGWK8[/media]
Some good Wright stuff.
That pre-stream Wright I was talkin’ about. Dunno if it’s any good.
[media=youtube]Zu09XvtkZL4[/media]
Yes. Win.
What was that pose at the end? Is that some kind of alternate taunt?
Not really. He has three taunts, one for each mode.
Wow. I never knew that. I feel so dumb now.
Thanks for the post, I forgot to do it but I was not at home, lol =)
I hope everyone like it!
You can have log trap connect after maya H or M, just use the assist then input the command for maya, maya will pop them up and log will hit them allowing you to combo. If you start the combo with a s.h or cr.h, you should be able to get like 600k+easy.
im gonna be posting some vids in a bit , with some plink combos to turnabout mode, i would like your guys opinions and if i can make them any better
I’ll just leave this here… Straight from the Lab…
[media=youtube]rXXTHzXEdfI[/media]
/waiting
I would like your comments please
[media=youtube]fKXpxtWKuVY[/media]
good stuff here wrights throw game is a bit scarier with plinking since u can net more evidence but the timing might make it tough to go for in a match. Try using spencers grapple assist to get them dizzied on the ground for extra shenanigans.
corner only: :f::h:,:s:, j.:h:, j.:d::h:, j.:s:,:qcf::h:+:s:(plinked),:f::h:,:a1:(slant shot),:d::d::s:,:f::h:(dizzy)xx:d::d::s:,:atk:+:s:,:atk:+:s:, :qcf::atk:+:atk:,:d::d::s:,:f::h:(objection)
The dizzy lasts 120 frames or 2 real seconds allowing you about 3 to 4 actions before the opponent can move again. Personally i use wesker otg so that I can make this combo applicable midscreen and off throws, but theres a lot you can do to a dizzied opponant with a free assist option like:
1.crumple assist (iron fist, she hulk)
2.lengthy team hyper combos (ammy, dante, chris)
3.lock down assist into maya smelting = inescapable unblockable in the corner? maybe if not for cross over counters =(
Have fun and upload another vid to show off since i cant T.T
That was sick! I tried that combo and got like 900k with “Order in the Court!”.
Notations:
s. :f:+:h:,:s: j.:h:,:d:+:h:, j.:s: xx land xx:qcf::h:+:s:(plinked), s.:f:+:h:,:a1:(slant shot) xx:d::d:+:s:,:f::h:(dizzy) xx :d::d::s:,+:s:,:l:+:s:, :qcf::atk:+:atk: (I tried this a couple of times and missed because Maya wasn’t ready yet so I decided to use :a1:+:a2: instead) xx :d::d::s:,:f::h: (Enter Turnabout) xx s. :s: j.
,
,:h:,:d:+:h: xx land xx c:h: xx backdash and quickly :f:+:m: xx :qcb:+:atk::atk:
[media=youtube]BTrSKp9OhtY[/media]